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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-20 05:05:47 +01:00
Merge branch 'dev' into feature/add-back-api-export
This commit is contained in:
commit
e49bd3d091
2
.gitignore
vendored
2
.gitignore
vendored
@ -18,3 +18,5 @@ Netburner.txt
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# editor files
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.vscode
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.idea/
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@ -39,21 +39,23 @@ List of Factions and their Requirements
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.. _gameplay_factions::
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+---------------------+----------------+-----------------------------------------+-------------------------------+
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| Early Game | Faction Name | Requirements | Joining this Faction prevents |
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| Factions | | | you from joining: |
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+ +----------------+-----------------------------------------+-------------------------------+
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| | CyberSec | * Install a backdoor on the CSEC server | |
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+ +----------------+-----------------------------------------+-------------------------------+
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| | Tian Di Hui | * $1m | |
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| | | * Hacking Level 50 | |
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| | | * Be in Chongqing, New Tokyo, or Ishima | |
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+ +----------------+-----------------------------------------+-------------------------------+
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| | Netburners | * Hacking Level 80 | |
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| | | * Total Hacknet Levels of 100 | |
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| | | * Total Hacknet RAM of 8 | |
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| | | * Total Hacknet Cores of 4 | |
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+---------------------+----------------+-----------------------------------------+-------------------------------+
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+---------------------+--------------------+-----------------------------------------+-------------------------------+
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| Early Game | Faction Name | Requirements | Joining this Faction prevents |
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| Factions | | | you from joining: |
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+ +--------------------+-----------------------------------------+-------------------------------+
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| | CyberSec | * Install a backdoor on the CSEC server | |
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+ +--------------------+-----------------------------------------+-------------------------------+
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| | Tian Di Hui | * $1m | |
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| | | * Hacking Level 50 | |
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| | | * Be in Chongqing, New Tokyo, or Ishima | |
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+ +--------------------+-----------------------------------------+-------------------------------+
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| | Netburners | * Hacking Level 80 | |
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| | | * Total Hacknet Levels of 100 | |
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| | | * Total Hacknet RAM of 8 | |
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| | | * Total Hacknet Cores of 4 | |
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+ +--------------------+-----------------------------------------+-------------------------------+
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| | Shadows of Anarchy | * Successfully infiltrate a company | |
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+---------------------+--------------------+-----------------------------------------+-------------------------------+
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.. raw:: html
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</details>
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@ -9,5 +9,6 @@ module.exports = {
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"\\.(jpg|jpeg|png|gif|eot|otf|webp|svg|ttf|woff|woff2|mp4|webm|wav|mp3|m4a|aac|oga)$":
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"<rootDir>/test/__mocks__/fileMock.js",
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"\\.(css|less)$": "<rootDir>/test/__mocks__/styleMock.js",
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"\\!!raw-loader!.*$": "<rootDir>/test/__mocks__/rawLoader.js",
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},
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};
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@ -69,7 +69,7 @@ function checkForMessagesToSend(): void {
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const truthGazer = Messages[MessageFilenames.TruthGazer];
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const redpill = Messages[MessageFilenames.RedPill];
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if (Player.hasAugmentation(AugmentationNames.TheRedPill)) {
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if (Player.hasAugmentation(AugmentationNames.TheRedPill, true)) {
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//Get the world daemon required hacking level
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const worldDaemon = GetServer(SpecialServers.WorldDaemon);
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if (!(worldDaemon instanceof Server)) {
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@ -55,6 +55,7 @@ import { FactionWorkType } from "../Work/data/FactionWorkType";
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import { CompanyWork } from "../Work/CompanyWork";
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import { canGetBonus, onExport } from "../ExportBonus";
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import { saveObject } from "../SaveObject";
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import { calculateCrimeWorkStats } from "../Work/formulas/Crime";
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export function NetscriptSingularity(): InternalAPI<ISingularity> {
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const getAugmentation = function (ctx: NetscriptContext, name: string): Augmentation {
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@ -1210,7 +1211,19 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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throw helpers.makeRuntimeErrorMsg(ctx, `Invalid crime: ${crimeRoughName}`);
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}
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return Object.assign({}, crime);
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const crimeStatsWithMultipliers = calculateCrimeWorkStats(crime);
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return Object.assign({}, crime, {
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money: crimeStatsWithMultipliers.money,
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reputation: crimeStatsWithMultipliers.reputation,
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hacking_exp: crimeStatsWithMultipliers.hackExp,
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strength_exp: crimeStatsWithMultipliers.strExp,
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defense_exp: crimeStatsWithMultipliers.defExp,
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dexterity_exp: crimeStatsWithMultipliers.dexExp,
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agility_exp: crimeStatsWithMultipliers.agiExp,
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charisma_exp: crimeStatsWithMultipliers.chaExp,
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intelligence_exp: crimeStatsWithMultipliers.intExp,
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});
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},
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getDarkwebPrograms: (ctx: NetscriptContext) =>
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function (): string[] {
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@ -142,7 +142,7 @@ export function NetscriptStanek(): InternalAPI<IStanek> {
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//Return true iff the player is in CotMG and has the first Stanek aug installed
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return (
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Factions[FactionNames.ChurchOfTheMachineGod].isMember &&
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player.hasAugmentation(AugmentationNames.StaneksGift1)
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player.hasAugmentation(AugmentationNames.StaneksGift1, true)
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);
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},
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};
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@ -1462,7 +1462,7 @@ export function sourceFileLvl(this: IPlayer, n: number): number {
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export function focusPenalty(this: IPlayer): number {
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let focus = 1;
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if (!this.hasAugmentation(AugmentationNames["NeuroreceptorManager"])) {
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if (!this.hasAugmentation(AugmentationNames.NeuroreceptorManager, true)) {
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focus = this.focus ? 1 : CONSTANTS.BaseFocusBonus;
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}
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return focus;
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@ -159,6 +159,7 @@ export class Sleeve extends Person {
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this.exp.agility = 0;
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this.exp.charisma = 0;
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this.updateStatLevels();
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this.hp.current = this.hp.max;
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// Reset task-related stuff
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this.stopWork(p);
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@ -440,6 +441,9 @@ export class Sleeve extends Person {
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case "Diplomacy":
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this.startWork(p, new SleeveBladeburnerWork({ type: "General", name: "Diplomacy" }));
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return true;
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case "Hyperbolic Regeneration Chamber":
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this.startWork(p, new SleeveBladeburnerWork({ type: "General", name: "Hyperbolic Regeneration Chamber" }));
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return true;
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case "Infiltrate synthoids":
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this.startWork(p, new SleeveInfiltrateWork());
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return true;
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@ -35,6 +35,7 @@ const bladeburnerSelectorOptions: string[] = [
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"Field analysis",
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"Recruitment",
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"Diplomacy",
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"Hyperbolic Regeneration Chamber",
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"Infiltrate synthoids",
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"Support main sleeve",
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"Take on contracts",
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@ -285,6 +286,8 @@ function getABC(sleeve: Sleeve): [string, string, string] {
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return ["Perform Bladeburner Actions", "Diplomacy", "------"];
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case "Recruitment":
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return ["Perform Bladeburner Actions", "Recruitment", "------"];
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case "Hyperbolic Regeneration Chamber":
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return ["Perform Bladeburner Actions", "Hyperbolic Regeneration Chamber", "------"];
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}
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}
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@ -55,15 +55,15 @@ export function prestigeAugmentation(): void {
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AddToAllServers(homeComp);
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prestigeHomeComputer(Player, homeComp);
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if (augmentationExists(AugmentationNames.Neurolink) && Player.hasAugmentation(AugmentationNames.Neurolink)) {
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if (augmentationExists(AugmentationNames.Neurolink) && Player.hasAugmentation(AugmentationNames.Neurolink, true)) {
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homeComp.programs.push(Programs.FTPCrackProgram.name);
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homeComp.programs.push(Programs.RelaySMTPProgram.name);
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}
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if (augmentationExists(AugmentationNames.CashRoot) && Player.hasAugmentation(AugmentationNames.CashRoot)) {
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if (augmentationExists(AugmentationNames.CashRoot) && Player.hasAugmentation(AugmentationNames.CashRoot, true)) {
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Player.setMoney(1e6);
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homeComp.programs.push(Programs.BruteSSHProgram.name);
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}
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if (augmentationExists(AugmentationNames.PCMatrix) && Player.hasAugmentation(AugmentationNames.PCMatrix)) {
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if (augmentationExists(AugmentationNames.PCMatrix) && Player.hasAugmentation(AugmentationNames.PCMatrix, true)) {
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homeComp.programs.push(Programs.DeepscanV1.name);
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homeComp.programs.push(Programs.AutoLink.name);
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}
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@ -151,7 +151,7 @@ export function prestigeAugmentation(): void {
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}
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// Red Pill
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if (augmentationExists(AugmentationNames.TheRedPill) && Player.hasAugmentation(AugmentationNames.TheRedPill)) {
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if (augmentationExists(AugmentationNames.TheRedPill) && Player.hasAugmentation(AugmentationNames.TheRedPill, true)) {
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const WorldDaemon = GetServer(SpecialServers.WorldDaemon);
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const DaedalusServer = GetServer(SpecialServers.DaedalusServer);
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if (WorldDaemon && DaedalusServer) {
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@ -160,7 +160,10 @@ export function prestigeAugmentation(): void {
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}
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}
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if (augmentationExists(AugmentationNames.StaneksGift1) && Player.hasAugmentation(AugmentationNames.StaneksGift1)) {
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if (
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augmentationExists(AugmentationNames.StaneksGift1) &&
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Player.hasAugmentation(AugmentationNames.StaneksGift1, true)
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) {
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joinFaction(Factions[FactionNames.ChurchOfTheMachineGod]);
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}
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@ -35,7 +35,7 @@ export class CompanyWork extends Work {
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getGainRates(player: IPlayer): WorkStats {
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let focusBonus = 1;
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if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager)) {
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if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager, true)) {
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focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
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}
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return scaleWorkStats(calculateCompanyWorkStats(player, player, this.getCompany()), focusBonus);
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@ -58,7 +58,7 @@ export class CreateProgramWork extends Work {
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process(player: IPlayer, cycles: number): boolean {
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let focusBonus = 1;
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if (!player.hasAugmentation(AugmentationNames["NeuroreceptorManager"])) {
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if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager, true)) {
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focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
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}
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//Higher hacking skill will allow you to create programs faster
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@ -39,7 +39,7 @@ export class FactionWork extends Work {
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getReputationRate(player: IPlayer): number {
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let focusBonus = 1;
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if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager)) {
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if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager, true)) {
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focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
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}
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return calculateFactionRep(player, this.factionWorkType, this.getFaction().favor) * focusBonus;
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@ -47,7 +47,7 @@ export class FactionWork extends Work {
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getExpRates(player: IPlayer): WorkStats {
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let focusBonus = 1;
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if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager)) {
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if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager, true)) {
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focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
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}
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const rate = calculateFactionExp(player, this.factionWorkType);
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@ -37,7 +37,7 @@ export class GraftingWork extends Work {
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process(player: IPlayer, cycles: number): boolean {
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let focusBonus = 1;
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if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager)) {
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if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager, true)) {
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focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
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}
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@ -52,7 +52,7 @@ export class GraftingWork extends Work {
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if (!cancelled) {
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applyAugmentation({ name: augName, level: 1 });
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if (!player.hasAugmentation(AugmentationNames.CongruityImplant)) {
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if (!player.hasAugmentation(AugmentationNames.CongruityImplant, true)) {
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player.entropy += 1;
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player.applyEntropy(player.entropy);
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}
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@ -62,7 +62,7 @@ export class GraftingWork extends Work {
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<>
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You've finished grafting {augName}.<br />
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The augmentation has been applied to your body{" "}
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{player.hasAugmentation(AugmentationNames.CongruityImplant) ? "." : ", but you feel a bit off."}
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{player.hasAugmentation(AugmentationNames.CongruityImplant, true) ? "." : ", but you feel a bit off."}
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</>,
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);
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}
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@ -119,6 +119,7 @@ function ExpRows(rate: WorkStats): React.ReactElement[] {
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];
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}
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/* Because crime exp is given all at once at the end, we don't care about the cycles per second. */
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function CrimeExpRows(rate: WorkStats): React.ReactElement[] {
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return [
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rate.hackExp > 0 ? (
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@ -126,7 +127,7 @@ function CrimeExpRows(rate: WorkStats): React.ReactElement[] {
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name="Hacking Exp"
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color={Settings.theme.hack}
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data={{
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content: `${numeralWrapper.formatExp(rate.hackExp * CYCLES_PER_SEC)}`,
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content: `${numeralWrapper.formatExp(rate.hackExp)}`,
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}}
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/>
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) : (
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@ -137,7 +138,7 @@ function CrimeExpRows(rate: WorkStats): React.ReactElement[] {
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name="Strength Exp"
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color={Settings.theme.combat}
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data={{
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content: `${numeralWrapper.formatExp(rate.strExp * CYCLES_PER_SEC)}`,
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content: `${numeralWrapper.formatExp(rate.strExp)}`,
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}}
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/>
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) : (
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@ -148,7 +149,7 @@ function CrimeExpRows(rate: WorkStats): React.ReactElement[] {
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name="Defense Exp"
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color={Settings.theme.combat}
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data={{
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content: `${numeralWrapper.formatExp(rate.defExp * CYCLES_PER_SEC)}`,
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content: `${numeralWrapper.formatExp(rate.defExp)}`,
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}}
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/>
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) : (
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@ -159,7 +160,7 @@ function CrimeExpRows(rate: WorkStats): React.ReactElement[] {
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name="Dexterity Exp"
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color={Settings.theme.combat}
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data={{
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content: `${numeralWrapper.formatExp(rate.dexExp * CYCLES_PER_SEC)}`,
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content: `${numeralWrapper.formatExp(rate.dexExp)}`,
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}}
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/>
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) : (
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@ -170,7 +171,7 @@ function CrimeExpRows(rate: WorkStats): React.ReactElement[] {
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name="Agility Exp"
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color={Settings.theme.combat}
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data={{
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content: `${numeralWrapper.formatExp(rate.agiExp * CYCLES_PER_SEC)}`,
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content: `${numeralWrapper.formatExp(rate.agiExp)}`,
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}}
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/>
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) : (
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@ -181,7 +182,7 @@ function CrimeExpRows(rate: WorkStats): React.ReactElement[] {
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name="Charisma Exp"
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color={Settings.theme.cha}
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data={{
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content: `${numeralWrapper.formatExp(rate.chaExp * CYCLES_PER_SEC)}`,
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content: `${numeralWrapper.formatExp(rate.chaExp)}`,
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}}
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/>
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) : (
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0
test/__mocks__/rawLoader.js
Normal file
0
test/__mocks__/rawLoader.js
Normal file
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