mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
Merge pull request #3416 from Undeemiss/stanek-info
Added info button to Stanek's Gift page
This commit is contained in:
commit
df3314c2f2
@ -4,6 +4,8 @@ import { CONSTANTS } from "../../Constants";
|
||||
import { StaneksGiftEvents } from "../StaneksGiftEvents";
|
||||
import { MainBoard } from "./MainBoard";
|
||||
import { IStaneksGift } from "../IStaneksGift";
|
||||
import { Info } from "@mui/icons-material";
|
||||
import { dialogBoxCreate } from "../../ui/React/DialogBox";
|
||||
import Typography from "@mui/material/Typography";
|
||||
|
||||
type IProps = {
|
||||
@ -18,7 +20,76 @@ export function StaneksGiftRoot({ staneksGift }: IProps): React.ReactElement {
|
||||
useEffect(() => StaneksGiftEvents.subscribe(rerender), []);
|
||||
return (
|
||||
<>
|
||||
<Typography variant="h4">Stanek's Gift</Typography>
|
||||
<Typography variant="h4">
|
||||
Stanek's Gift
|
||||
<Info
|
||||
sx={{ ml: 1, mb: 0 }}
|
||||
color="info"
|
||||
onClick={() =>
|
||||
dialogBoxCreate(
|
||||
<>
|
||||
<Typography>
|
||||
Stanek's Gift is a powerful, unique augmentation obtained by joining the Church of the Machine God,
|
||||
which can be found in Chongqing. It is only possible to join the church if you are in BitNode 13 or
|
||||
possess at least one level of Source File 13, and you will be turned away if you have purchased or
|
||||
installed any augmentations beside NeuroFlux Governors. You are, however, permitted to install
|
||||
augmentations as normal once you have joined the church.
|
||||
</Typography>
|
||||
<br />
|
||||
<Typography>
|
||||
Initially, those bearing the gift will find that its overwhelming power worsens all of their stats by
|
||||
10%. This penalty can be overcome in time by receiving free upgrades from the Church of the Machine
|
||||
God faction, but the reputation requirements for these upgrades are steep, and you can only obtain
|
||||
reputation with the church by charging the gift.
|
||||
</Typography>
|
||||
<br />
|
||||
<Typography>
|
||||
In order to charge Stanek's Gift, the user must first arrange stat-modifying fragments within the grid
|
||||
located on the device. This may be done manually or by scripts that utilize the Stanek's Gift
|
||||
Netscript API. Not every tile of the grid must house a fragment, but fragments cannot overlap or
|
||||
otherwise share tiles. Fragments can be rotated, but their design does not allow them to be flipped
|
||||
around to mirror their original shape. Note that the size of the grid is determined by the BitNode you
|
||||
are currently in and the level of your Source File 13, if applicable.
|
||||
</Typography>
|
||||
<br />
|
||||
<Typography>
|
||||
There exist two kinds of fragments. The first are Stat Fragments, which take up 4 tiles of the grid.
|
||||
Each Stat Fragment is unique, and there is only one of each. There is no way to obtain more of these
|
||||
fragments. Each Stat Fragment has an associated stat that it will improve, as well as a multiplier on
|
||||
its effectiveness known as power. When initially placed, a Stat Fragment will have no effect. In order
|
||||
for the fragment to gain stat boosts, it must be charged. The other kind of fragments are known as
|
||||
Booster Fragments, which take up 5 tiles of the grid. There is no shortage of Booster Fragments, and
|
||||
it is virtually impossible to run out of them. While not providing any direct stat increases to their
|
||||
user, Stat Fragments increase the efficacy of adjacent Stat Fragments by 10%, and do not need to be
|
||||
charged.
|
||||
</Typography>
|
||||
|
||||
{/*
|
||||
TODO:
|
||||
Board showing a booster fragment touching a single stat fragment on one edge, labeled as providing a 10% bonus to the stat fragment.
|
||||
Board showing a booster fragment touching a single stat fragment on many edges, labeled as providing a 10% bonus to the stat fragment.
|
||||
Board showing a booster fragment diagonal from a single stat fragment along multiple corners, labeled as providing no bonus to the stat fragment.
|
||||
Board showing a booster fragment touching multiple stat fragments, labeled as providing a 10% bonus to each stat fragment.
|
||||
*/}
|
||||
|
||||
<br />
|
||||
<Typography>
|
||||
Stat Fragments are charged using the stanek.chargeFragment(rootX, rootY) NetScript API function. The
|
||||
charging process ordinarily takes 1000ms to complete, but only takes 200ms during bonus time. When the
|
||||
function finishes executing, the fragment's charge levels will be raised by an amount corresponding to
|
||||
the number of threads that were used. Note that it is no more effective to charge a fragment many
|
||||
times with few threads than to charge few times with many threads, so there is no need to distribute
|
||||
charging jobs across multiple scripts. As a Stat Fragment's charge level is increased, its bonuses
|
||||
will increase, but there will be diminishing returns. As such, it is generally most efficient to
|
||||
charge all of the placed fragments equally. The charge level of a fragment will not decrease over
|
||||
time, but it will be reset to 0 upon removing it from the board or installing augmentations.
|
||||
</Typography>
|
||||
</>,
|
||||
)
|
||||
}
|
||||
/>
|
||||
</Typography>
|
||||
|
||||
<Typography>
|
||||
The gift is a grid on which you can place upgrades called fragments. The main type of fragment increases a stat,
|
||||
like your hacking skill or agility exp. Once a stat fragment is placed it then needs to be charged via scripts
|
||||
|
Loading…
Reference in New Issue
Block a user