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Merge pull request #385 from hydroflame/bonus-time
Display bonus time in bladeburner
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commit
f54f9a0cca
@ -1663,6 +1663,7 @@ Bladeburner.prototype.initializeDomElementRefs = function() {
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overviewEstComms: null,
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overviewEstComms: null,
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overviewChaos: null,
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overviewChaos: null,
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overviewSkillPoints: null,
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overviewSkillPoints: null,
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overviewBonusTime: null,
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overviewAugSuccessMult: null,
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overviewAugSuccessMult: null,
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overviewAugMaxStaminaMult: null,
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overviewAugMaxStaminaMult: null,
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overviewAugStaminaGainMult: null,
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overviewAugStaminaGainMult: null,
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@ -1826,7 +1827,14 @@ Bladeburner.prototype.createOverviewContent = function() {
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"Having too high of a chaos level can make contracts and operations harder."
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"Having too high of a chaos level can make contracts and operations harder."
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});
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});
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DomElems.overviewBonusTime = createElement("p", {
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innerText: "Bonus time: ",
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display: "inline-block",
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tooltip: "You gain bonus time while offline or when you're not performing any action. " +
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"Bonus time makes the game progress faster."
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});
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DomElems.overviewSkillPoints = createElement("p", {display:"block"});
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DomElems.overviewSkillPoints = createElement("p", {display:"block"});
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DomElems.overviewAugSuccessMult = createElement("p", {display:"block"});
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DomElems.overviewAugSuccessMult = createElement("p", {display:"block"});
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DomElems.overviewAugMaxStaminaMult = createElement("p", {display:"block"});
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DomElems.overviewAugMaxStaminaMult = createElement("p", {display:"block"});
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@ -1846,6 +1854,7 @@ Bladeburner.prototype.createOverviewContent = function() {
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appendLineBreaks(DomElems.overviewDiv, 1);
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appendLineBreaks(DomElems.overviewDiv, 1);
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DomElems.overviewDiv.appendChild(DomElems.overviewChaos);
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DomElems.overviewDiv.appendChild(DomElems.overviewChaos);
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appendLineBreaks(DomElems.overviewDiv, 2);
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appendLineBreaks(DomElems.overviewDiv, 2);
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DomElems.overviewDiv.appendChild(DomElems.overviewBonusTime);
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DomElems.overviewDiv.appendChild(DomElems.overviewSkillPoints);
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DomElems.overviewDiv.appendChild(DomElems.overviewSkillPoints);
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appendLineBreaks(DomElems.overviewDiv, 1);
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appendLineBreaks(DomElems.overviewDiv, 1);
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DomElems.overviewDiv.appendChild(DomElems.overviewAugSuccessMult);
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DomElems.overviewDiv.appendChild(DomElems.overviewAugSuccessMult);
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@ -2206,6 +2215,7 @@ Bladeburner.prototype.updateOverviewContent = function() {
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DomElems.overviewEstComms.childNodes[0].nodeValue = "Est. Synthoid Communities: " + formatNumber(this.getCurrentCity().comms, 0);
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DomElems.overviewEstComms.childNodes[0].nodeValue = "Est. Synthoid Communities: " + formatNumber(this.getCurrentCity().comms, 0);
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DomElems.overviewChaos.childNodes[0].nodeValue = "City Chaos: " + formatNumber(this.getCurrentCity().chaos);
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DomElems.overviewChaos.childNodes[0].nodeValue = "City Chaos: " + formatNumber(this.getCurrentCity().chaos);
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DomElems.overviewSkillPoints.innerText = "Skill Points: " + formatNumber(this.skillPoints, 0);
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DomElems.overviewSkillPoints.innerText = "Skill Points: " + formatNumber(this.skillPoints, 0);
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DomElems.overviewBonusTime.childNodes[0].nodeValue = "Bonus time: " + this.storedCycles/CyclesPerSecond;
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DomElems.overviewAugSuccessMult.innerText = "Aug. Success Chance Mult: " + formatNumber(Player.bladeburner_success_chance_mult*100, 1) + "%";
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DomElems.overviewAugSuccessMult.innerText = "Aug. Success Chance Mult: " + formatNumber(Player.bladeburner_success_chance_mult*100, 1) + "%";
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DomElems.overviewAugMaxStaminaMult.innerText = "Aug. Max Stamina Mult: " + formatNumber(Player.bladeburner_max_stamina_mult*100, 1) + "%";
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DomElems.overviewAugMaxStaminaMult.innerText = "Aug. Max Stamina Mult: " + formatNumber(Player.bladeburner_max_stamina_mult*100, 1) + "%";
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DomElems.overviewAugStaminaGainMult.innerText = "Aug. Stamina Gain Mult: " + formatNumber(Player.bladeburner_stamina_gain_mult*100, 1) + "%";
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DomElems.overviewAugStaminaGainMult.innerText = "Aug. Stamina Gain Mult: " + formatNumber(Player.bladeburner_stamina_gain_mult*100, 1) + "%";
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