Merge branch 'dev' into dev

This commit is contained in:
Mat Jaworski 2018-09-06 21:44:44 +10:00 committed by GitHub
commit fe47df1ade
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GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 1623 additions and 301 deletions

@ -17,29 +17,29 @@ heard:
scripting perhaps there is something that is conflicting with the
browser's Javascript interaction. So please do not be afraid to open a
[new issue](https://github.com/danielyxie/bitburner/issues/new).
## Reporting Bugs
The recommended method for reporting a bug is by opening a
[Github Issue](https://github.com/danielyxie/bitburner/issues).
Before submitting a bug report, please check to make sure the bug has not
already been reported as an [Issue](https://github.com/danielyxie/bitburner/issues).
## Reporting Bugs
The recommended method for reporting a bug is by opening a
[Github Issue](https://github.com/danielyxie/bitburner/issues).
Before submitting a bug report, please check to make sure the bug has not
already been reported as an [Issue](https://github.com/danielyxie/bitburner/issues).
#### How to Submit a Good Bug Report
* **Use a clear and descriptive title** for the issue
* **State your browser, your browser's version, and your computer's OS**
* **Provide instructions on how to reproduce the bug** in as much detail
* **Provide instructions on how to reproduce the bug** in as much detail
as possible. If you cannot reliably reproduce the bug, then just try
your best to explain what was happening when the bug occurred
* **Provide any scripts** that triggered the bug if the issue is Netscript-related
* **Open your browser's Dev Console and report any error-related output**
that may be printed there. The Dev Console can be opened on most modern
* **Open your browser's Dev Console and report any error-related output**
that may be printed there. The Dev Console can be opened on most modern
browsers by pressing F12
## As a Developer
Anyone is welcome to contribute to Bitburner code. However, please read
the [license](https://github.com/danielyxie/bitburner/blob/dev/license.txt)
Anyone is welcome to contribute to Bitburner code. However, please read
the [license](https://github.com/danielyxie/bitburner/blob/dev/license.txt)
and the [readme](https://github.com/danielyxie/bitburner/blob/dev/README.md)
before doing so.
@ -48,22 +48,22 @@ To contribute to Bitburner code, you will need to have
called `npm` is installed as well.
#### What are you Allowed to Contribute?
Not all code contributions will be accepted. The safest way to ensure
that you don't waste time working on something that gets rejected is to
run your idea(s)/plan(s) past [danielyxie](https://github.com/danielyxie) first.
Not all code contributions will be accepted. The safest way to ensure
that you don't waste time working on something that gets rejected is to
run your idea(s)/plan(s) past [danielyxie](https://github.com/danielyxie) first.
You can contact him through:
* Github
* Discord
* [Reddit](https://www.reddit.com/user/chapt3r/)
Otherwise, here are some general guidelines for determining what types of changes
are okay to contribute:
Otherwise, here are some general guidelines for determining what types of
changes are okay to contribute:
##### Contributions that Will Most Likely Be Accepted
* Bug Fixes
* Quality-of-Life Changes
* Adding a new, commonly-requested Netscript function
* Adding a new, commonly-requested Netscript function
* Fixing or improving UI elements
* Adding game settings/options
* Adding a new Terminal command
@ -73,8 +73,8 @@ are okay to contribute:
* Changes that directly affect the game's balance
* New gameplay mechanics
#### Submitting a Pull Request
When submitting a pull request with your code contributions, please abide by
#### Submitting a Pull Request
When submitting a pull request with your code contributions, please abide by
the following rules:
- Work in a branch forked from `dev` to isolate the new code
@ -86,14 +86,18 @@ the following rules:
_danielyxie/bitburner_ and the base is _dev_.
- If your changes affect the game's UI, attach some screenshots or GIFs showing
the changes to the UI
- If your changes affect Netscript, provide some
scripts that can be used to test the Netscript changes.
- Do not check in any bundled files (`dist\*.bundle.js`). These will be
updated as part of official releases.
- If your changes affect Netscript, provide some
scripts that can be used to test the Netscript changes.
- Ensure you have run `npm run lint` to make sure your changes conform to the
rules enforced across the code base. The command will fail if any of the
linters find a violation.
- Do not check in any bundled files (`dist\*.bundle.js`) or the `index.html`
in the root of the repository. These will be updated as part of official
releases.
## As a Documentor
To contribute to BitBurner documentation, you will need to have Python
installed, along with [Sphinx](http://www.sphinx-doc.org).
To contribute to and view your changes to the BitBurner documentation, you will
need to have Python installed, along with [Sphinx](http://www.sphinx-doc.org).
Before submitting your code for a pull request, please try to follow these
rules:
@ -103,3 +107,5 @@ rules:
- Rebase your branch if necessary
- When submitting the pull request, make sure that the base fork is
_danielyxie/bitburner_ and the base is _dev_.
- Do not check in any generated files under `doc\`. The documentation is built
automatically by ReadTheDocs.

@ -8,13 +8,11 @@
<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
<link rel="manifest" href="dist/site.webmanifest">
<link rel="mask-icon" href="dist/safari-pinned-tab.svg" color="#000000">
<link rel="shortcut icon" href="favicon.ico">
<meta name="apple-mobile-web-app-title" content="Bitburner">
<meta name="application-name" content="Bitburner">
<meta name="msapplication-TileColor" content="#000000">
<meta name="msapplication-config" content="dist/browserconfig.xml">
<meta name="theme-color" content="#ffffff">
<link rel="stylesheet" type="text/css" href="dist/engine.css" />
<!-- Google Analytics -->
<script>
@ -22,11 +20,12 @@
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','https://www.google-analytics.com/analytics.js','ga');
</script>
<script>
ga('create', 'UA-100157497-1', 'auto');
ga('send', 'pageview');
</script>
</head>
<link rel="shortcut icon" href="favicon.ico"><link href="dist/engine.css" rel="stylesheet"></head>
<body>
<div id="entire-game-container" style="visibility:hidden;">
<div id="mainmenu-container">
@ -110,7 +109,7 @@
<div id="script-editor-filename-wrapper">
<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
<input id="script-editor-filename" type="text" maxlength="30" tabindex="1" />
<input id="script-editor-filename" type="text" maxlength="30" tabindex="1"/>
</div>
<div id="javascript-editor"></div>
@ -160,7 +159,7 @@
<fieldset>
<label for="script-editor-option-maxerr" class="tooltip">Max Error Count</label>
<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr" />
<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr"/>
<em id="script-editor-option-maxerror-value-label" style="font-style: normal;"></em>
</fieldset>
</div> <!-- End script editor options panel -->
@ -171,7 +170,7 @@
<table id="terminal">
<tr id="terminal-input">
<td id="terminal-input-td" tabindex="2">$
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" />
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
</td>
</tr>
</table>
@ -188,9 +187,9 @@
provides information about each script's production. The scripts are categorized by the hostname of the servers on which
they are running. </p>
<p id="active-scripts-total-prod">Total online production of
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
Active scripts: <span id="active-scripts-total-production-active" class="money-gold">$0.000</span> / sec<br />
Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg">$0.000</span> / sec</span>)</p>
(<span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec)</p>
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
</ul>
</div>
@ -472,8 +471,7 @@
<!-- Tutorial content -->
<div id="tutorial-container" class="generic-menupage-container">
<a id="tutorial-getting-started-link" class="a-link-button"
href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
<a id="tutorial-getting-started-link" class="a-link-button" href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
@ -482,8 +480,7 @@
<a id="tutorial-jobs-link" class="a-link-button"> Companies and Infiltration </a>
<a id="tutorial-factions-link" class="a-link-button"> Factions </a>
<a id="tutorial-augmentations-link" class="a-link-button"> Augmentations </a>
<a id="tutorial-shortcuts-link" class="a-link-button"
href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
<a id="tutorial-shortcuts-link" class="a-link-button" href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
<a id="tutorial-back-button" class="a-link-button"> Back </a>
<p id="tutorial-text"> </p>
@ -715,7 +712,7 @@
<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
<br><br>
<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"> </input>
<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
<ul id="stock-market-list" style="list-style:none;">
</ul>
@ -744,7 +741,7 @@
<div id="yes-no-text-input-box-container" class="popup-box-container">
<div id="yes-no-text-input-box-content" class="popup-box-content">
<p id="yes-no-text-input-box-text"> </p>
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30" />
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"/>
<span id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </span>
<span id="yes-no-text-input-box-no" class="popup-box-button"> No </span>
</div>
@ -868,7 +865,7 @@
</span>
</label>
<input type ="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
<input type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
</fieldset>
@ -882,7 +879,7 @@
</span>
</label>
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
</fieldset>
@ -896,7 +893,7 @@
</span>
</label>
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
</fieldset>
@ -908,7 +905,7 @@
</span>
</label>
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
</fieldset>
@ -994,7 +991,7 @@
<a id="save-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Save Game </a>
<a id="delete-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Delete Game </a>
<a id="export-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Export Game </a>
<input type="file" id="import-game-file-selector" name="file" />
<input type="file" id="import-game-file-selector" name="file"/>
<a id="import-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Import Game </a>
<a id="debug-delete-scripts-link" class="a-link-button tooltip" style="display:block;width:46%;">
(DEBUG) Delete Active Scripts
@ -1021,5 +1018,5 @@
</div>
<script src="dist/vendor.bundle.js"></script>
<script src="dist/engine.bundle.js"></script>
</body>
<script type="text/javascript" src="dist/vendor.bundle.js"></script><script type="text/javascript" src="dist/engine.bundle.js"></script></body>
</html>

316
package-lock.json generated

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},
"nth-check": {
"version": "1.0.1",
"resolved": "https://registry.npmjs.org/nth-check/-/nth-check-1.0.1.tgz",
"integrity": "sha1-mSms32KPwsQQmN6rgqxYDPFJquQ=",
"dev": true,
"requires": {
"boolbase": "1.0.0"
}
},
"num2fraction": {
"version": "1.2.2",
"resolved": "https://registry.npmjs.org/num2fraction/-/num2fraction-1.2.2.tgz",
@ -7726,6 +7904,16 @@
"object-keys": "1.0.11"
}
},
"object.getownpropertydescriptors": {
"version": "2.0.3",
"resolved": "https://registry.npmjs.org/object.getownpropertydescriptors/-/object.getownpropertydescriptors-2.0.3.tgz",
"integrity": "sha1-h1jIRvW0B62rDyNuCYbxSwUcqhY=",
"dev": true,
"requires": {
"define-properties": "1.1.2",
"es-abstract": "1.12.0"
}
},
"object.omit": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/object.omit/-/object.omit-2.0.1.tgz",
@ -7926,6 +8114,15 @@
"readable-stream": "2.3.4"
}
},
"param-case": {
"version": "2.1.1",
"resolved": "https://registry.npmjs.org/param-case/-/param-case-2.1.1.tgz",
"integrity": "sha1-35T9jPZTHs915r75oIWPvHK+Ikc=",
"dev": true,
"requires": {
"no-case": "2.3.2"
}
},
"parse-asn1": {
"version": "5.1.1",
"resolved": "https://registry.npmjs.org/parse-asn1/-/parse-asn1-5.1.1.tgz",
@ -8979,6 +9176,16 @@
"integrity": "sha1-gV7R9uvGWSb4ZbMQwHE7yzMVzks=",
"dev": true
},
"pretty-error": {
"version": "2.1.1",
"resolved": "https://registry.npmjs.org/pretty-error/-/pretty-error-2.1.1.tgz",
"integrity": "sha1-X0+HyPkeWuPzuoerTPXgOxoX8aM=",
"dev": true,
"requires": {
"renderkid": "2.0.1",
"utila": "0.4.0"
}
},
"process": {
"version": "0.11.10",
"resolved": "https://registry.npmjs.org/process/-/process-0.11.10.tgz",
@ -9355,6 +9562,12 @@
"jsesc": "0.5.0"
}
},
"relateurl": {
"version": "0.2.7",
"resolved": "https://registry.npmjs.org/relateurl/-/relateurl-0.2.7.tgz",
"integrity": "sha1-VNvzd+UUQKypCkzSdGANP/LYiKk=",
"dev": true
},
"remark": {
"version": "9.0.0",
"resolved": "https://registry.npmjs.org/remark/-/remark-9.0.0.tgz",
@ -9417,6 +9630,81 @@
"integrity": "sha1-wkvOKig62tW8P1jg1IJJuSN52O8=",
"dev": true
},
"renderkid": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/renderkid/-/renderkid-2.0.1.tgz",
"integrity": "sha1-iYyr/Ivt5Le5ETWj/9Mj5YwNsxk=",
"dev": true,
"requires": {
"css-select": "1.2.0",
"dom-converter": "0.1.4",
"htmlparser2": "3.3.0",
"strip-ansi": "3.0.1",
"utila": "0.3.3"
},
"dependencies": {
"domhandler": {
"version": "2.1.0",
"resolved": "https://registry.npmjs.org/domhandler/-/domhandler-2.1.0.tgz",
"integrity": "sha1-0mRvXlf2w7qxHPbLBdPArPdBJZQ=",
"dev": true,
"requires": {
"domelementtype": "1.3.0"
}
},
"domutils": {
"version": "1.1.6",
"resolved": "https://registry.npmjs.org/domutils/-/domutils-1.1.6.tgz",
"integrity": "sha1-vdw94Jm5ou+sxRxiPyj0FuzFdIU=",
"dev": true,
"requires": {
"domelementtype": "1.3.0"
}
},
"htmlparser2": {
"version": "3.3.0",
"resolved": "https://registry.npmjs.org/htmlparser2/-/htmlparser2-3.3.0.tgz",
"integrity": "sha1-zHDQWln2VC5D8OaFyYLhTJJKnv4=",
"dev": true,
"requires": {
"domelementtype": "1.3.0",
"domhandler": "2.1.0",
"domutils": "1.1.6",
"readable-stream": "1.0.34"
}
},
"isarray": {
"version": "0.0.1",
"resolved": "https://registry.npmjs.org/isarray/-/isarray-0.0.1.tgz",
"integrity": "sha1-ihis/Kmo9Bd+Cav8YDiTmwXR7t8=",
"dev": true
},
"readable-stream": {
"version": "1.0.34",
"resolved": "https://registry.npmjs.org/readable-stream/-/readable-stream-1.0.34.tgz",
"integrity": "sha1-Elgg40vIQtLyqq+v5MKRbuMsFXw=",
"dev": true,
"requires": {
"core-util-is": "1.0.2",
"inherits": "2.0.3",
"isarray": "0.0.1",
"string_decoder": "0.10.31"
}
},
"string_decoder": {
"version": "0.10.31",
"resolved": "https://registry.npmjs.org/string_decoder/-/string_decoder-0.10.31.tgz",
"integrity": "sha1-YuIDvEF2bGwoyfyEMB2rHFMQ+pQ=",
"dev": true
},
"utila": {
"version": "0.3.3",
"resolved": "https://registry.npmjs.org/utila/-/utila-0.3.3.tgz",
"integrity": "sha1-1+jn1+MJEHCSsF+NloiCTWM6QiY=",
"dev": true
}
}
},
"repeat-element": {
"version": "1.1.2",
"resolved": "https://registry.npmjs.org/repeat-element/-/repeat-element-1.1.2.tgz",
@ -11688,6 +11976,12 @@
}
}
},
"toposort": {
"version": "1.0.7",
"resolved": "https://registry.npmjs.org/toposort/-/toposort-1.0.7.tgz",
"integrity": "sha1-LmhELZ9k7HILjMieZEOsbKqVACk=",
"dev": true
},
"tough-cookie": {
"version": "2.3.3",
"resolved": "https://registry.npmjs.org/tough-cookie/-/tough-cookie-2.3.3.tgz",
@ -12227,6 +12521,12 @@
"integrity": "sha512-d4SJySNBXDaQp+DPrziv3xGS6w3d2Xt69FijJr86zMPBy23JEloMCEOUBBzuN7xCtjLCnmB9tI/z7SBCahHBOw==",
"dev": true
},
"upper-case": {
"version": "1.1.3",
"resolved": "https://registry.npmjs.org/upper-case/-/upper-case-1.1.3.tgz",
"integrity": "sha1-9rRQHC7EzdJrp4vnIilh3ndiFZg=",
"dev": true
},
"uri-js": {
"version": "4.2.2",
"resolved": "https://registry.npmjs.org/uri-js/-/uri-js-4.2.2.tgz",
@ -12372,6 +12672,22 @@
"resolved": "https://registry.npmjs.org/util-deprecate/-/util-deprecate-1.0.2.tgz",
"integrity": "sha1-RQ1Nyfpw3nMnYvvS1KKJgUGaDM8="
},
"util.promisify": {
"version": "1.0.0",
"resolved": "https://registry.npmjs.org/util.promisify/-/util.promisify-1.0.0.tgz",
"integrity": "sha512-i+6qA2MPhvoKLuxnJNpXAGhg7HphQOSUq2LKMZD0m15EiskXUkMvKdF4Uui0WYeCUGea+o2cw/ZuwehtfsrNkA==",
"dev": true,
"requires": {
"define-properties": "1.1.2",
"object.getownpropertydescriptors": "2.0.3"
}
},
"utila": {
"version": "0.4.0",
"resolved": "https://registry.npmjs.org/utila/-/utila-0.4.0.tgz",
"integrity": "sha1-ihagXURWV6Oupe7MWxKk+lN5dyw=",
"dev": true
},
"utils-merge": {
"version": "1.0.1",
"resolved": "https://registry.npmjs.org/utils-merge/-/utils-merge-1.0.1.tgz",

@ -45,6 +45,7 @@
"eslint": "^4.19.1",
"eslint-plugin-node": "^6.0.1",
"file-loader": "^1.1.11",
"html-webpack-plugin": "^3.2.0",
"i18n-webpack-plugin": "^1.0.0",
"istanbul": "^0.4.5",
"js-beautify": "^1.5.10",

@ -493,32 +493,11 @@ let CONSTANTS = {
"World Stock Exchange account and TIX API Access<br>",
LatestUpdate:
"v0.40.2<br>" +
"------------------------------<br>" +
"* Bladeburner Changes:<br>" +
"*** Added getBonusTime(), getSkillUpgradeCost(), and getCity() Netscript functions to the API<br>" +
"*** Buffed the effects of many Bladeburner Augmentations<br>" +
"*** The Blade's Simulacrum Augmentation requires significantly less reputation but slightly more money<br>" +
"*** Slightly increased the amount of successes needed for a Contract/Operation in order to increase its max level<br>" +
"*** Increased the amount of money gained from Contracts by ~25%<br>" +
"*** Increased the base amount of rank gained from Operations by 10%<br>" +
"*** Significantly increased the 'randomness' in determining a Contract/Operation's initial count and rate of count increase<br>" +
"*** The number (count) of Operations should now increase significantly faster<br>" +
"*** There are now, on average, more Synthoid communities in a city<br>" +
"*** If automation is enabled (the feature in Bladeburner console), then switching to another action such as working for a company will now disable the automation<br>" +
"------------------------------<br>" +
"* Stock Market Changes:<br>" +
"***Added a watchlist filter feature to the UI that allows you to specify which stocks to show<br>" +
"***Added the Four Sigma (4S) Market Data feed, which provides volatility and price forecast information about stocks<br>" +
"***Added the 4S Market Data TIX API, which lets you access the aforementioned data through Netscript<br>" +
"------------------------------<br>" +
"* There is now a setting for enabling/disabling the popup that appears when you are hospitalized<br>" +
"* Bug Fix: Stock market should now be correctly initialized in BitNode-8 (by Kline-)<br>" +
"* Bug Fix: bladeburner.getCurrentAction() should now properly an 'Idle' object rather than null (by Kline-)<br>" +
"* Bug Fix: Bladeburner skill cost multiplier should now properly increase in BitNode-12 (by hydroflame)<br>" +
"* Bug Fix: 'document', 'hacknet', and 'window' keywords should no longer be counted multiple times in RAM calculations<br>" +
"* Bug Fix: Joining factions through Singularity functions should now prevent you from joining opposing factions<br>" +
"* Bug Fix: Four Sigma should no longer have two 'Speech Enhancement' Augmentations (by Kline-)<br>"
"v0.40.3<br>" +
"* b1t_flum3.exe program can now be created immediately at Hacking level 1 (rather than hacking level 5)<br>" +
"* UI improvements for the character overview panel and the left-hand menu (by mat-jaworski)<br>" +
"* Improved the introductory tutorial<br>"
}

@ -83,9 +83,9 @@ const Programs = {
time: CONSTANTS.MillisecondsPerQuarterHour,
}),
BitFlume: new Program("b1t_flum3.exe", {
level: 5,
level: 1,
tooltip:"This program creates a portal to the BitNode Nexus (allows you to restart and switch BitNodes)",
req: function() {return Player.sourceFiles.length > 0 && Player.hacking_skill >= 5},
req: function() {return Player.sourceFiles.length > 0 && Player.hacking_skill >= 1},
time: CONSTANTS.MillisecondsPerFiveMinutes / 5,
}),
// special because you can't create it.

90
src/Hacking.js Normal file

@ -0,0 +1,90 @@
import { BitNodeMultipliers } from "./BitNodeMultipliers";
import { Player } from "./Player";
import { Server } from "./Server";
/**
* Returns the chance the player has to successfully hack a server
*/
export function calculateHackingChance(server) {
const hackFactor = 1.75;
const intFactor = 0.2;
const difficultyMult = (100 - server.hackDifficulty) / 100;
const skillMult = (hackFactor * Player.hacking_skill) + (intFactor * Player.intelligence);
const skillChance = (skillMult - server.requiredHackingSkill) / skillMult;
const chance = skillChance * difficultyMult * Player.hacking_chance_mult;
if (chance > 1) { return 1; }
if (chance < 0) { return 0; }
return chance;
}
/**
* Returns the amount of hacking experience the player will gain upon
* successfully hacking a server
*/
export function calculateHackingExpGain(server) {
const baseExpGain = 3;
const diffFactor = 0.3;
if (server.baseDifficulty == null) {
server.baseDifficulty = server.hackDifficulty;
}
var expGain = baseExpGain;
expGain += (server.baseDifficulty * Player.hacking_exp_mult * diffFactor);
return expGain * BitNodeMultipliers.HackExpGain;
}
/**
* Returns the percentage of money that will be stolen from a server if
* it is successfully hacked (returns the decimal form, not the actual percent value)
*/
export function calculatePercentMoneyHacked(server) {
// Adjust if needed for balancing. This is the divisor for the final calculation
const balanceFactor = 240;
const difficultyMult = (100 - server.hackDifficulty) / 100;
const skillMult = (Player.hacking_skill - (server.requiredHackingSkill - 1)) / Player.hacking_skill;
const percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / balanceFactor;
if (percentMoneyHacked < 0) { return 0; }
if (percentMoneyHacked > 1) { return 1; }
return percentMoneyHacked * BitNodeMultipliers.ScriptHackMoney;
}
/**
* Returns time it takes to complete a hack on a server, in seconds
*/
export function calculateHackingTime(server) {
const difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
const baseDiff = 500;
const baseSkill = 50;
const diffFactor = 2.5;
const intFactor = 0.1;
var skillFactor = (diffFactor * difficultyMult + baseDiff);
// tslint:disable-next-line
skillFactor /= (Player.hacking_skill + baseSkill + (intFactor * Player.intelligence));
const hackTimeMultiplier = 5;
const hackingTime = hackTimeMultiplier * skillFactor / Player.hacking_speed_mult;
return hackingTime;
}
/**
* Returns time it takes to complete a grow operation on a server, in seconds
*/
export function calculateGrowTime(server) {
const growTimeMultiplier = 3.2; // Relative to hacking time. 16/5 = 3.2
return growTimeMultiplier * calculateHackingTime(server);
}
/**
* Returns time it takes to complete a weaken operation on a server, in seconds
*/
export function calculateWeakenTime(server) {
const weakenTimeMultiplier = 4; // Relative to hacking time
return weakenTimeMultiplier * calculateHackingTime(server);
}

@ -1,7 +1,6 @@
import {Engine} from "./engine";
import {Player} from "./Player";
import {Settings} from "./Settings";
import {Terminal} from "./Terminal";
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
import {createElement} from "../utils/uiHelpers/createElement";
import {createPopup} from "../utils/uiHelpers/createPopup";
@ -62,7 +61,6 @@ function iTutorialStart() {
}
Engine.loadTerminalContent();
Terminal.resetTerminalInput();
//Don't autosave during this interactive tutorial
Engine.Counters.autoSaveCounter = Infinity;

@ -911,61 +911,5 @@ function isScriptErrorMessage(msg) {
return true;
}
//The same as Player's calculateHackingChance() function but takes in the server as an argument
function scriptCalculateHackingChance(server) {
var difficultyMult = (100 - server.hackDifficulty) / 100;
var skillMult = (1.75 * Player.hacking_skill) + (0.2 * Player.intelligence);
var skillChance = (skillMult - server.requiredHackingSkill) / skillMult;
var chance = skillChance * difficultyMult * Player.hacking_chance_mult;
if (chance > 1) {return 1;}
if (chance < 0) {return 0;}
else {return chance;}
}
//The same as Player's calculateHackingTime() function but takes in the server as an argument
function scriptCalculateHackingTime(server) {
var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50 + (0.1 * Player.intelligence));
var hackingTime = 5 * skillFactor / Player.hacking_speed_mult; //This is in seconds
return hackingTime;
}
//The same as Player's calculateExpGain() function but takes in the server as an argument
function scriptCalculateExpGain(server) {
if (server.baseDifficulty == null) {
server.baseDifficulty = server.hackDifficulty;
}
return (server.baseDifficulty * Player.hacking_exp_mult * 0.3 + 3) * BitNodeMultipliers.HackExpGain;
}
//The same as Player's calculatePercentMoneyHacked() function but takes in the server as an argument
function scriptCalculatePercentMoneyHacked(server) {
var difficultyMult = (100 - server.hackDifficulty) / 100;
var skillMult = (Player.hacking_skill - (server.requiredHackingSkill - 1)) / Player.hacking_skill;
var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 240;
if (percentMoneyHacked < 0) {return 0;}
if (percentMoneyHacked > 1) {return 1;}
return percentMoneyHacked * BitNodeMultipliers.ScriptHackMoney;
}
//Amount of time to execute grow() in milliseconds
function scriptCalculateGrowTime(server) {
var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50 + (0.1 * Player.intelligence));
var growTime = 16 * skillFactor / Player.hacking_speed_mult; //This is in seconds
return growTime * 1000;
}
//Amount of time to execute weaken() in milliseconds
function scriptCalculateWeakenTime(server) {
var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50 + (0.1 * Player.intelligence));
var weakenTime = 20 * skillFactor / Player.hacking_speed_mult; //This is in seconds
return weakenTime * 1000;
}
export {makeRuntimeRejectMsg, netscriptDelay, runScriptFromScript,
scriptCalculateHackingChance, scriptCalculateHackingTime,
scriptCalculateExpGain, scriptCalculatePercentMoneyHacked,
scriptCalculateGrowTime, scriptCalculateWeakenTime, evaluate,
export {makeRuntimeRejectMsg, netscriptDelay, runScriptFromScript, evaluate,
isScriptErrorMessage, killNetscriptDelay, evaluateImport};

@ -13,6 +13,12 @@ import {Companies, Company, CompanyPosition,
import {CONSTANTS} from "./Constants";
import {Programs} from "./CreateProgram";
import {DarkWebItems} from "./DarkWeb";
import {calculateHackingChance,
calculateHackingExpGain,
calculatePercentMoneyHacked,
calculateHackingTime,
calculateGrowTime,
calculateWeakenTime} from "./Hacking";
import {AllGangs} from "./Gang";
import {Factions, Faction, joinFaction,
factionExists, purchaseAugmentation} from "./Faction";
@ -42,10 +48,8 @@ import {unknownBladeburnerActionErrorMessage,
checkBladeburnerAccess} from "./NetscriptBladeburner.js";
import {WorkerScript, workerScripts,
killWorkerScript, NetscriptPorts} from "./NetscriptWorker";
import {makeRuntimeRejectMsg, netscriptDelay, runScriptFromScript,
scriptCalculateHackingChance, scriptCalculateHackingTime,
scriptCalculateExpGain, scriptCalculatePercentMoneyHacked,
scriptCalculateGrowTime, scriptCalculateWeakenTime} from "./NetscriptEvaluator";
import {makeRuntimeRejectMsg, netscriptDelay,
runScriptFromScript} from "./NetscriptEvaluator";
import {NetscriptPort} from "./NetscriptPort";
import Decimal from "decimal.js";
@ -292,7 +296,7 @@ function NetscriptFunctions(workerScript) {
}
//Calculate the hacking time
var hackingTime = scriptCalculateHackingTime(server); //This is in seconds
var hackingTime = calculateHackingTime(server); //This is in seconds
//No root access or skill level too low
if (server.hasAdminRights == false) {
@ -308,14 +312,14 @@ function NetscriptFunctions(workerScript) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.hack == null) {
workerScript.scriptRef.log("Attempting to hack " + ip + " in " + hackingTime.toFixed(3) + " seconds (t=" + threads + ")");
}
return netscriptDelay(hackingTime* 1000, workerScript).then(function() {
return netscriptDelay(hackingTime * 1000, workerScript).then(function() {
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
var hackChance = scriptCalculateHackingChance(server);
var hackChance = calculateHackingChance(server);
var rand = Math.random();
var expGainedOnSuccess = scriptCalculateExpGain(server) * threads;
var expGainedOnSuccess = calculateHackingExpGain(server) * threads;
var expGainedOnFailure = (expGainedOnSuccess / 4);
if (rand < hackChance) { //Success!
const percentHacked = scriptCalculatePercentMoneyHacked(server);
const percentHacked = calculatePercentMoneyHacked(server);
let maxThreadNeeded = Math.ceil(1/percentHacked*(server.moneyAvailable/server.moneyMax));
if (isNaN(maxThreadNeeded)) {
//Server has a 'max money' of 0 (probably).
@ -390,18 +394,18 @@ function NetscriptFunctions(workerScript) {
throw makeRuntimeRejectMsg(workerScript, "Cannot grow this server (" + server.hostname + ") because user does not have root access");
}
var growTime = scriptCalculateGrowTime(server);
var growTime = calculateGrowTime(server);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.grow == null) {
workerScript.scriptRef.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds (t=" + threads + ")");
workerScript.scriptRef.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime, 3) + " seconds (t=" + threads + ")");
}
return netscriptDelay(growTime, workerScript).then(function() {
return netscriptDelay(growTime * 1000, workerScript).then(function() {
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
const moneyBefore = server.moneyAvailable;
server.moneyAvailable += (1 * threads); //It can be grown even if it has no money
var growthPercentage = processSingleServerGrowth(server, 450 * threads);
const moneyAfter = server.moneyAvailable;
workerScript.scriptRef.recordGrow(server.ip, threads);
var expGain = scriptCalculateExpGain(server) * threads;
var expGain = calculateHackingExpGain(server) * threads;
if (growthPercentage == 1) {
expGain = 0;
}
@ -437,16 +441,16 @@ function NetscriptFunctions(workerScript) {
throw makeRuntimeRejectMsg(workerScript, "Cannot weaken this server (" + server.hostname + ") because user does not have root access");
}
var weakenTime = scriptCalculateWeakenTime(server);
var weakenTime = calculateWeakenTime(server);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.weaken == null) {
workerScript.scriptRef.log("Executing weaken() on server " + server.hostname + " in " +
formatNumber(weakenTime/1000, 3) + " seconds (t=" + threads + ")");
formatNumber(weakenTime, 3) + " seconds (t=" + threads + ")");
}
return netscriptDelay(weakenTime, workerScript).then(function() {
return netscriptDelay(weakenTime * 1000, workerScript).then(function() {
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
server.weaken(CONSTANTS.ServerWeakenAmount * threads);
workerScript.scriptRef.recordWeaken(server.ip, threads);
var expGain = scriptCalculateExpGain(server) * threads;
var expGain = calculateHackingExpGain(server) * threads;
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.weaken == null) {
workerScript.scriptRef.log("Server security level on " + server.hostname + " weakened to " + server.hackDifficulty +
". Gained " + formatNumber(expGain, 4) + " hacking exp (t=" + threads + ")");
@ -2057,7 +2061,7 @@ function NetscriptFunctions(workerScript) {
workerScript.scriptRef.log("getHackTime() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getHackTime() failed. Invalid IP or hostname passed in: " + ip);
}
return scriptCalculateHackingTime(server); //Returns seconds
return calculateHackingTime(server); //Returns seconds
},
getGrowTime : function(ip) {
if (workerScript.checkingRam) {
@ -2069,7 +2073,7 @@ function NetscriptFunctions(workerScript) {
workerScript.scriptRef.log("getGrowTime() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getGrowTime() failed. Invalid IP or hostname passed in: " + ip);
}
return scriptCalculateGrowTime(server) / 1000; //Returns seconds
return calculateGrowTime(server); //Returns seconds
},
getWeakenTime : function(ip) {
if (workerScript.checkingRam) {
@ -2081,7 +2085,7 @@ function NetscriptFunctions(workerScript) {
workerScript.scriptRef.log("getWeakenTime() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getWeakenTime() failed. Invalid IP or hostname passed in: " + ip);
}
return scriptCalculateWeakenTime(server) / 1000; //Returns seconds
return calculateWeakenTime(server); //Returns seconds
},
getScriptIncome : function(scriptname, ip) {
if (workerScript.checkingRam) {

@ -119,11 +119,6 @@ function PlayerObject() {
this.crime_money_mult = 1;
this.crime_success_mult = 1;
//Flag to let the engine know the player is starting an action
// Current actions: hack, analyze
this.startAction = false;
this.actionTime = 0;
//Flags/variables for working (Company, Faction, Creating Program, Taking Class)
this.isWorking = false;
this.workType = "";
@ -265,9 +260,6 @@ PlayerObject.prototype.prestigeAugmentation = function() {
this.queuedAugmentations = [];
this.startAction = false;
this.actionTime = 0;
this.isWorking = false;
this.currentWorkFactionName = "";
this.currentWorkFactionDescription = "";
@ -349,9 +341,6 @@ PlayerObject.prototype.prestigeSourceFile = function() {
this.queuedAugmentations = [];
this.augmentations = [];
this.startAction = false;
this.actionTime = 0;
this.isWorking = false;
this.currentWorkFactionName = "";
this.currentWorkFactionDescription = "";
@ -498,72 +487,6 @@ PlayerObject.prototype.resetMultipliers = function() {
this.bladeburner_success_chance_mult = 1;
}
//Calculates the chance of hacking a server
//The formula is:
// (2 * hacking_chance_multiplier * hacking_skill - requiredLevel) 100 - difficulty
// ----------------------------------------------------------- * -----------------
// (2 * hacking_chance_multiplier * hacking_skill) 100
PlayerObject.prototype.calculateHackingChance = function() {
var difficultyMult = (100 - this.getCurrentServer().hackDifficulty) / 100;
var skillMult = (1.75 * this.hacking_skill) + (0.2 * this.intelligence);
var skillChance = (skillMult - this.getCurrentServer().requiredHackingSkill) / skillMult;
var chance = skillChance * difficultyMult * this.hacking_chance_mult;
if (chance > 1) {return 1;}
if (chance < 0) {return 0;}
return chance;
}
//Calculate the time it takes to hack a server in seconds. Returns the time
//The formula is:
// (2.5 * requiredLevel * difficulty + 200)
// ----------------------------------- * hacking_speed_multiplier
// hacking_skill + 100
PlayerObject.prototype.calculateHackingTime = function() {
var difficultyMult = this.getCurrentServer().requiredHackingSkill * this.getCurrentServer().hackDifficulty;
var skillFactor = (2.5 * difficultyMult + 200) / (this.hacking_skill + 100 + (0.1 * this.intelligence));
return 5 * skillFactor / this.hacking_speed_mult;
}
//Calculates the PERCENTAGE of a server's money that the player will hack from the server if successful
//The formula is:
// (hacking_skill - (requiredLevel-1)) 100 - difficulty
// --------------------------------------* ----------------------- * hacking_money_multiplier
// hacking_skill 100
PlayerObject.prototype.calculatePercentMoneyHacked = function() {
var difficultyMult = (100 - this.getCurrentServer().hackDifficulty) / 100;
var skillMult = (this.hacking_skill - (this.getCurrentServer().requiredHackingSkill - 1)) / this.hacking_skill;
var percentMoneyHacked = difficultyMult * skillMult * this.hacking_money_mult / 240;
console.log("Percent money hacked calculated to be: " + percentMoneyHacked);
if (percentMoneyHacked < 0) {return 0;}
if (percentMoneyHacked > 1) {return 1;}
return percentMoneyHacked * BitNodeMultipliers.ManualHackMoney;
}
//Returns how much EXP the player gains on a successful hack
//The formula is:
// difficulty * requiredLevel * hacking_multiplier
PlayerObject.prototype.calculateExpGain = function() {
var s = this.getCurrentServer();
if (s.baseDifficulty == null) {
s.baseDifficulty = s.hackDifficulty;
}
return (s.baseDifficulty * this.hacking_exp_mult * 0.3 + 3) * BitNodeMultipliers.HackExpGain;
}
//Hack/Analyze a server. Return the amount of time the hack will take. This lets the Terminal object know how long to disable itself for
//This assumes that the server being hacked is not purchased by the player, that the player's hacking skill is greater than the
//required hacking skill and that the player has admin rights.
PlayerObject.prototype.hack = function() {
this.actionTime = this.calculateHackingTime();
console.log("Hacking time: " + this.actionTime);
this.startAction = true; //Set the startAction flag so the engine starts the hacking process
}
PlayerObject.prototype.analyze = function() {
this.actionTime = 1;
this.startAction = true;
}
PlayerObject.prototype.hasProgram = function(programName) {
var home = Player.getHomeComputer();
if (home == null) {return false;}

@ -10,14 +10,17 @@ import {executeDarkwebTerminalCommand,
import {Engine} from "./engine";
import {FconfSettings, parseFconfSettings,
createFconf} from "./Fconf";
import {calculateHackingChance,
calculateHackingExpGain,
calculatePercentMoneyHacked,
calculateHackingTime,
calculateGrowTime,
calculateWeakenTime} from "./Hacking";
import {TerminalHelpText, HelpTexts} from "./HelpText";
import {iTutorialNextStep, iTutorialSteps,
ITutorial} from "./InteractiveTutorial";
import {showLiterature} from "./Literature";
import {showMessage, Message} from "./Message";
import {scriptCalculateHackingTime,
scriptCalculateGrowTime,
scriptCalculateWeakenTime} from "./NetscriptEvaluator";
import {killWorkerScript, addWorkerScript} from "./NetscriptWorker";
import numeral from "numeral/min/numeral.min";
import {Player} from "./Player";
@ -512,8 +515,10 @@ function determineAllPossibilitiesForTabCompletion(input, index=0) {
let Terminal = {
//Flags to determine whether the player is currently running a hack or an analyze
hackFlag: false,
analyzeFlag: false,
hackFlag: false,
analyzeFlag: false,
actionStarted: false,
actionTime: 0,
commandHistory: [],
commandHistoryIndex: 0,
@ -619,6 +624,32 @@ let Terminal = {
}
},
startHack: function() {
Terminal.hackFlag = true;
//Hacking through Terminal should be faster than hacking through a script
Terminal.actionTime = calculateHackingTime(Player.getCurrentServer()) / 4;
Terminal.startAction();
},
startAnalyze: function() {
Terminal.analyzeFlag = true;
Terminal.actionTime = 1;
post("Analyzing system...");
Terminal.startAction();
},
startAction: function() {
Terminal.actionStarted = true;
hackProgressPost("Time left:");
hackProgressBarPost("[");
//Disable terminal
document.getElementById("terminal-input-td").innerHTML = '<input type="text" class="terminal-input"/>';
$('input[class=terminal-input]').prop('disabled', true);
},
finishAction: function(cancelled = false) {
if (Terminal.hackFlag) {
Terminal.finishHack(cancelled);
@ -633,10 +664,10 @@ let Terminal = {
var server = Player.getCurrentServer();
//Calculate whether hack was successful
var hackChance = Player.calculateHackingChance();
var hackChance = calculateHackingChance(server);
var rand = Math.random();
console.log("Hack success chance: " + hackChance + ", rand: " + rand);
var expGainedOnSuccess = Player.calculateExpGain();
var expGainedOnSuccess = calculateHackingExpGain(server);
var expGainedOnFailure = (expGainedOnSuccess / 4);
if (rand < hackChance) { //Success!
if (SpecialServerIps[SpecialServerNames.WorldDaemon] &&
@ -648,7 +679,7 @@ let Terminal = {
return;
}
server.manuallyHacked = true;
var moneyGained = Player.calculatePercentMoneyHacked();
var moneyGained = calculatePercentMoneyHacked(server);
moneyGained = Math.floor(server.moneyAvailable * moneyGained);
if (moneyGained <= 0) {moneyGained = 0;} //Safety check
@ -679,43 +710,44 @@ let Terminal = {
finishAnalyze: function(cancelled = false) {
if (cancelled == false) {
post(Player.getCurrentServer().hostname + ": ");
post("Organization name: " + Player.getCurrentServer().organizationName);
let currServ = Player.getCurrentServer();
post(currServ.hostname + ": ");
post("Organization name: " + currServ.organizationName);
var rootAccess = "";
if (Player.getCurrentServer().hasAdminRights) {rootAccess = "YES";}
if (currServ.hasAdminRights) {rootAccess = "YES";}
else {rootAccess = "NO";}
post("Root Access: " + rootAccess);
post("Required hacking skill: " + Player.getCurrentServer().requiredHackingSkill);
post("Estimated server security level: " + formatNumber(addOffset(Player.getCurrentServer().hackDifficulty, 5), 3));
post("Estimated chance to hack: " + formatNumber(addOffset(Player.calculateHackingChance() * 100, 5), 2) + "%");
post("Estimated time to hack: " + formatNumber(addOffset(Player.calculateHackingTime(), 5), 3) + " seconds");
post("Estimated total money available on server: $" + formatNumber(addOffset(Player.getCurrentServer().moneyAvailable, 5), 2));
post("Required number of open ports for NUKE: " + Player.getCurrentServer().numOpenPortsRequired);
if (Player.getCurrentServer().sshPortOpen) {
post("Required hacking skill: " + currServ.requiredHackingSkill);
post("Server security level: " + formatNumber(currServ.hackDifficulty, 3));
post("Chance to hack: " + formatNumber(calculateHackingChance(currServ) * 100, 2) + "%");
post("Time to hack: " + formatNumber(calculateHackingTime(currServ), 3) + " seconds");
post("Total money available on server: $" + formatNumber(currServ.moneyAvailable, 2));
post("Required number of open ports for NUKE: " + currServ.numOpenPortsRequired);
if (currServ.sshPortOpen) {
post("SSH port: Open")
} else {
post("SSH port: Closed")
}
if (Player.getCurrentServer().ftpPortOpen) {
if (currServ.ftpPortOpen) {
post("FTP port: Open")
} else {
post("FTP port: Closed")
}
if (Player.getCurrentServer().smtpPortOpen) {
if (currServ.smtpPortOpen) {
post("SMTP port: Open")
} else {
post("SMTP port: Closed")
}
if (Player.getCurrentServer().httpPortOpen) {
if (currServ.httpPortOpen) {
post("HTTP port: Open")
} else {
post("HTTP port: Closed")
}
if (Player.getCurrentServer().sqlPortOpen) {
if (currServ.sqlPortOpen) {
post("SQL port: Open")
} else {
post("SQL port: Closed")
@ -815,17 +847,7 @@ let Terminal = {
if (commandArray.length != 1) {
post("Incorrect usage of analyze command. Usage: analyze"); return;
}
//Analyze the current server for information
Terminal.analyzeFlag = true;
post("Analyzing system...");
hackProgressPost("Time left:");
hackProgressBarPost("[");
Player.analyze();
//Disable terminal
//Terminal.resetTerminalInput();
document.getElementById("terminal-input-td").innerHTML = '<input type="text" class="terminal-input"/>';
$('input[class=terminal-input]').prop('disabled', true);
Terminal.startAnalyze();
iTutorialNextStep();
} else {
post("Bad command. Please follow the tutorial");
@ -841,15 +863,7 @@ let Terminal = {
break;
case iTutorialSteps.TerminalManualHack:
if (commandArray.length == 1 && commandArray[0] == "hack") {
Terminal.hackFlag = true;
hackProgressPost("Time left:");
hackProgressBarPost("[");
Player.hack();
//Disable terminal
//Terminal.resetTerminalInput();
document.getElementById("terminal-input-td").innerHTML = '<input type="text" class="terminal-input"/>';
$('input[class=terminal-input]').prop('disabled', true);
Terminal.startHack();
iTutorialNextStep();
} else {post("Bad command. Please follow the tutorial");}
break;
@ -920,17 +934,7 @@ let Terminal = {
if (commandArray.length != 1) {
post("Incorrect usage of analyze command. Usage: analyze"); return;
}
//Analyze the current server for information
Terminal.analyzeFlag = true;
post("Analyzing system...");
hackProgressPost("Time left:");
hackProgressBarPost("[");
Player.analyze();
//Disable terminal
//Terminal.resetTerminalInput();
document.getElementById("terminal-input-td").innerHTML = '<input type="text" class="terminal-input"/>';
$('input[class=terminal-input]').prop('disabled', true);
Terminal.startAnalyze();
break;
case "buy":
if (SpecialServerIps.hasOwnProperty("Darkweb Server")) {
@ -1083,15 +1087,7 @@ let Terminal = {
} else if (Player.getCurrentServer().requiredHackingSkill > Player.hacking_skill) {
post("Your hacking skill is not high enough to attempt hacking this machine. Try analyzing the machine to determine the required hacking skill");
} else {
Terminal.hackFlag = true;
hackProgressPost("Time left:");
hackProgressBarPost("[");
Player.hack();
//Disable terminal
//Terminal.resetTerminalInput();
document.getElementById("terminal-input-td").innerHTML = '<input type="text" class="terminal-input"/>';
$('input[class=terminal-input]').prop('disabled', true);
Terminal.startHack();
}
break;
case "help":
@ -1891,9 +1887,9 @@ let Terminal = {
post("Server base security level: " + targetServer.baseDifficulty);
post("Server current security level: " + targetServer.hackDifficulty);
post("Server growth rate: " + targetServer.serverGrowth);
post("Netscript hack() execution time: " + formatNumber(scriptCalculateHackingTime(targetServer), 1) + "s");
post("Netscript grow() execution time: " + formatNumber(scriptCalculateGrowTime(targetServer)/1000, 1) + "s");
post("Netscript weaken() execution time: " + formatNumber(scriptCalculateWeakenTime(targetServer)/1000, 1) + "s");
post("Netscript hack() execution time: " + formatNumber(calculateHackingTime(targetServer), 1) + "s");
post("Netscript grow() execution time: " + formatNumber(calculateGrowTime(targetServer), 1) + "s");
post("Netscript weaken() execution time: " + formatNumber(calculateWeakenTime(targetServer), 1) + "s");
};
programHandlers[Programs.AutoLink.name] = () => {
post("This executable cannot be run.");

@ -923,14 +923,14 @@ let Engine = {
Player.playtimeSinceLastBitnode += time;
//Start Manual hack
if (Player.startAction == true) {
Engine._totalActionTime = Player.actionTime;
Engine._actionTimeLeft = Player.actionTime;
if (Terminal.actionStarted === true) {
Engine._totalActionTime = Terminal.actionTime;
Engine._actionTimeLeft = Terminal.actionTime;
Engine._actionInProgress = true;
Engine._actionProgressBarCount = 1;
Engine._actionProgressStr = "[ ]";
Engine._actionTimeStr = "Time left: ";
Player.startAction = false;
Terminal.actionStarted = false;
}
//Working

1026
src/index.html Normal file

File diff suppressed because it is too large Load Diff

@ -48,6 +48,7 @@
"ignore-params",
"ignore-properties"
],
"no-magic-numbers": [true, -1, 0, 1, 2, 10, 100],
"no-null-keyword": false,
"no-unsafe-any": false,
"object-literal-key-quotes": [
@ -59,6 +60,7 @@
"allow-declarations",
"allow-named-functions"
],
"triple-equals": [true, "allow-null-check", "allow-undefined-check"],
"typedef": [
true,
"call-signatures",
@ -73,4 +75,4 @@
]
},
"rulesDirectory": []
}
}

@ -1,5 +1,5 @@
/**
* Formats the current time (to the minute).
* Returns a MM/DD HH:MM timestamp for the current time
*/
export function getTimestamp() {
const d: Date = new Date();

@ -1,6 +1,7 @@
var path = require('path');
var webpack = require('webpack');
var MiniCssExtractPlugin = require('mini-css-extract-plugin');
var HtmlWebpackPlugin = require('html-webpack-plugin');
module.exports = (env, argv) => ({
plugins: [
@ -16,6 +17,45 @@ module.exports = (env, argv) => ({
jQuery: "jquery",
$: "jquery"
}),
new HtmlWebpackPlugin({
title: "Bitburner" + (argv.mode === 'development' ? ' - development' : ""),
template: "src/index.html",
favicon: "favicon.ico",
googleAnalytics: {
trackingId: 'UA-100157497-1'
},
meta: {},
minify: argv.mode === 'development' ? false : {
collapseBooleanAttributes: true,
collapseInlineTagWhitespace: false,
collapseWhitespace: false,
conservativeCollapse: false,
html5: true,
includeAutoGeneratedTags: false,
keepClosingSlash: true,
minifyCSS: false,
minifyJS: false,
minifyURLs: false,
preserveLineBreaks: false,
preventAttributesEscaping: false,
processConditionalComments: false,
quoteCharacter: "\"",
removeAttributeQuotes: false,
removeComments: false,
removeEmptyAttributes: false,
removeEmptyElements: false,
removeOptionalTags: false,
removeScriptTypeAttributes: false,
removeStyleLinkTypeAttributes: false,
removeTagWhitespace: false,
sortAttributes: false,
sortClassName: false,
useShortDoctype: false
},
excludeChunks: [
"tests/tests"
]
}),
new MiniCssExtractPlugin({
filename: "[name].css",
chunkFilename: "[id].css"