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gave some love to the donations
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6
src/Faction/formulas/donation.ts
Normal file
6
src/Faction/formulas/donation.ts
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@ -0,0 +1,6 @@
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import { CONSTANTS } from "../../Constants";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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export function repFromDonation(amt: number, player: IPlayer): number {
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return amt / CONSTANTS.DonateMoneyToRepDivisor * player.faction_rep_mult;
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}
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@ -1,11 +1,12 @@
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/**
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* React component for a donate option on the Faction UI
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*/
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import * as React from "react";
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import React, { useState } from "react";
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import { CONSTANTS } from "../../Constants";
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import { Faction } from "../../Faction/Faction";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { repFromDonation } from "../formulas/donation";
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import { Money } from "../../ui/React/Money";
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import { Reputation } from "../../ui/React/Reputation";
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@ -15,6 +16,7 @@ import { StdButton } from "../../ui/React/StdButton";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { dialogBoxCreate } from "../../../utils/DialogBox";
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import { MathComponent } from 'mathjax-react';
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type IProps = {
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faction: Faction;
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@ -24,93 +26,78 @@ type IProps = {
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rerender: () => void;
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}
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type IState = {
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donateAmt: number;
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status: JSX.Element;
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}
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const inputStyleMarkup = {
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margin: "5px",
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height: "26px",
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}
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export class DonateOption extends React.Component<IProps, IState> {
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// Style markup for block elements. Stored as property
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blockStyle: any = { display: "block" };
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const blockStyle = { display: "block" };
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constructor(props: IProps) {
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super(props);
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export function DonateOption(props: IProps): React.ReactElement {
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const [donateAmt, setDonateAmt] = useState<number | null>(null);
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const digits = (CONSTANTS.DonateMoneyToRepDivisor+'').length-1;
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this.state = {
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donateAmt: 0,
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status: props.disabled ? <>Unlocked at {props.favorToDonate} favor with {props.faction.name}</> : <></>,
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function canDonate(): boolean {
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if(donateAmt === null) return false;
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if (isNaN(donateAmt) || donateAmt <= 0) return false;
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if(props.p.money.lt(donateAmt)) return false;
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return true;
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}
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this.calculateRepGain = this.calculateRepGain.bind(this);
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this.donate = this.donate.bind(this);
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this.handleChange = this.handleChange.bind(this);
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function onChange(event: React.ChangeEvent<HTMLInputElement>): void {
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const amt = numeralWrapper.parseMoney(event.target.value);
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if(event.target.value === "" || isNaN(amt)) setDonateAmt(null);
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else setDonateAmt(amt);
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}
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// Returns rep gain for a given donation amount
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calculateRepGain(amt: number): number {
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return amt / CONSTANTS.DonateMoneyToRepDivisor * this.props.p.faction_rep_mult;
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}
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donate(): void {
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const fac = this.props.faction;
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const amt = this.state.donateAmt;
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if (isNaN(amt) || amt <= 0) {
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dialogBoxCreate(`Invalid amount entered!`);
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} else if (!this.props.p.canAfford(amt)) {
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dialogBoxCreate(`You cannot afford to donate this much money!`);
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} else {
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this.props.p.loseMoney(amt);
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const repGain = this.calculateRepGain(amt);
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this.props.faction.playerReputation += repGain;
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function donate(): void {
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const fac = props.faction;
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const amt = donateAmt;
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if(amt === null) return;
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if(!canDonate()) return;
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props.p.loseMoney(amt);
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const repGain = repFromDonation(amt, props.p);
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props.faction.playerReputation += repGain;
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dialogBoxCreate(<>
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You just donated {Money(amt)} to {fac.name} to gain {Reputation(repGain)} reputation
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You just donated {Money(amt)} to {fac.name} to gain {Reputation(repGain)} reputation.
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</>);
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this.props.rerender();
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}
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props.rerender();
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}
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handleChange(e: React.ChangeEvent<HTMLInputElement>): void {
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const amt = numeralWrapper.parseMoney(e.target.value);
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if (isNaN(amt)) {
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this.setState({
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donateAmt: 0,
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status: <>Invalid donate amount entered!</>,
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});
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} else {
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const repGain = this.calculateRepGain(amt);
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this.setState({
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donateAmt: amt,
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status: <>This donation will result in {Reputation(repGain)} reputation gain</>,
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});
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function Status(): React.ReactElement {
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if(donateAmt === null) return (<></>);
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if(!canDonate()) {
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if(props.p.money.lt(donateAmt))
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return (<p>Insufficient funds</p>);
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return (<p>Invalid donate amount entered!</p>);
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}
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return (<p>This donation will result in {Reputation(repFromDonation(donateAmt, props.p))} reputation gain</p>);
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}
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render(): React.ReactNode {
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return (
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<div className={"faction-work-div"}>
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return (<div className={"faction-work-div"}>
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<div className={"faction-work-div-wrapper"}>
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<input
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className="text-input"
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onChange={this.handleChange}
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onChange={onChange}
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placeholder={"Donation amount"}
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style={inputStyleMarkup}
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disabled={this.props.disabled}
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disabled={props.disabled}
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/>
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<StdButton
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onClick={this.donate}
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onClick={donate}
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text={"Donate Money"}
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disabled={this.props.disabled}
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disabled={props.disabled || !canDonate()}
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/>
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<p style={this.blockStyle}>{this.state.status}</p>
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<Status />
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{
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props.disabled ?
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<p>Unlocked at {props.favorToDonate} favor with {props.faction.name}</p> :
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<div className="text">
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<MathComponent tex={String.raw`reputation = \frac{\text{donation amount} \times \text{reputation multiplier}}{10^{${digits}}}`} />
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</div>
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}
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</div>
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)
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}
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</div>);
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}
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@ -11,7 +11,7 @@ import { AutoupdatingParagraph } from "../../ui/React/AutoupdatingParagraph";
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import { ParagraphWithTooltip } from "../../ui/React/ParagraphWithTooltip";
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import { Reputation } from "../../ui/React/Reputation";
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import { Favor } from "../../ui/React/Favor";
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import { MathComponent } from 'mathjax-react'
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import { MathComponent } from 'mathjax-react';
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type IProps = {
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faction: Faction;
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