Doc formatting updates & fixing a few spelling errors.

This commit is contained in:
Jens 2022-01-06 20:52:15 -08:00
parent 77d17a965f
commit ede37767ac

@ -630,19 +630,19 @@ export interface CharacterInfo {
* @public
*/
export interface SleeveWorkGains {
/** hacking exp gained from work */
/** Hacking exp gained from work */
workHackExpGain: number;
/** strength exp gained from work */
/** Strength exp gained from work */
workStrExpGain: number;
/** defense exp gained from work, */
/** Defense exp gained from work, */
workDefExpGain: number;
/** dexterity exp gained from work */
/** Dexterity exp gained from work */
workDexExpGain: number;
/** agility exp gained from work */
/** Agility exp gained from work */
workAgiExpGain: number;
/** charisma exp gained from work */
/** Charisma exp gained from work */
workChaExpGain: number;
/** money gained from work */
/** Money gained from work */
workMoneyGain: number;
}
@ -674,7 +674,7 @@ export interface BladeburnerCurAction {
export interface GangGenInfo {
/** Name of faction that the gang belongs to ("Slum Snakes", etc.) */
faction: string;
/** Boolean indicating whether or not its a hacking gang */
/** Indicating whether or not it's a hacking gang */
isHacking: boolean;
/** Money earned per game cycle */
moneyGainRate: number;
@ -684,17 +684,17 @@ export interface GangGenInfo {
respect: number;
/** Respect earned per game cycle */
respectGainRate: number;
/** Amount of territory held. */
/** Amount of territory held */
territory: number;
/** Clash chance. */
/** Clash chance */
territoryClashChance: number;
/** Gang's wanted level */
wantedLevel: number;
/** Wanted level gained/lost per game cycle (negative for losses) */
wantedLevelGainRate: number;
/** Boolean indicating if territory warfare is enabled. */
/** Indicating if territory warfare is enabled */
territoryWarfareEngaged: boolean;
/** Number indicating the current wanted penalty. */
/** Number indicating the current wanted penalty */
wantedPenalty: number;
}
@ -845,17 +845,17 @@ export interface GangMemberInfo {
export interface GangMemberAscension {
/** Amount of respect lost from ascending */
respect: number;
/** Hacking multiplier gained from ascending.*/
/** Hacking multiplier gained from ascending */
hack: number;
/** Strength multiplier gained from ascending.*/
/** Strength multiplier gained from ascending */
str: number;
/** Defense multiplier gained from ascending.*/
/** Defense multiplier gained from ascending */
def: number;
/** Dexterity multiplier gained from ascending.*/
/** Dexterity multiplier gained from ascending */
dex: number;
/** Agility multiplier gained from ascending.*/
/** Agility multiplier gained from ascending */
agi: number;
/** Charisma multiplier gained from ascending.*/
/** Charisma multiplier gained from ascending */
cha: number;
}
@ -864,21 +864,21 @@ export interface GangMemberAscension {
* @public
*/
export interface SleeveSkills {
/** current shock of the sleeve [0-100] */
/** Current shock of the sleeve [0-100] */
shock: number;
/** current sync of the sleeve [0-100] */
/** Current sync of the sleeve [0-100] */
sync: number;
/** current hacking skill of the sleeve */
/** Current hacking skill of the sleeve */
hacking: number;
/** current strength of the sleeve */
/** Current strength of the sleeve */
strength: number;
/** current defense of the sleeve */
/** Current defense of the sleeve */
defense: number;
/** current dexterity of the sleeve */
/** Current dexterity of the sleeve */
dexterity: number;
/** current agility of the sleeve */
/** Current agility of the sleeve */
agility: number;
/** current charisma of the sleeve */
/** Current charisma of the sleeve */
charisma: number;
}
@ -887,29 +887,29 @@ export interface SleeveSkills {
* @public
*/
export interface SleeveInformation {
/** location of the sleeve */
/** Location of the sleeve */
city: string;
/** current hp of the sleeve */
/** Current hp of the sleeve */
hp: number;
/** max hp of the sleeve */
/** Max hp of the sleeve */
maxHp: number;
/** jobs available to the sleeve */
/** Jobs available to the sleeve */
jobs: string[];
/** job titles available to the sleeve */
/** Job titles available to the sleeve */
jobTitle: string[];
/** does this sleeve have access to the tor router */
/** Does this sleeve have access to the tor router */
tor: boolean;
/** sleeve multipliers */
/** Sleeve multipliers */
mult: CharacterMult;
/** time spent on the current task in milliseconds */
/** Time spent on the current task in milliseconds */
timeWorked: number;
/** earnings synchronized to other sleeves */
/** Earnings synchronized to other sleeves */
earningsForSleeves: SleeveWorkGains;
/** earnings synchronized to the player */
/** Earnings synchronized to the player */
earningsForPlayer: SleeveWorkGains;
/** earnings for this sleeve */
/** Earnings for this sleeve */
earningsForTask: SleeveWorkGains;
/** faction or company reputation gained for the current task */
/** Faction or company reputation gained for the current task */
workRepGain: number;
}
@ -918,15 +918,15 @@ export interface SleeveInformation {
* @public
*/
export interface SleeveTask {
/** task type */
/** Task type */
task: string;
/** crime currently attempting, if any */
/** Crime currently attempting, if any */
crime: string;
/** location of the task, if any */
/** Location of the task, if any */
location: string;
/** stat being trained at the gym, if any */
/** Stat being trained at the gym, if any */
gymStatType: string;
/** faction work type being performed, if any */
/** Faction work type being performed, if any */
factionWorkType: string;
}
@ -3739,7 +3739,7 @@ interface Stanek {
height(): number;
/**
* Charge a fragment, increasing it's power.
* Charge a fragment, increasing its power.
* @remarks
* RAM cost: 0.4 GB
* @param rootX - rootX Root X against which to align the top left of the fragment.
@ -6131,7 +6131,7 @@ interface CorporationInfo {
revenue: number;
/** Expenses per second this cycle */
expenses: number;
/** Is the company is public */
/** Indicating if the company is public */
public: boolean;
/** Total number of shares issues by this corporation */
totalShares: number;