Commit Graph

13 Commits

Author SHA1 Message Date
Snarling
0df984eea0
CODEBASE: Add Jsonable Map and Set types, move player.sourceFiles to a map (#473) 2023-04-18 03:19:45 -04:00
Snarling
759f86d6e5
NETSCRIPT: Rework script ram updates (#408) 2023-03-05 22:39:42 -05:00
David Walker
4eef9eec03
NETSCRIPT: More ns Proxy changes (#297) 2023-01-05 20:41:24 -05:00
Snarling
31bf0c43d1 v2.2.1 (#293)
* handle enums differently
* Enums are frozen and fed directly to the proxy
* Enums are not included in the NSFull definition, allowing samekeys for RamCostTree<API>, InternalAPI<API>, and ExternalAPI<API>
* Rewrote a lot of the ramcalc test, with better typing thanks to the samekeys above
* Fix ns1 for proxy (args, pid, and enums after above changes were not being added to ns1 scripts.)
* Fixed an overview issue where the bars could display inaccurately.
Update changelog and bump version to 2.2.1
2023-01-04 09:45:17 -05:00
David Walker
5f18b87323
New ns implementation using Proxy (#292) 2023-01-04 08:56:29 -05:00
omuretsu
dfa691784c Fix test for removedFunction in singularity 2023-01-02 13:47:04 -05:00
Snarling
fb1f95c26e
VARIOUS: Various changes prior to release 2.2 (#271)
See PR #271 description
2022-12-29 20:28:53 -05:00
Snarling
6af36e3b29
NETSCRIPT: Faster API wrapping on script launch. (#229)
* ns API is wrapped once
* when a new workerscript is created, each layer of ns is stamped with a private workerscript field that allows the functions to work.
* Test has been refactored to account for new method of wrapping
* BREAKING: ns functions need access to `this` value of their parent ns layer (or any ns layer)
* Enums are passed directly to player (no cloning) but are frozen.
2022-11-28 09:11:55 -05:00
Snarling
b275f88053
NETSCRIPT: Expose more enums for player use (#198)
* Add support for enums at other ns layers
* APIWrapper: simplified wrapping algorithm and modified to just use cloneDeep to copy enums instead of recursively wrapping enums as if they were new API layers
* Improve APIWrapper typing
* Changed some typings at RamCostGenerator to allow for enums at different levels without enums needing a ram cost
* Added enums to ns.corporation, removed getter functions that were being used instead.
* Add FactionWorkType for player use
* Add ClassType and CompanyWorkPos enums
* Change netscriptDefinitions to expect members of these new enums where appropriate.
2022-11-09 13:46:21 -05:00
Snarling
0310a98237 Lint+format fix? 2022-10-05 15:29:56 -04:00
Snarling
a78a84c5b5 Make ram checks more robust
* Instead of hardcoded categories, automatically walk through all layers of ns, check for their associated costs, and check that ingame static and dynamic costs match the expected assigned costs.
2022-10-05 13:14:24 -04:00
Snarling
8bb88a5080 Better RamCost testing (see desc)
* RamCostGenerator will have an error if ramcosts are defined for nonexistent functions, in addition to error if not all functions have ram costs defined
* Removed a few random blank comment lines in NetscriptDefinitions.d.ts
* RamCalculation.test.ts checks exact expected static and dynamic ram usage from (almost) every function, based on defined RamCosts in RamCostGenerator.
2022-10-05 10:42:07 -04:00
Snarling
e71e5988cb unify static and dynamic ram tests 2022-10-04 11:56:36 -04:00