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Merge pull request #3416 from Undeemiss/stanek-info
Added info button to Stanek's Gift page
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commit
df3314c2f2
@ -4,6 +4,8 @@ import { CONSTANTS } from "../../Constants";
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import { StaneksGiftEvents } from "../StaneksGiftEvents";
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import { MainBoard } from "./MainBoard";
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import { IStaneksGift } from "../IStaneksGift";
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import { Info } from "@mui/icons-material";
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import { dialogBoxCreate } from "../../ui/React/DialogBox";
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import Typography from "@mui/material/Typography";
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type IProps = {
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@ -18,7 +20,76 @@ export function StaneksGiftRoot({ staneksGift }: IProps): React.ReactElement {
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useEffect(() => StaneksGiftEvents.subscribe(rerender), []);
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return (
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<>
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<Typography variant="h4">Stanek's Gift</Typography>
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<Typography variant="h4">
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Stanek's Gift
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<Info
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sx={{ ml: 1, mb: 0 }}
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color="info"
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onClick={() =>
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dialogBoxCreate(
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<>
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<Typography>
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Stanek's Gift is a powerful, unique augmentation obtained by joining the Church of the Machine God,
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which can be found in Chongqing. It is only possible to join the church if you are in BitNode 13 or
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possess at least one level of Source File 13, and you will be turned away if you have purchased or
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installed any augmentations beside NeuroFlux Governors. You are, however, permitted to install
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augmentations as normal once you have joined the church.
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</Typography>
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<br />
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<Typography>
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Initially, those bearing the gift will find that its overwhelming power worsens all of their stats by
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10%. This penalty can be overcome in time by receiving free upgrades from the Church of the Machine
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God faction, but the reputation requirements for these upgrades are steep, and you can only obtain
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reputation with the church by charging the gift.
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</Typography>
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<br />
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<Typography>
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In order to charge Stanek's Gift, the user must first arrange stat-modifying fragments within the grid
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located on the device. This may be done manually or by scripts that utilize the Stanek's Gift
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Netscript API. Not every tile of the grid must house a fragment, but fragments cannot overlap or
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otherwise share tiles. Fragments can be rotated, but their design does not allow them to be flipped
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around to mirror their original shape. Note that the size of the grid is determined by the BitNode you
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are currently in and the level of your Source File 13, if applicable.
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</Typography>
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<br />
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<Typography>
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There exist two kinds of fragments. The first are Stat Fragments, which take up 4 tiles of the grid.
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Each Stat Fragment is unique, and there is only one of each. There is no way to obtain more of these
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fragments. Each Stat Fragment has an associated stat that it will improve, as well as a multiplier on
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its effectiveness known as power. When initially placed, a Stat Fragment will have no effect. In order
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for the fragment to gain stat boosts, it must be charged. The other kind of fragments are known as
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Booster Fragments, which take up 5 tiles of the grid. There is no shortage of Booster Fragments, and
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it is virtually impossible to run out of them. While not providing any direct stat increases to their
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user, Stat Fragments increase the efficacy of adjacent Stat Fragments by 10%, and do not need to be
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charged.
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</Typography>
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{/*
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TODO:
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Board showing a booster fragment touching a single stat fragment on one edge, labeled as providing a 10% bonus to the stat fragment.
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Board showing a booster fragment touching a single stat fragment on many edges, labeled as providing a 10% bonus to the stat fragment.
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Board showing a booster fragment diagonal from a single stat fragment along multiple corners, labeled as providing no bonus to the stat fragment.
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Board showing a booster fragment touching multiple stat fragments, labeled as providing a 10% bonus to each stat fragment.
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*/}
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<br />
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<Typography>
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Stat Fragments are charged using the stanek.chargeFragment(rootX, rootY) NetScript API function. The
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charging process ordinarily takes 1000ms to complete, but only takes 200ms during bonus time. When the
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function finishes executing, the fragment's charge levels will be raised by an amount corresponding to
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the number of threads that were used. Note that it is no more effective to charge a fragment many
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times with few threads than to charge few times with many threads, so there is no need to distribute
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charging jobs across multiple scripts. As a Stat Fragment's charge level is increased, its bonuses
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will increase, but there will be diminishing returns. As such, it is generally most efficient to
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charge all of the placed fragments equally. The charge level of a fragment will not decrease over
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time, but it will be reset to 0 upon removing it from the board or installing augmentations.
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</Typography>
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</>,
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)
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}
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/>
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</Typography>
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<Typography>
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The gift is a grid on which you can place upgrades called fragments. The main type of fragment increases a stat,
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like your hacking skill or agility exp. Once a stat fragment is placed it then needs to be charged via scripts
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