Merge pull request #385 from hydroflame/bonus-time

Display bonus time in bladeburner
This commit is contained in:
danielyxie 2018-08-02 10:22:48 -04:00 committed by GitHub
commit f54f9a0cca
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GPG Key ID: 4AEE18F83AFDEB23

@ -1663,6 +1663,7 @@ Bladeburner.prototype.initializeDomElementRefs = function() {
overviewEstComms: null, overviewEstComms: null,
overviewChaos: null, overviewChaos: null,
overviewSkillPoints: null, overviewSkillPoints: null,
overviewBonusTime: null,
overviewAugSuccessMult: null, overviewAugSuccessMult: null,
overviewAugMaxStaminaMult: null, overviewAugMaxStaminaMult: null,
overviewAugStaminaGainMult: null, overviewAugStaminaGainMult: null,
@ -1826,7 +1827,14 @@ Bladeburner.prototype.createOverviewContent = function() {
"Having too high of a chaos level can make contracts and operations harder." "Having too high of a chaos level can make contracts and operations harder."
}); });
DomElems.overviewBonusTime = createElement("p", {
innerText: "Bonus time: ",
display: "inline-block",
tooltip: "You gain bonus time while offline or when you're not performing any action. " +
"Bonus time makes the game progress faster."
});
DomElems.overviewSkillPoints = createElement("p", {display:"block"}); DomElems.overviewSkillPoints = createElement("p", {display:"block"});
DomElems.overviewAugSuccessMult = createElement("p", {display:"block"}); DomElems.overviewAugSuccessMult = createElement("p", {display:"block"});
DomElems.overviewAugMaxStaminaMult = createElement("p", {display:"block"}); DomElems.overviewAugMaxStaminaMult = createElement("p", {display:"block"});
@ -1846,6 +1854,7 @@ Bladeburner.prototype.createOverviewContent = function() {
appendLineBreaks(DomElems.overviewDiv, 1); appendLineBreaks(DomElems.overviewDiv, 1);
DomElems.overviewDiv.appendChild(DomElems.overviewChaos); DomElems.overviewDiv.appendChild(DomElems.overviewChaos);
appendLineBreaks(DomElems.overviewDiv, 2); appendLineBreaks(DomElems.overviewDiv, 2);
DomElems.overviewDiv.appendChild(DomElems.overviewBonusTime);
DomElems.overviewDiv.appendChild(DomElems.overviewSkillPoints); DomElems.overviewDiv.appendChild(DomElems.overviewSkillPoints);
appendLineBreaks(DomElems.overviewDiv, 1); appendLineBreaks(DomElems.overviewDiv, 1);
DomElems.overviewDiv.appendChild(DomElems.overviewAugSuccessMult); DomElems.overviewDiv.appendChild(DomElems.overviewAugSuccessMult);
@ -2206,6 +2215,7 @@ Bladeburner.prototype.updateOverviewContent = function() {
DomElems.overviewEstComms.childNodes[0].nodeValue = "Est. Synthoid Communities: " + formatNumber(this.getCurrentCity().comms, 0); DomElems.overviewEstComms.childNodes[0].nodeValue = "Est. Synthoid Communities: " + formatNumber(this.getCurrentCity().comms, 0);
DomElems.overviewChaos.childNodes[0].nodeValue = "City Chaos: " + formatNumber(this.getCurrentCity().chaos); DomElems.overviewChaos.childNodes[0].nodeValue = "City Chaos: " + formatNumber(this.getCurrentCity().chaos);
DomElems.overviewSkillPoints.innerText = "Skill Points: " + formatNumber(this.skillPoints, 0); DomElems.overviewSkillPoints.innerText = "Skill Points: " + formatNumber(this.skillPoints, 0);
DomElems.overviewBonusTime.childNodes[0].nodeValue = "Bonus time: " + this.storedCycles/CyclesPerSecond;
DomElems.overviewAugSuccessMult.innerText = "Aug. Success Chance Mult: " + formatNumber(Player.bladeburner_success_chance_mult*100, 1) + "%"; DomElems.overviewAugSuccessMult.innerText = "Aug. Success Chance Mult: " + formatNumber(Player.bladeburner_success_chance_mult*100, 1) + "%";
DomElems.overviewAugMaxStaminaMult.innerText = "Aug. Max Stamina Mult: " + formatNumber(Player.bladeburner_max_stamina_mult*100, 1) + "%"; DomElems.overviewAugMaxStaminaMult.innerText = "Aug. Max Stamina Mult: " + formatNumber(Player.bladeburner_max_stamina_mult*100, 1) + "%";
DomElems.overviewAugStaminaGainMult.innerText = "Aug. Stamina Gain Mult: " + formatNumber(Player.bladeburner_stamina_gain_mult*100, 1) + "%"; DomElems.overviewAugStaminaGainMult.innerText = "Aug. Stamina Gain Mult: " + formatNumber(Player.bladeburner_stamina_gain_mult*100, 1) + "%";