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https://github.com/bitburner-official/bitburner-src.git
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Rebalancing
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@ -19,9 +19,9 @@ CONSTANTS = {
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/* Hacknet Node constants */
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/* Hacknet Node constants */
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HacknetNodeMoneyGainPerLevel: 1.6,
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HacknetNodeMoneyGainPerLevel: 1.6,
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HacknetNodePurchaseNextMult: 1.39, //Multiplier when purchasing an additional hacknet node
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HacknetNodePurchaseNextMult: 1.42, //Multiplier when purchasing an additional hacknet node
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HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeLevelMult: 1.045, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.26, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeRamMult: 1.28, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.49, //Multiplier for cost when buying another core
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HacknetNodeUpgradeCoreMult: 1.49, //Multiplier for cost when buying another core
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HacknetNodeMaxLevel: 200,
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HacknetNodeMaxLevel: 200,
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@ -66,7 +66,7 @@ CONSTANTS = {
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//Server constants
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//Server constants
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ServerGrowthRate: 1.002, //Growth rate
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ServerGrowthRate: 1.002, //Growth rate
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ServerFortifyAmount: 0.001, //Amount by which server's security increases when its hacked
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ServerFortifyAmount: 0.002, //Amount by which server's security increases when its hacked
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ServerWeakenAmount: 0.1, //Amount by which server's security decreases when weakened
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ServerWeakenAmount: 0.1, //Amount by which server's security decreases when weakened
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//Augmentation Constants
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//Augmentation Constants
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@ -367,8 +367,8 @@ function iTutorialEvaluateStep() {
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case iTutorialSteps.TutorialPageInfo:
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case iTutorialSteps.TutorialPageInfo:
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iTutorialSetText("This page contains a lot of different documentation about the game's " +
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iTutorialSetText("This page contains a lot of different documentation about the game's " +
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"content and mechanics. If you have any questions about how something works " +
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"content and mechanics. <strong> I know it's a lot, but I highly suggest you read " +
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"make sure you check this out first. That's the end of the tutorial. " +
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"(or at least skim) through this before you start playing </strong>. That's the end of the tutorial. " +
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"Hope you enjoy the game!");
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"Hope you enjoy the game!");
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var next = clearEventListeners("interactive-tutorial-next");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.style.display = "inline-block";
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@ -36,7 +36,7 @@ purchaseRamForHomeBoxCreate = function() {
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//Calculate cost
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//Calculate cost
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//Have cost increase by some percentage each time RAM has been upgraded
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//Have cost increase by some percentage each time RAM has been upgraded
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var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
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var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
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var mult = Math.pow(1.35, numUpgrades);
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var mult = Math.pow(1.36, numUpgrades);
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cost = cost * mult;
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cost = cost * mult;
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purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +
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purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +
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