Rebalancing

This commit is contained in:
Daniel Xie 2017-06-02 08:30:47 -05:00
parent 8e9e64a1f2
commit e2b1916fb2
3 changed files with 7 additions and 7 deletions

@ -19,9 +19,9 @@ CONSTANTS = {
/* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 1.6,
HacknetNodePurchaseNextMult: 1.39, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.26, //Multiplier for cost when upgrading RAM
HacknetNodePurchaseNextMult: 1.42, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.045, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.28, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.49, //Multiplier for cost when buying another core
HacknetNodeMaxLevel: 200,
@ -66,7 +66,7 @@ CONSTANTS = {
//Server constants
ServerGrowthRate: 1.002, //Growth rate
ServerFortifyAmount: 0.001, //Amount by which server's security increases when its hacked
ServerFortifyAmount: 0.002, //Amount by which server's security increases when its hacked
ServerWeakenAmount: 0.1, //Amount by which server's security decreases when weakened
//Augmentation Constants

@ -367,8 +367,8 @@ function iTutorialEvaluateStep() {
case iTutorialSteps.TutorialPageInfo:
iTutorialSetText("This page contains a lot of different documentation about the game's " +
"content and mechanics. If you have any questions about how something works " +
"make sure you check this out first. That's the end of the tutorial. " +
"content and mechanics. <strong> I know it's a lot, but I highly suggest you read " +
"(or at least skim) through this before you start playing </strong>. That's the end of the tutorial. " +
"Hope you enjoy the game!");
var next = clearEventListeners("interactive-tutorial-next");
next.style.display = "inline-block";

@ -36,7 +36,7 @@ purchaseRamForHomeBoxCreate = function() {
//Calculate cost
//Have cost increase by some percentage each time RAM has been upgraded
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
var mult = Math.pow(1.35, numUpgrades);
var mult = Math.pow(1.36, numUpgrades);
cost = cost * mult;
purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +