* Instead of hardcoded categories, automatically walk through all layers of ns, check for their associated costs, and check that ingame static and dynamic costs match the expected assigned costs.
* RamCostGenerator will have an error if ramcosts are defined for nonexistent functions, in addition to error if not all functions have ram costs defined
* Removed a few random blank comment lines in NetscriptDefinitions.d.ts
* RamCalculation.test.ts checks exact expected static and dynamic ram usage from (almost) every function, based on defined RamCosts in RamCostGenerator.
Cypress and Jest both define "expect", but they come from different
libraries (Cypress uses Chai, Jest uses its own thing). So we can't
include both of them in the tsconfig.json. Conveniently, however, we
don't need any of the test code to be part of the main project, so
it suffices to give these things their own tsconfig.json files.
That being done, adding "jest" to the global types lets us remove all
those imports.
Cypress and Jest both define "expect", but they come from different
libraries (Cypress uses Chai, Jest uses its own thing). So we can't
include both of them in the tsconfig.json. Conveniently, however, we
don't need any of the test code to be part of the main project, so
it suffices to give cypress its own tsconfig.json file.
That being done, adding "jest" to the global types lets us remove all
those imports.
It lets us bundle static files such as images.
Allows us to `imports img from "./img.png"` to retrieve an image's path.
Note that we'll have to add other entries in the global.d.ts file if we
want to handle other extensions than .png.
Adds mocks to Jest tests so that we don't fail tests when loading static
assets.
* Make command `cd` without arguments an alias for `cd /` (#853)
In most shells `cd` without arguments takes you to the home directory
of the current user. I keep trying to do this due to muscle memory
from working in terminals, so I figured I'd make it do something useful.
There is no home directory in the game, but going to / is the closest
thing we have, since that is the starting point for the user in the
game.
* Add new `backdoor` terminal command (#852)
* Add the backdoor command to the terminal
This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests
* Add tab completion for backdoor command
* Add help text for backdoor command
* Change condition syntax to be more consistent with others
* Extract reused code block so it is always called after actions
* Update documentation for new backdoor command
Modified references to manual hack as it isn't for factions anymore
* Remove extra parenthesis
* Rename manuallyHacked to backdoorInstalled
* Fix typo
* Change faction test messages to use backdoor instad of hack
* Rename more instances of manuallyHacked
* fixed typo in helptext of darkweb buy (#858)
* Fix typos and unify descriptions of augmentations (#859)
Made an attempt to...
- give all "+rep% company/faction" the same text
- make all augmentations with a single effect use a single line to describe the effect
- make all effects end with a period
* Made Cashroot starter kit display its tooltip with the money formatted properly and in gold
* fix typo in docs (#860)
* Initial code for Casino Card Deck implementation
* Casino Blackjack Implementation
* Update some tools (eslint, typescript)
* Blackjack code cleanup
* Update README_contribution
* Update ScriptHelpers.js (#861)
expand error message
* More augmentation typo fixes (#862)
* Add Netscript function getCurrentScript (#856)
Add netscript function that returns the current script.
* Added milestones menu to guide new players. (#865)
Milestone menu
* fix typos in milestones (#866)
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
* Corrupt location title when backdoor is installed (#864)
* Add corruptableText component
* Corrupt location title if backdoor is installed
* Formatting
* Add helper to check value of backdoorInstalled
Helper could be oneline but it would make it less readable
* Fix some formatting
* Add settings option to disable text effects
* Import useState
* getRunningScript (#867)
* Replaced getCurrentScript with getRunningScript
* Bunch of smaller fixes (#904)
Fix#884Fix#879Fix#878Fix#876Fix#874Fix#873Fix#887Fix#891Fix#895
* rework the early servers to be more noob friendly (#903)
* v0.51.6
Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com>
Co-authored-by: Jack <jackdewinter1@gmail.com>
Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com>
Co-authored-by: Pimvgd <Pimvgd@gmail.com>
Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com>
Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com>
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>