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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-28 08:57:32 +01:00
moved augmentations between city faction to be more even.
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@ -60,7 +60,7 @@ function initAugmentations() {
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"This augmentation increases the player's dexterity by 10%.",
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dexterity_mult: 1.1,
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});
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Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.Targeting1)) {
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delete Augmentations[AugmentationNames.Targeting1];
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@ -75,7 +75,7 @@ function initAugmentations() {
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prereqs:[AugmentationNames.Targeting1],
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dexterity_mult: 1.2,
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});
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Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.Targeting2)) {
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delete Augmentations[AugmentationNames.Targeting2];
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@ -136,7 +136,7 @@ function initAugmentations() {
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strength_mult: 1.1,
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defense_mult: 1.1,
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});
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CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.CombatRib1)) {
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delete Augmentations[AugmentationNames.CombatRib1];
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@ -152,7 +152,7 @@ function initAugmentations() {
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strength_mult: 1.14,
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defense_mult: 1.14,
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});
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CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Volhaven",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.CombatRib2)) {
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delete Augmentations[AugmentationNames.CombatRib2];
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@ -428,7 +428,7 @@ function initAugmentations() {
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"This augmentation increases the player's hacking speed by 3%.",
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hacking_speed_mult: 1.03,
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});
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SynapticEnhancement.addToFactions(["CyberSec"]);
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SynapticEnhancement.addToFactions(["CyberSec", "Aevum"]);
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if (augmentationExists(AugmentationNames.SynapticEnhancement)) {
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delete Augmentations[AugmentationNames.SynapticEnhancement];
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}
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@ -756,7 +756,7 @@ function initAugmentations() {
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"when working for a company by 20%.",
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company_rep_mult: 1.2,
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});
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NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
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NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing",
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"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
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if (augmentationExists(AugmentationNames.NuoptimalInjectorImplant)) {
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delete Augmentations[AugmentationNames.NuoptimalInjectorImplant];
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@ -1064,7 +1064,7 @@ function initAugmentations() {
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agility_exp_mult: 1.1,
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charisma_exp_mult: 1.1,
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});
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Neurotrainer1.addToFactions(["CyberSec"]);
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Neurotrainer1.addToFactions(["CyberSec", "Aevum"]);
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if (augmentationExists(AugmentationNames.Neurotrainer1)) {
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delete Augmentations[AugmentationNames.Neurotrainer1];
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}
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@ -1998,6 +1998,8 @@ function initAugmentations() {
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}
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Player.reapplyAllAugmentations();
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console.log(Factions["Chongqing"])
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}
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//Resets an Augmentation during (re-initizliation)
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