INFILTRATION: Change description of slash game (#1317)

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catloversg 2024-05-28 05:29:10 +07:00 committed by GitHub
parent 4b5e0b1f6a
commit ee4471e22c
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2 changed files with 12 additions and 10 deletions

@ -25,15 +25,15 @@ If you are reduced to `0` hp or below, the infiltration will immediately end.
- Some use WASD or arrows interchangeably.
- A few others use the rest of the keyboard.
### Attack the distracted guard
### Attack the distracted sentinel
Press space bar to attack when the guard drops his guard and is distracted. Do not alert him!
Press space bar to attack when the sentinel drops his guard and is distracted. Do not alert him!
There are 3 phases:
1. Guarding - The guard is guarding. Attacking will result in a failure.
2. Distracted - The guard is distracted. Attacking will result in a victory.
3. Alerted - The guard is alerted. Attacking will result in a failure.
1. Guarding - The sentinel is guarding. Attacking will result in a failure.
2. Distracted - The sentinel is distracted. Attacking will result in a victory.
3. Alerted - The sentinel is alerted. Attacking will result in a failure.
### Close the brackets

@ -70,15 +70,17 @@ export function SlashGame({ difficulty, onSuccess, onFailure }: IMinigameProps):
<>
<GameTimer millis={5000} onExpire={onFailure} ignoreAugment_WKSharmonizer />
<Paper sx={{ display: "grid", justifyItems: "center" }}>
<Typography variant="h4" textAlign="center">
Attack after the guard drops his guard and is distracted. Do not alert him!
<Typography variant="h5" textAlign="center">
Attack after the sentinel drops his guard and is distracted.
<br />
Do not alert him!
</Typography>
<br></br>
<br />
{hasAugment && (
<Box sx={{ my: 1 }}>
<Typography variant="h5">The guard will drop his guard and be distracted in ...</Typography>
<Typography variant="h5">The sentinel will drop his guard and be distracted in ...</Typography>
<GameTimer millis={guardingTime} onExpire={() => null} ignoreAugment_WKSharmonizer noPaper tick={20} />
<br></br>
<br />
</Box>
)}