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Changelog (#1106)
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@ -200,7 +200,7 @@ export const CONSTANTS: {
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// Also update doc/source/changelog.rst
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LatestUpdate: `
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## v2.6.0 dev - Changelog last updated 10 Feb 2024
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## v2.6.0 dev - Changelog last updated 17 Feb 2024
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### MAJOR ADDITIONS
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@ -213,12 +213,15 @@ export const CONSTANTS: {
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- (CodingContract) Fixed an issue where ns.codingcontract.getData was leaking internal arrays when contract data was a 2-d array (@LJNeon)
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- (Go) Added the ns.go API, which allows interaction with the new IPvGO mechanic. While this is in development, the API may undergo changes (@ficocelliguy)
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- (Ports) Added ns.nextPortWrite, which allows waiting for the next write to a port without creating a port handle object (@LJNeon)
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- (Ports) Ports now support all clonable data (@LJNeon)
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- (Singularity) Add type information for ns.singularity.getCurrentWork return value (@Semanual)
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- (Stanek) Fix ns.stanek.acceptGift which was not working in 2.5.2 (@jjclark1982)
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- Improved the efficiency and accuracy of growth formulas (@d0sboots)
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- ns.formatNumber now throws an error if specifying a suffixStart less than 1000 (@TheAimMan)
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- HGWOptions now accepts a non-integer number of threads (@Caldwell-74)
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- Fixed outdated docs for ns.spawn() (adeilt)
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- Fixed ns.serverExists returning incorrect value for an endgame server (@cigarmemr)
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- Refactored weaken effect calculation (@Caldwell-74)
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### UI
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@ -227,13 +230,15 @@ export const CONSTANTS: {
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- (Corporation) Several typo fixes in Corporation modals (@cigarmemr)
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- (Documentation) Ingame documentation now displays line breaks inside tables correctly (@Snarling)
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- (Documentation) Added a documentation page for converting .script to .js (@LJNeon, @jjclark1982, @Snarling)
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- (Documentation) Script editor doc button points to correct docs (@LJNeon)
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- (Hashnet) Hash upgrade descriptions use proper number formatting options (@Snarling)
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- (Hacknet) Hacknet display shows a dynamic amount of columns based on screen width (@shyguy1412)
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- (Infiltration) Changed how the CheatCodeGame is displayed (@alutman, @Snarling)
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- (Sleeve) If intelligence is unlocked, sleeve intelligence is shown in the UI (@Caldwell-74)
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- (Stockmarket) Changed color of stocks increasing in value (@Semanual)
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- (Terminal) Improved scroll behavior on the Terminal (@Snarling)
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- Reorganization of some content on the Active Scripts page (@Snarling)
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- (Theme) Added 3 new theme elements to properly support light themes (@adeilt)
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- Reorganization of some content and sorting of scripts on the Active Scripts page (@Snarling, @TheAimMan)
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- "Disable Text Effects" option also disables the corrupted text display (@draughtnyan)
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- fl1ght.exe now displays the related requirements in a more readable way (@TheAimMan, @LJNeon)
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- Miscellaneous wording fixes (@cigarmemr)
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@ -243,13 +248,17 @@ export const CONSTANTS: {
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- (CodingContract) Improve parsing of player input for arrays in coding contracts (@rocket3989)
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- (Corporation) Fix an incorrect demand range for Minerals (@catloversg)
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- (Corporation) Divisions impact on corporation valuation is now based on number of offices and warehouses (@catloversg)
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- (Corporation) Improve performance of calculations (@catloversg)
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- (Bladeburner) Band-aid fix Blops count and action stopping (@Caldwell-74)
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- (Gang) Add separate money tracking for gang expenses (@deansvendsen)
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- (Ports) Port objects no longer track a separate promise for every use of nextWrite (@Snarling)
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- (Ports) Fixed a crashing bug related to the changes above (@Jman420)
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- (RemoteAPI) Remote API can be targeted to a remote device instead of the default of localhost (@Specker)
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- (RemoteAPI) Added a getAllServers method (@shyguy1412)
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- (ScriptEditor) When importing from other files that are also open in the editor, type information is now available in the IDE (@shyguy1412)
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- (ScriptEditor) Links from "ls" are now tied to that host, instead of your connected machine (@LJNeon)
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- (ScriptEditor) Script "models" in the script editor are now properly disposed (@Caldwell-74)
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- (Terminal) Add --ram-override flag to the run command (@LJNeon)
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- All running scripts are killed upon entering the BitVerse (@LJNeon)
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- Scripts with the "temporary" flag set do not populate the Recently Killed script list on script death (@TheAimMan)
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- Fix an issue with offline income for scripts (@Caldwell-74)
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@ -260,5 +269,6 @@ export const CONSTANTS: {
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- Rearrange some internal constants (@Caldwell-74)
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- b1t_flum3.exe can be ran in "quick" mode (@TheAimMan)
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- Nerf noodle bar (various)
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- Nerf noodle bar moar (@Caldwell-74)
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`,
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};
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