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More work on Tutorial
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@ -61,7 +61,7 @@ TESTING TODO:
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Can see log with tail.
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Should add something where if you click it in the "Active Scripts" GUI you can see the logs too
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Tasks TODO:
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Tutorial and help
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Tutorial and help - INTERACTIVE TUTORIAL
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Secret Servers
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Hack time formula needs rebalancing I think
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@ -18,7 +18,7 @@ CONSTANTS = {
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MaxLogCapacity: 20,
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//Programs
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PortHackProgram: "PortHack.exe",
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NukeProgram: "NUKE.exe",
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BruteSSHProgram: "BruteSSH.exe",
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FTPCrackProgram: "FTPCrack.exe",
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RelaySMTPProgram: "relaySMTP.exe",
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@ -30,7 +30,7 @@ CONSTANTS = {
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"clear Clear all text on the terminal <br>" +
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"cls See 'clear' command <br>" +
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"connect [ip/hostname] Connects to the machine given by its IP or hostname <br>" +
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"free Check the machine's memory usage<br>" +
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"free Check the machine's memory (RAM) usage<br>" +
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"hack Hack the current machine<br>" +
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"help Display this list<br>" +
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"hostname Displays the hostname of the machine<br>" +
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@ -43,16 +43,59 @@ CONSTANTS = {
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"rm Delete a script/program from the machine. (WARNING: Permanent)<br>" +
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"run [script/program] Execute a program or a script<br>" +
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"scan See 'netstat' command<br>" +
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"tail Display script logs (logs contain details about active scripts)"
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"tail [script] Display script logs (logs contain details about active scripts)"
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"telnet [ip/hostname] See 'connect' command<br>" +
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"top Display all running scripts and their RAM usage<br>",
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/* Tutorial related things */
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TutorialGettingStartedText:
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TutorialGettingStartedText: "Todo...",
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TutorialNetworkingText:
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TutorialHackingText:
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TutorialScriptsText:
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TutorialNetworkingText: "Servers are a central part of the game. You start with a single personal server (your home computer) " +
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"and you can purchase additional servers as you progress through the game. Connecting to other servers " +
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"and hacking them can be a major source of income and experience. Servers can also be used to run " +
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"scripts which can automatically hack servers for you. <br><br>" +
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"In order to navigate between machines, use the 'scan' or 'netstat' commands to see all servers " +
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"that are reachable from your current server. Then, you can use the 'connect [hostname/ip]' or " +
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"'telnet [hostname/ip]' commands to connect to one of the available machines. <br><br>" +
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"The 'hostname' and 'ifconfig' commands can be used to display the hostname/IP of the " +
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"server you are currently connected to.",
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TutorialHackingText: "In the year 2077, currency has become digital and decentralized. People and corporations " +
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"store their money on servers. By hacking these servers, you can steal their money and gain " +
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"experience. <br><br>" +
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"Gaining root access <br>" +
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"The key to hacking a server is to gain root access to that server. This can be done using " +
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"the NUKE virus (NUKE.exe). You start the game with a copy of the NUKE virus on your home " +
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"computer. The NUKE virus attacks the target server's open ports using buffer overflow " +
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"exploits. When successful, you are granted root administrative access to the machine. <br><br>" +
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"Typically, in order for the NUKE virus to succeed, the target server needs to have at least " +
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"one of its ports opened. Some servers have no security and will not need any ports opened. Some " +
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"will have very high security and will need many ports opened. In order to open ports on another " +
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"server, you will need to run programs that attack the server to open specific ports. These programs " +
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"can be coded once your hacking skill gets high enough, or they can be purchased if you can find " +
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"a seller. <br><br>"
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"In order to determine how many ports need to be opened to successfully NUKE a server, connect to " +
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"that server and run the 'analyze' command. This will also show you which ports have already been " +
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"opened. <br><br>" +
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"Once you have enough ports opened and have ran the NUKE virus to gain root access, the server " +
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"can then be hacked by simply calling the 'hack' command, or by using a script.<br><br>" +
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"Hacking mechanics <br>" +
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,
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//TODO Add stuff about only hacking a percentage and so if you keep hacking a server it'll go down, and
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//Hacking percentage
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TutorialScriptsText: "Scripts can be used to automate the hacking process. Scripts must be written in the Netscript language " +
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"and are saved as a file. Running a script requires RAM. The more complex a script is, the more RAM " +
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"it requires to run. Scripts can be run on any server you have root access to. <br><br>" +
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"Here are some commands that are useful when working with scripts: <br>" +
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"free - Shows the current server's RAM usage <br>" +
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"kill [script] - Stops a script that is running <br>" +
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"nano [script] - Edit the script <br>" +
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"ps - Displays all scripts that are actively running on the current server<br>" +
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"run [script] - Run a script <br>" +
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"tail [script] - Displays a script's logs<br>" +
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"top - Displays all active scripts and their RAM usage <br><br>"
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TutorialTravelingText:
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TutorialJobsText:
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TutorialFactionsText:
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@ -17,7 +17,7 @@ function displayCreateProgramContent() {
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//TODO These addEventListeners should only happen once so I guess just put them in Engine.init()
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//PortHack.exe (in case you delete it lol)
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if (Player.getHomeComputer().programs.indexOf(CONSTANTS.PortHackProgram) == -1) {
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if (Player.getHomeComputer().programs.indexOf(CONSTANTS.NukeProgram) == -1) {
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portHackALink.style.display = "block";
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portHackALink.addEventListener("click", function() {
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createProgram(CONSTANTS.PortHackProgram);
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@ -140,7 +140,7 @@ var Terminal = {
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post("Estimated chance to hack: " + Math.round(Player.calculateHackingChance() * 100) + "%");
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post("Estimated time to hack: " + Math.round(Player.calculateHackingTime()) + " seconds");
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post("Estimed total money available on server: $" + Player.getCurrentServer().moneyAvailable);
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post("Required number of open ports for PortHack: " +Player.getCurrentServer().numOpenPortsRequired);
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post("Required number of open ports for NUKE: " +Player.getCurrentServer().numOpenPortsRequired);
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if (Player.getCurrentServer().sshPortOpen) {
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post("SSH port: Open")
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} else {
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@ -471,17 +471,17 @@ var Terminal = {
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//Contains the implementations of all possible programs
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executeProgram: function(programName) {
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switch (programName) {
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case CONSTANTS.PortHackProgram:
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case CONSTANTS.NukeProgram:
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if (Player.getCurrentServer().hasAdminRights) {
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post("You already have root access to this computer. There is no reason to run PortHack.exe");
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post("You already have root access to this computer. There is no reason to run NUKE.exe");
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} else {
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console.log("Running PortHack executable");
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console.log("Running NUKE executable");
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if (Player.getCurrentServer().openPortCount >= Player.getCurrentServer().numOpenPortsRequired) {
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Player.getCurrentServer().hasAdminRights = true;
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post("PortHack successful! Gained root access to " + Player.getCurrentServer().hostname);
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post("NUKE successful! Gained root access to " + Player.getCurrentServer().hostname);
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//TODO Make this take time rather than be instant
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} else {
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post("PortHack unsuccessful. Not enough ports have been opened");
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post("NUKE unsuccessful. Not enough ports have been opened");
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}
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}
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break;
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