moved augmentations between city faction to be more even.

This commit is contained in:
Olivier Gagnon 2021-05-03 01:40:22 -04:00
parent 4d9439a007
commit e6e598eeb4

@ -60,7 +60,7 @@ function initAugmentations() {
"This augmentation increases the player's dexterity by 10%.",
dexterity_mult: 1.1,
});
Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting1)) {
delete Augmentations[AugmentationNames.Targeting1];
@ -75,7 +75,7 @@ function initAugmentations() {
prereqs:[AugmentationNames.Targeting1],
dexterity_mult: 1.2,
});
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting2)) {
delete Augmentations[AugmentationNames.Targeting2];
@ -136,7 +136,7 @@ function initAugmentations() {
strength_mult: 1.1,
defense_mult: 1.1,
});
CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.CombatRib1)) {
delete Augmentations[AugmentationNames.CombatRib1];
@ -152,7 +152,7 @@ function initAugmentations() {
strength_mult: 1.14,
defense_mult: 1.14,
});
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Volhaven",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.CombatRib2)) {
delete Augmentations[AugmentationNames.CombatRib2];
@ -428,7 +428,7 @@ function initAugmentations() {
"This augmentation increases the player's hacking speed by 3%.",
hacking_speed_mult: 1.03,
});
SynapticEnhancement.addToFactions(["CyberSec"]);
SynapticEnhancement.addToFactions(["CyberSec", "Aevum"]);
if (augmentationExists(AugmentationNames.SynapticEnhancement)) {
delete Augmentations[AugmentationNames.SynapticEnhancement];
}
@ -756,7 +756,7 @@ function initAugmentations() {
"when working for a company by 20%.",
company_rep_mult: 1.2,
});
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing",
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
if (augmentationExists(AugmentationNames.NuoptimalInjectorImplant)) {
delete Augmentations[AugmentationNames.NuoptimalInjectorImplant];
@ -1064,7 +1064,7 @@ function initAugmentations() {
agility_exp_mult: 1.1,
charisma_exp_mult: 1.1,
});
Neurotrainer1.addToFactions(["CyberSec"]);
Neurotrainer1.addToFactions(["CyberSec", "Aevum"]);
if (augmentationExists(AugmentationNames.Neurotrainer1)) {
delete Augmentations[AugmentationNames.Neurotrainer1];
}
@ -1998,6 +1998,8 @@ function initAugmentations() {
}
Player.reapplyAllAugmentations();
console.log(Factions["Chongqing"])
}
//Resets an Augmentation during (re-initizliation)