mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 20:25:45 +01:00
NETSCRIPT: Expose more enums for player use (#198)
* Add support for enums at other ns layers * APIWrapper: simplified wrapping algorithm and modified to just use cloneDeep to copy enums instead of recursively wrapping enums as if they were new API layers * Improve APIWrapper typing * Changed some typings at RamCostGenerator to allow for enums at different levels without enums needing a ram cost * Added enums to ns.corporation, removed getter functions that were being used instead. * Add FactionWorkType for player use * Add ClassType and CompanyWorkPos enums * Change netscriptDefinitions to expect members of these new enums where appropriate.
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@ -1,4 +1,4 @@
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// Defs for job titles, stored in arrays and categorized by job "type"
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// TODO: Convert all to CompanyPosNames[] and make everything that uses these expect a CompanyPosNames enum member.
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export const SoftwareCompanyPositions: string[] = [
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"Software Engineering Intern",
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@ -2,30 +2,40 @@ import { getRamCost } from "./RamCostGenerator";
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import type { WorkerScript } from "./WorkerScript";
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import { helpers } from "./NetscriptHelpers";
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import { ScriptArg } from "./ScriptArg";
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import { NSEnums } from "src/ScriptEditor/NetscriptDefinitions";
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import { NSFull } from "src/NetscriptFunctions";
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import { cloneDeep } from "lodash";
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type ExternalFunction = (...args: any[]) => void;
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/** Generic type for an enums object */
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type Enums = Record<string, Record<string, string>>;
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/** Permissive type for the documented API functions */
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type APIFn = (...args: any[]) => void;
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/** Type for the actual wrapped function given to the player */
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type WrappedFn = (...args: unknown[]) => unknown;
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/** Type for internal, unwrapped ctx function that produces an APIFunction */
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type InternalFn<F extends APIFn> = (ctx: NetscriptContext) => ((...args: unknown[]) => ReturnType<F>) & F;
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type Key<API> = keyof API & string;
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export type ExternalAPILayer = {
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[key: string]: ExternalAPILayer | ExternalFunction | ScriptArg[];
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export type ExternalAPI<API> = {
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[key in keyof API]: API[key] extends Enums
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? Enums
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: key extends "args"
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? ScriptArg[] // "args" required to be ScriptArg[]
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: API[key] extends APIFn
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? WrappedFn
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: ExternalAPI<API[key]>;
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};
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type InternalFunction<F extends ExternalFunction> = (
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ctx: NetscriptContext,
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) => ((...args: unknown[]) => ReturnType<F>) & F;
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export type InternalAPI<API> = {
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[Property in keyof API]: API[Property] extends ExternalFunction
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? InternalFunction<API[Property]>
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: API[Property] extends NSEnums
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? NSEnums
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: API[Property] extends ScriptArg[]
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[key in keyof API]: API[key] extends Enums
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? API[key] & Enums
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: key extends "args"
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? ScriptArg[]
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: API[Property] extends object
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? InternalAPI<API[Property]>
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: never;
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: API[key] extends APIFn
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? InternalFn<API[key]>
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: InternalAPI<API[key]>;
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};
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/** Any of the possible values on a internal API layer */
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type InternalValues = Enums | ScriptArg[] | InternalFn<APIFn> | InternalAPI<unknown>;
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export type NetscriptContext = {
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workerScript: WorkerScript;
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@ -33,77 +43,36 @@ export type NetscriptContext = {
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functionPath: string;
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};
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function wrapFunction(
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wrappedAPI: ExternalAPILayer,
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workerScript: WorkerScript,
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func: (_ctx: NetscriptContext) => (...args: unknown[]) => unknown,
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...tree: string[]
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): void {
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const functionPath = tree.join(".");
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const functionName = tree.pop();
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if (typeof functionName !== "string") {
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throw helpers.makeBasicErrorMsg(workerScript, "Failure occurred while wrapping netscript api", "INITIALIZATION");
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}
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const ctx = {
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workerScript,
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function: functionName,
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functionPath,
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};
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function wrappedFunction(...args: unknown[]): unknown {
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helpers.checkEnvFlags(ctx);
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helpers.updateDynamicRam(ctx, getRamCost(...tree, ctx.function));
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return func(ctx)(...args);
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}
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const parent = getNestedProperty(wrappedAPI, tree);
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Object.defineProperty(parent, functionName, {
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value: wrappedFunction,
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writable: true,
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enumerable: true,
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});
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}
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export function wrapAPI(workerScript: WorkerScript, namespace: object, args: ScriptArg[]): NSFull {
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const wrappedAPI = wrapAPILayer({}, workerScript, namespace);
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wrappedAPI.args = args;
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return wrappedAPI as unknown as NSFull;
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}
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export function wrapAPILayer(
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wrappedAPI: ExternalAPILayer,
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workerScript: WorkerScript,
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namespace: object,
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...tree: string[]
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) {
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for (const [key, value] of Object.entries(namespace)) {
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if (typeof value === "function") {
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wrapFunction(wrappedAPI, workerScript, value, ...tree, key);
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} else if (Array.isArray(value)) {
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setNestedProperty(wrappedAPI, value.slice(), key);
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} else if (typeof value === "object") {
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wrapAPILayer(wrappedAPI, workerScript, value, ...tree, key);
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} else {
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setNestedProperty(wrappedAPI, value, ...tree, key);
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export function wrapAPI(ws: WorkerScript, internalAPI: InternalAPI<NSFull>, args: ScriptArg[]): ExternalAPI<NSFull> {
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function wrapAPILayer<API>(eLayer: ExternalAPI<API>, iLayer: InternalAPI<API>, tree: string[]): ExternalAPI<API> {
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for (const [key, value] of Object.entries(iLayer) as [Key<API>, InternalValues][]) {
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if (key === "enums") {
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(eLayer[key] as Enums) = cloneDeep(value as Enums);
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} else if (key === "args") continue;
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// Args are added in wrapAPI function and should only exist at top level
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else if (typeof value === "function") {
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wrapFunction(eLayer, value as InternalFn<APIFn>, tree, key);
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} else if (typeof value === "object") {
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wrapAPILayer((eLayer[key] = {} as ExternalAPI<API>[Key<API>]), value, [...tree, key as string]);
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} else {
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console.warn(`Unexpected data while wrapping API.`, "tree:", tree, "key:", key, "value:", value);
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throw new Error("Error while wrapping netscript API. See console.");
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}
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}
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return eLayer;
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}
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function wrapFunction<API>(eLayer: ExternalAPI<API>, func: InternalFn<APIFn>, tree: string[], key: Key<API>) {
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const arrayPath = [...tree, key];
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const functionPath = arrayPath.join(".");
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const ctx = { workerScript: ws, function: key, functionPath };
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function wrappedFunction(...args: unknown[]): unknown {
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helpers.checkEnvFlags(ctx);
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helpers.updateDynamicRam(ctx, getRamCost(...tree, key));
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return func(ctx)(...args);
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}
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(eLayer[key] as WrappedFn) = wrappedFunction;
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}
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const wrappedAPI = wrapAPILayer({ args } as ExternalAPI<NSFull>, internalAPI, []);
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return wrappedAPI;
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}
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function setNestedProperty(root: any, value: unknown, ...tree: string[]): void {
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let target = root;
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const key = tree.pop();
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if (!key) throw new Error("Failure occurred while wrapping netscript api (setNestedProperty)");
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for (const branch of tree) {
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target[branch] ??= {};
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target = target[branch];
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}
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target[key] = value;
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}
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function getNestedProperty(root: any, tree: string[]): unknown {
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let target = root;
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for (const branch of tree) {
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target[branch] ??= {};
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target = target[branch];
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}
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return target;
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}
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@ -1,4 +1,5 @@
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import { NS } from "../ScriptEditor/NetscriptDefinitions";
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import { ExternalAPI } from "./APIWrapper";
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/**
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* The environment in which a script runs. The environment holds
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@ -13,5 +14,5 @@ export class Environment {
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runningFn = "";
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/** Environment variables (currently only Netscript functions) */
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vars: NS | null = null;
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vars: ExternalAPI<NS> | null = null;
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}
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@ -2,9 +2,12 @@ import { Player } from "@player";
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import { NSFull } from "../NetscriptFunctions";
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/** This type assumes any value that isn't an API layer or a function has been omitted (args and enum) */
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type RamCostTree<API> = {
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[Property in keyof API]: API[Property] extends () => unknown ? number | (() => number) : RamCostTree<API[Property]>;
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};
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type RamCostTree<API> = Omit<
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{
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[Property in keyof API]: API[Property] extends () => unknown ? number | (() => number) : RamCostTree<API[Property]>;
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},
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"enums" | "args"
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>;
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/** Constants for assigning costs to ns functions */
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export const RamCostConstants: Record<string, number> = {
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@ -414,7 +417,7 @@ const corporation = {
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* An error will be generated if there are missing OR additional ram costs defined.
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* To avoid errors, define every function in NetscriptDefinition.d.ts and NetscriptFunctions,
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* and have a ram cost associated here. */
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export const RamCosts: RamCostTree<Omit<NSFull, "args" | "enums">> = {
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export const RamCosts: RamCostTree<NSFull> = {
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corporation,
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hacknet,
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stock,
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@ -16,6 +16,7 @@ import { BaseServer } from "../Server/BaseServer";
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import { NS } from "../ScriptEditor/NetscriptDefinitions";
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import { ScriptDeath } from "./ScriptDeath";
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import { ScriptArg } from "./ScriptArg";
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import { ExternalAPI } from "./APIWrapper";
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export class WorkerScript {
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/** Script's arguments */
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@ -82,7 +83,7 @@ export class WorkerScript {
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/** Function called when the script ends. */
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atExit?: () => void;
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constructor(runningScriptObj: RunningScript, pid: number, nsFuncsGenerator?: (ws: WorkerScript) => NS) {
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constructor(runningScriptObj: RunningScript, pid: number, nsFuncsGenerator?: (ws: WorkerScript) => ExternalAPI<NS>) {
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this.name = runningScriptObj.filename;
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this.hostname = runningScriptObj.server;
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@ -61,7 +61,7 @@ import { NetscriptCorporation } from "./NetscriptFunctions/Corporation";
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import { NetscriptFormulas } from "./NetscriptFunctions/Formulas";
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import { NetscriptStockMarket } from "./NetscriptFunctions/StockMarket";
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import { NetscriptGrafting } from "./NetscriptFunctions/Grafting";
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import { NS, RecentScript as IRecentScript, BasicHGWOptions, ProcessInfo } from "./ScriptEditor/NetscriptDefinitions";
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import { NS, RecentScript, BasicHGWOptions, ProcessInfo, NSEnums } from "./ScriptEditor/NetscriptDefinitions";
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import { NetscriptSingularity } from "./NetscriptFunctions/Singularity";
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import { dialogBoxCreate } from "./ui/React/DialogBox";
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@ -72,22 +72,27 @@ import { Flags } from "./NetscriptFunctions/Flags";
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import { calculateIntelligenceBonus } from "./PersonObjects/formulas/intelligence";
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import { CalculateShareMult, StartSharing } from "./NetworkShare/Share";
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import { recentScripts } from "./Netscript/RecentScripts";
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import { InternalAPI, wrapAPI } from "./Netscript/APIWrapper";
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import { ExternalAPI, InternalAPI, wrapAPI } from "./Netscript/APIWrapper";
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import { INetscriptExtra } from "./NetscriptFunctions/Extra";
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import { ScriptDeath } from "./Netscript/ScriptDeath";
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import { getBitNodeMultipliers } from "./BitNode/BitNode";
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import { assert, arrayAssert, stringAssert, objectAssert } from "./utils/helpers/typeAssertion";
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import { CrimeType } from "./utils/WorkType";
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import { CompanyPosNames, CrimeType } from "./utils/WorkType";
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import { cloneDeep } from "lodash";
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import { FactionWorkType } from "./Work/data/FactionWorkType";
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import { ClassType } from "./Work/ClassWork";
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export const enums = {
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export const enums: NSEnums = {
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toast: ToastVariant,
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CrimeType,
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FactionWorkType,
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ClassType,
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CompanyPosNames,
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};
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export type NSFull = Readonly<NS & INetscriptExtra>;
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export function NetscriptFunctions(workerScript: WorkerScript): NSFull {
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export function NetscriptFunctions(workerScript: WorkerScript): ExternalAPI<NSFull> {
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return wrapAPI(workerScript, ns, workerScript.args.slice());
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}
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@ -968,7 +973,7 @@ const base: InternalAPI<NS> = {
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allFiles.sort();
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return allFiles;
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},
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getRecentScripts: () => (): IRecentScript[] => {
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getRecentScripts: () => (): RecentScript[] => {
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return recentScripts.map((rs) => ({
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timeOfDeath: rs.timeOfDeath,
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...helpers.createPublicRunningScript(rs.runningScript),
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@ -703,6 +703,10 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
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};
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return {
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enums: {
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EmployeePositions,
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IndustryType,
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},
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...warehouseAPI,
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...officeAPI,
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hasCorporation: () => () => !!Player.corporation,
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@ -711,14 +715,6 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
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checkAccess(ctx);
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return [...CorporationConstants.AllMaterials];
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},
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getIndustryTypes: (ctx) => () => {
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checkAccess(ctx);
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return Object.values(IndustryType);
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},
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getEmployeePositions: (ctx) => () => {
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checkAccess(ctx);
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return Object.values(EmployeePositions);
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},
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getUnlockables: (ctx) => () => {
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checkAccess(ctx);
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return [...CorporationConstants.AllUnlocks];
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@ -776,9 +772,6 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
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if (!corporation.public) throw helpers.makeRuntimeErrorMsg(ctx, `Your company has not gone public!`);
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IssueDividends(corporation, rate);
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},
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// If you modify these objects you will affect them for real, it's not
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// copies.
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getDivision: (ctx) => (_divisionName) => {
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checkAccess(ctx);
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const divisionName = helpers.string(ctx, "divisionName", _divisionName);
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@ -51,7 +51,7 @@ import { FactionWorkType } from "../Work/data/FactionWorkType";
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import { defaultMultipliers } from "../PersonObjects/Multipliers";
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import { checkEnum } from "../utils/helpers/checkEnum";
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import { CrimeType } from "../utils/WorkType";
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import { CompanyPosNames, CrimeType } from "../utils/WorkType";
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import { CompanyPositions } from "../Company/CompanyPositions";
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export function NetscriptFormulas(): InternalAPI<IFormulas> {
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@ -354,46 +354,50 @@ export function NetscriptFormulas(): InternalAPI<IFormulas> {
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},
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work: {
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crimeSuccessChance: (ctx) => (_person, _crimeType) => {
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checkFormulasAccess(ctx);
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const person = helpers.person(ctx, _person);
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const crimeType = helpers.string(ctx, "crimeType", _crimeType);
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if (!checkEnum(CrimeType, crimeType)) throw new Error(`Invalid crime type: ${crimeType}`);
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return Crimes[crimeType].successRate(person);
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},
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crimeGains: (ctx) => (_person, _crimeType) => {
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checkFormulasAccess(ctx);
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const person = helpers.person(ctx, _person);
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const crimeType = helpers.string(ctx, "crimeType", _crimeType);
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if (!checkEnum(CrimeType, crimeType)) throw new Error(`Invalid crime type: ${crimeType}`);
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return calculateCrimeWorkStats(person, Crimes[crimeType]);
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},
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classGains: (ctx) => (_person, _classType, _locationName) => {
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checkFormulasAccess(ctx);
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const person = helpers.person(ctx, _person);
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const classType = helpers.string(ctx, "classType", _classType);
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if (!checkEnum(ClassType, classType)) throw new Error(`Invalid class type: ${classType}`);
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const locationName = helpers.string(ctx, "locationName", _locationName);
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return calculateClassEarnings(person, classType as ClassType, locationName as LocationName);
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if (!checkEnum(LocationName, locationName)) throw new Error(`Invalid location name: ${locationName}`);
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return calculateClassEarnings(person, classType, locationName);
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},
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factionGains: (ctx) => (_player, _workType, _favor) => {
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checkFormulasAccess(ctx);
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const player = helpers.person(ctx, _player);
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const workType = helpers.string(ctx, "_workType", _workType) as FactionWorkType;
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const workType = helpers.string(ctx, "_workType", _workType);
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if (!checkEnum(FactionWorkType, workType)) throw new Error(`Invalid faction work type: ${workType}`);
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const favor = helpers.number(ctx, "favor", _favor);
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const exp = calculateFactionExp(player, workType);
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const rep = calculateFactionRep(player, workType, favor);
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exp.reputation = rep;
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return exp;
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},
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companyGains: (ctx) => (_player, _companyName, _positionName, _favor) => {
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const player = helpers.person(ctx, _player);
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CompanyPositions;
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companyGains: (ctx) => (_person, _companyName, _positionName, _favor) => {
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checkFormulasAccess(ctx);
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const person = helpers.person(ctx, _person);
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const positionName = helpers.string(ctx, "_positionName", _positionName);
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const position = Object.values(CompanyPositions).find((c) => c.name === positionName);
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if (!position) throw new Error(`Invalid position name: ${positionName}`);
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if (!checkEnum(CompanyPosNames, positionName)) throw new Error(`Invalid company position: ${positionName}`);
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const position = CompanyPositions[positionName];
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const companyName = helpers.string(ctx, "_companyName", _companyName);
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const company = Object.values(Companies).find((c) => c.name === companyName);
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if (!company) throw new Error(`Invalid company name: ${companyName}`);
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const favor = helpers.number(ctx, "favor", _favor);
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return calculateCompanyWorkStats(player, company, position, favor);
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return calculateCompanyWorkStats(person, company, position, favor);
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},
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},
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};
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@ -79,9 +79,8 @@ async function startNetscript1Script(workerScript: WorkerScript): Promise<void>
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throw `Error processing Imports in ${workerScript.name}@${workerScript.hostname}:\n\n${e}`;
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}
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interface BasicObject {
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[key: string]: any;
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}
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//TODO: Make NS1 wrapping type safe instead of using BasicObject
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type BasicObject = Record<string, any>;
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function wrapNS1Layer(int: Interpreter, intLayer: unknown, nsLayer = workerScript.env.vars as BasicObject) {
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for (const [name, entry] of Object.entries(nsLayer)) {
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if (typeof entry === "function") {
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@ -1,6 +1,7 @@
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import { ExternalAPI } from "../Netscript/APIWrapper";
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import { AutocompleteData, NS } from "../ScriptEditor/NetscriptDefinitions";
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export interface ScriptModule {
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main?: (ns: NS) => unknown;
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main?: (ns: ExternalAPI<NS>) => unknown;
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autocomplete?: (data: AutocompleteData, flags: string[]) => unknown;
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}
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362
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
362
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -1768,7 +1768,7 @@ export interface Singularity {
|
||||
* @param focus - Acquire player focus on this work operation. Optional. Defaults to true.
|
||||
* @returns True if the player starts working, and false otherwise.
|
||||
*/
|
||||
workForFaction(faction: string, workType: "hacking" | "field" | "security", focus?: boolean): boolean;
|
||||
workForFaction(faction: string, workType: FactionWorkType | `${FactionWorkType}`, focus?: boolean): boolean;
|
||||
|
||||
/**
|
||||
* Get faction reputation.
|
||||
@ -1887,7 +1887,7 @@ export interface Singularity {
|
||||
* @param focus - Acquire player focus on this crime. Optional. Defaults to true.
|
||||
* @returns The number of milliseconds it takes to attempt the specified crime.
|
||||
*/
|
||||
commitCrime(crime: CrimeType | CrimeNames, focus?: boolean): number;
|
||||
commitCrime(crime: CrimeType | `${CrimeType}`, focus?: boolean): number;
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||||
|
||||
/**
|
||||
* Get chance to successfully commit a crime.
|
||||
@ -1900,7 +1900,7 @@ export interface Singularity {
|
||||
* @param crime - Name of crime.
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||||
* @returns Chance of success at committing the specified crime.
|
||||
*/
|
||||
getCrimeChance(crime: CrimeType | CrimeNames): number;
|
||||
getCrimeChance(crime: CrimeType | `${CrimeType}`): number;
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||||
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||||
/**
|
||||
* Get stats related to a crime.
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||||
@ -1913,7 +1913,7 @@ export interface Singularity {
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||||
* @param crime - Name of crime.
|
||||
* @returns The stats of the crime.
|
||||
*/
|
||||
getCrimeStats(crime: CrimeType | CrimeNames): CrimeStats;
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||||
getCrimeStats(crime: CrimeType | `${CrimeType}`): CrimeStats;
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||||
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||||
/**
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||||
* Get a list of owned augmentation.
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||||
@ -3572,7 +3572,7 @@ export interface sleeve {
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||||
* @param name - Name of the crime.
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||||
* @returns True if this action was set successfully, false otherwise.
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||||
*/
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||||
setToCommitCrime(sleeveNumber: number, crimeType: CrimeType | CrimeNames): boolean;
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||||
setToCommitCrime(sleeveNumber: number, crimeType: CrimeType | `${CrimeType}`): boolean;
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||||
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||||
/**
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||||
* Set a sleeve to work for a faction.
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||||
@ -3586,7 +3586,11 @@ export interface sleeve {
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||||
* @param factionWorkType - Name of the action to perform for this faction.
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||||
* @returns True if the sleeve started working on this faction, false otherwise, can also throw on errors
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||||
*/
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||||
setToFactionWork(sleeveNumber: number, factionName: string, factionWorkType: string): boolean | undefined;
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||||
setToFactionWork(
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||||
sleeveNumber: number,
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||||
factionName: string,
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||||
factionWorkType: FactionWorkType | `${FactionWorkType}`,
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||||
): boolean | undefined;
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||||
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||||
/**
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||||
* Set a sleeve to work for a company.
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||||
@ -3811,10 +3815,15 @@ export interface WorkStats {
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||||
*/
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||||
interface WorkFormulas {
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crimeSuccessChance(person: Person, crimeType: CrimeType | CrimeNames): number;
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||||
crimeGains(person: Person, crimeType: CrimeType | CrimeNames): WorkStats;
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||||
classGains(person: Person, classType: string, locationName: string): WorkStats;
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||||
factionGains(person: Person, workType: string, favor: number): WorkStats;
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||||
companyGains(person: Person, companyName: string, workType: string, favor: number): WorkStats;
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||||
crimeGains(person: Person, crimeType: CrimeType | `${CrimeType}`): WorkStats;
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||||
classGains(person: Person, classType: ClassType | `${ClassType}`, locationName: string): WorkStats;
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||||
factionGains(person: Person, workType: FactionWorkType | `${FactionWorkType}`, favor: number): WorkStats;
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||||
companyGains(
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||||
person: Person,
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||||
companyName: string,
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||||
workType: CompanyPosNames | `${CompanyPosNames}`,
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||||
favor: number,
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||||
): WorkStats;
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||||
}
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||||
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||||
/**
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||||
@ -6592,7 +6601,7 @@ export interface NS {
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||||
* @param variant - Type of toast. Must be one of success, info, warning, error. Defaults to success.
|
||||
* @param duration - Duration of toast in ms. Can also be `null` to create a persistent toast. Defaults to 2000.
|
||||
*/
|
||||
toast(msg: string, variant?: ToastTypes | ToastVariant, duration?: number | null): void;
|
||||
toast(msg: string, variant?: ToastVariant | `${ToastVariant}`, duration?: number | null): void;
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||||
|
||||
/**
|
||||
* Download a file from the internet.
|
||||
@ -6791,33 +6800,7 @@ export interface NS {
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||||
enums: NSEnums;
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||||
}
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||||
|
||||
/** @public */
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||||
type EmployeePosName =
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||||
| "Operations"
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||||
| "Engineer"
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||||
| "Business"
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| "Management"
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||||
| "Research & Development"
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||||
| "Training"
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||||
| "Unassigned";
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||||
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||||
/** @public */
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||||
type IndustryTypeName =
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||||
| "Energy"
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||||
| "Water Utilities"
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||||
| "Agriculture"
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||||
| "Fishing"
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||||
| "Mining"
|
||||
| "Food"
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||||
| "Tobacco"
|
||||
| "Chemical"
|
||||
| "Pharmaceutical"
|
||||
| "Computer Hardware"
|
||||
| "Robotics"
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||||
| "Software"
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||||
| "Healthcare"
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||||
| "RealEstate";
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||||
|
||||
// BASE ENUMS
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||||
/** @public */
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||||
declare enum ToastVariant {
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||||
SUCCESS = "success",
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||||
@ -6825,8 +6808,6 @@ declare enum ToastVariant {
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||||
ERROR = "error",
|
||||
INFO = "info",
|
||||
}
|
||||
/** @public */
|
||||
export type ToastTypes = `${ToastVariant}`;
|
||||
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||||
/** @public */
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||||
declare enum CrimeType {
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||||
@ -6843,13 +6824,107 @@ declare enum CrimeType {
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||||
ASSASSINATION = "ASSASSINATION",
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||||
HEIST = "HEIST",
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||||
}
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||||
|
||||
/** @public */
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||||
type CrimeNames = `${CrimeType}`;
|
||||
declare enum FactionWorkType {
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||||
HACKING = "HACKING",
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||||
FIELD = "FIELD",
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||||
SECURITY = "SECURITY",
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||||
}
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||||
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||||
// TODO: split ClassType enum into separate enums for gym and uni so they can actually be used for player input.
|
||||
/** @public */
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||||
declare enum ClassType {
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||||
StudyComputerScience = "STUDYCOMPUTERSCIENCE",
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||||
DataStructures = "DATASTRUCTURES",
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||||
Networks = "NETWORKS",
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||||
Algorithms = "ALGORITHMS",
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||||
Management = "MANAGEMENT",
|
||||
Leadership = "LEADERSHIP",
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||||
GymStrength = "GYMSTRENGTH",
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||||
GymDefense = "GYMDEFENSE",
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||||
GymDexterity = "GYMDEXTERITY",
|
||||
GymAgility = "GYMAGILITY",
|
||||
}
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||||
|
||||
declare enum CompanyPosNames {
|
||||
sw0 = "Software Engineering Intern",
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||||
sw1 = "Junior Software Engineer",
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||||
sw2 = "Senior Software Engineer",
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||||
sw3 = "Lead Software Developer",
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||||
sw4 = "Head of Software",
|
||||
sw5 = "Head of Engineering",
|
||||
sw6 = "Vice President of Technology",
|
||||
sw7 = "Chief Technology Officer",
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||||
IT0 = "IT Intern",
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||||
IT1 = "IT Analyst",
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||||
IT2 = "IT Manager",
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||||
IT3 = "Systems Administrator",
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||||
secEng = "Security Engineer",
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||||
netEng0 = "Network Engineer",
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||||
netEng1 = "Network Administrator",
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||||
bus0 = "Business Intern",
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||||
bus1 = "Business Analyst",
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||||
bus2 = "Business Manager",
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||||
bus3 = "Operations Manager",
|
||||
bus4 = "Chief Financial Officer",
|
||||
bus5 = "Chief Executive Officer",
|
||||
sec0 = "Police Officer",
|
||||
sec1 = "Police Chief",
|
||||
sec2 = "Security Guard",
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||||
sec3 = "Security Officer",
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||||
sec4 = "Security Supervisor",
|
||||
sec5 = "Head of Security",
|
||||
agent0 = "Field Agent",
|
||||
agent1 = "Secret Agent",
|
||||
agent2 = "Special Operative",
|
||||
waiter = "Waiter",
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||||
employee = "Employee",
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||||
softCons0 = "Software Consultant",
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||||
softCons1 = "Senior Software Consultant",
|
||||
busCons0 = "Business Consultant",
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||||
busCons1 = "Senior Business Consultant",
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||||
waiterPT = "Part-time Waiter",
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||||
employeePT = "Part-time Employee",
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||||
}
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||||
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||||
// CORP ENUMS
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||||
/** @public */
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||||
declare enum EmployeePositions {
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||||
Operations = "Operations",
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||||
Engineer = "Engineer",
|
||||
Business = "Business",
|
||||
Management = "Management",
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||||
RandD = "Research & Development",
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||||
Training = "Training",
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||||
Unassigned = "Unassigned",
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||||
}
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||||
|
||||
/** @public */
|
||||
declare enum IndustryType {
|
||||
Energy = "Energy",
|
||||
Utilities = "Water Utilities",
|
||||
Agriculture = "Agriculture",
|
||||
Fishing = "Fishing",
|
||||
Mining = "Mining",
|
||||
Food = "Food",
|
||||
Tobacco = "Tobacco",
|
||||
Chemical = "Chemical",
|
||||
Pharmaceutical = "Pharmaceutical",
|
||||
Computers = "Computer Hardware",
|
||||
Robotics = "Robotics",
|
||||
Software = "Software",
|
||||
Healthcare = "Healthcare",
|
||||
RealEstate = "RealEstate",
|
||||
}
|
||||
|
||||
/** @public */
|
||||
export type NSEnums = {
|
||||
toast: typeof ToastVariant;
|
||||
CrimeType: typeof CrimeType;
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||||
FactionWorkType: typeof FactionWorkType;
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||||
ClassType: typeof ClassType;
|
||||
CompanyPosNames: typeof CompanyPosNames;
|
||||
};
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||||
|
||||
/**
|
||||
@ -6867,7 +6942,11 @@ export interface OfficeAPI {
|
||||
* @param employeePosition - Position to place into. Defaults to "Unassigned".
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||||
* @returns True if an employee was hired, false otherwise
|
||||
*/
|
||||
hireEmployee(divisionName: string, cityName: string, employeePosition?: EmployeePosName): boolean;
|
||||
hireEmployee(
|
||||
divisionName: string,
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||||
cityName: string,
|
||||
employeePosition?: EmployeePositions | `${EmployeePositions}`,
|
||||
): boolean;
|
||||
/**
|
||||
* Upgrade office size.
|
||||
* @param divisionName - Name of the division
|
||||
@ -7179,164 +7258,131 @@ export interface WarehouseAPI {
|
||||
* @public
|
||||
*/
|
||||
export interface Corporation extends WarehouseAPI, OfficeAPI {
|
||||
/** Enums specific to the corporation game mechanic. */
|
||||
enums: {
|
||||
EmployeePositions: typeof EmployeePositions;
|
||||
IndustryType: typeof IndustryType;
|
||||
};
|
||||
|
||||
/** Returns whether the player has a corporation. Does not require API access.
|
||||
* @returns whether the player has a corporation */
|
||||
hasCorporation(): boolean;
|
||||
|
||||
/** Create a Corporation
|
||||
* @param divisionName - Name of the division
|
||||
* @param corporationName - Name of the corporation
|
||||
* @param selfFund - If you should self fund, defaults to true, false will only work on Bitnode 3
|
||||
* @returns true if created and false if not */
|
||||
createCorporation(corporationName: string, selfFund: boolean): boolean;
|
||||
/**
|
||||
* Check if you have a one time unlockable upgrade
|
||||
|
||||
/** Check if you have a one time unlockable upgrade
|
||||
* @param upgradeName - Name of the upgrade
|
||||
* @returns true if unlocked and false if not
|
||||
*/
|
||||
* @returns true if unlocked and false if not */
|
||||
hasUnlockUpgrade(upgradeName: string): boolean;
|
||||
/**
|
||||
* Gets the cost to unlock a one time unlockable upgrade
|
||||
|
||||
/** Gets the cost to unlock a one time unlockable upgrade
|
||||
* @param upgradeName - Name of the upgrade
|
||||
* @returns cost of the upgrade
|
||||
*/
|
||||
* @returns cost of the upgrade */
|
||||
getUnlockUpgradeCost(upgradeName: string): number;
|
||||
/**
|
||||
* Get the level of a levelable upgrade
|
||||
|
||||
/** Get the level of a levelable upgrade
|
||||
* @param upgradeName - Name of the upgrade
|
||||
* @returns the level of the upgrade
|
||||
*/
|
||||
* @returns the level of the upgrade */
|
||||
getUpgradeLevel(upgradeName: string): number;
|
||||
/**
|
||||
* Gets the cost to unlock the next level of a levelable upgrade
|
||||
|
||||
/** Gets the cost to unlock the next level of a levelable upgrade
|
||||
* @param upgradeName - Name of the upgrade
|
||||
* @returns cost of the upgrade
|
||||
*/
|
||||
* @returns cost of the upgrade */
|
||||
getUpgradeLevelCost(upgradeName: string): number;
|
||||
/**
|
||||
* Gets the cost to expand into a new industry
|
||||
|
||||
/** Gets the cost to expand into a new industry
|
||||
* @param industryName - Name of the industry
|
||||
* @returns cost
|
||||
*/
|
||||
getExpandIndustryCost(industryName: string): number;
|
||||
/**
|
||||
* Gets the cost to expand into a new city
|
||||
* @returns cost
|
||||
*/
|
||||
* @returns cost */
|
||||
getExpandIndustryCost(industryName: IndustryType | `${IndustryType}`): number;
|
||||
|
||||
/** Gets the cost to expand into a new city
|
||||
* @returns cost */
|
||||
getExpandCityCost(): number;
|
||||
/**
|
||||
* Get an offer for investment based on you companies current valuation
|
||||
* @returns An offer of investment
|
||||
*/
|
||||
|
||||
/** Get an offer for investment based on you companies current valuation
|
||||
* @returns An offer of investment */
|
||||
getInvestmentOffer(): InvestmentOffer;
|
||||
/**
|
||||
* Get list of materials
|
||||
* @returns material names
|
||||
*/
|
||||
|
||||
/** Get list of materials
|
||||
* @returns material names */
|
||||
getMaterialNames(): string[];
|
||||
/**
|
||||
* Get list of industry types
|
||||
* @returns industry names
|
||||
*/
|
||||
getIndustryTypes(): IndustryTypeName[];
|
||||
/**
|
||||
* Get list of industry types
|
||||
* @returns industry names
|
||||
*/
|
||||
getEmployeePositions(): EmployeePosName[];
|
||||
/**
|
||||
* Get list of one-time unlockable upgrades
|
||||
* @returns unlockable upgrades names
|
||||
*/
|
||||
|
||||
/** Get list of one-time unlockable upgrades
|
||||
* @returns unlockable upgrades names */
|
||||
getUnlockables(): string[];
|
||||
/**
|
||||
* Get list of upgrade names
|
||||
* @returns upgrade names
|
||||
*/
|
||||
|
||||
/** Get list of upgrade names
|
||||
* @returns upgrade names */
|
||||
getUpgradeNames(): string[];
|
||||
/**
|
||||
* Get list of research names
|
||||
* @returns research names
|
||||
*/
|
||||
|
||||
/** Get list of research names
|
||||
* @returns research names */
|
||||
getResearchNames(): string[];
|
||||
/**
|
||||
* Accept investment based on you companies current valuation
|
||||
|
||||
/** Accept investment based on you companies current valuation
|
||||
* @remarks
|
||||
* Is based on current valuation and will not honer a specific Offer
|
||||
* @returns An offer of investment
|
||||
*/
|
||||
* @returns An offer of investment */
|
||||
acceptInvestmentOffer(): boolean;
|
||||
/**
|
||||
* Go public
|
||||
|
||||
/** Go public
|
||||
* @param numShares - number of shares you would like to issue for your IPO
|
||||
* @returns true if you successfully go public, false if not
|
||||
*/
|
||||
* @returns true if you successfully go public, false if not */
|
||||
goPublic(numShares: number): boolean;
|
||||
/**
|
||||
* Bribe a faction
|
||||
|
||||
/** Bribe a faction
|
||||
* @param factionName - Faction name
|
||||
* @param amountCash - Amount of money to bribe
|
||||
* @returns True if successful, false if not
|
||||
*/
|
||||
* @returns True if successful, false if not */
|
||||
bribe(factionName: string, amountCash: number): boolean;
|
||||
/**
|
||||
* Get corporation data
|
||||
* @returns Corporation data
|
||||
*/
|
||||
|
||||
/** Get corporation data
|
||||
* @returns Corporation data */
|
||||
getCorporation(): CorporationInfo;
|
||||
/**
|
||||
* Get division data
|
||||
|
||||
/** Get division data
|
||||
* @param divisionName - Name of the division
|
||||
* @returns Division data
|
||||
*/
|
||||
* @returns Division data */
|
||||
getDivision(divisionName: string): Division;
|
||||
/**
|
||||
* Expand to a new industry
|
||||
|
||||
/** Expand to a new industry
|
||||
* @param industryType - Name of the industry
|
||||
* @param divisionName - Name of the division */
|
||||
expandIndustry(industryType: IndustryType | `${IndustryType}`, divisionName: string): void;
|
||||
|
||||
/** Expand to a new city
|
||||
* @param divisionName - Name of the division
|
||||
*/
|
||||
expandIndustry(industryType: string, divisionName: string): void;
|
||||
/**
|
||||
* Expand to a new city
|
||||
* @param divisionName - Name of the division
|
||||
* @param cityName - Name of the city
|
||||
*/
|
||||
* @param cityName - Name of the city */
|
||||
expandCity(divisionName: string, cityName: string): void;
|
||||
/**
|
||||
* Unlock an upgrade
|
||||
* @param upgradeName - Name of the upgrade
|
||||
*/
|
||||
|
||||
/** Unlock an upgrade
|
||||
* @param upgradeName - Name of the upgrade */
|
||||
unlockUpgrade(upgradeName: string): void;
|
||||
/**
|
||||
* Level an upgrade.
|
||||
* @param upgradeName - Name of the upgrade
|
||||
*/
|
||||
|
||||
/** Level an upgrade.
|
||||
* @param upgradeName - Name of the upgrade */
|
||||
levelUpgrade(upgradeName: string): void;
|
||||
/**
|
||||
* Issue dividends
|
||||
* @param rate - Fraction of profit to issue as dividends.
|
||||
*/
|
||||
|
||||
/** Issue dividends
|
||||
* @param rate - Fraction of profit to issue as dividends. */
|
||||
issueDividends(rate: number): void;
|
||||
/**
|
||||
* Buyback Shares
|
||||
* @param amount - Amount of shares to buy back.
|
||||
*
|
||||
*/
|
||||
|
||||
/** Buyback Shares
|
||||
* @param amount - Amount of shares to buy back. */
|
||||
buyBackShares(amount: number): void;
|
||||
/**
|
||||
* Sell Shares
|
||||
* @param amount - Amount of shares to sell.
|
||||
*
|
||||
*/
|
||||
|
||||
/** Sell Shares
|
||||
* @param amount - Amount of shares to sell. */
|
||||
sellShares(amount: number): void;
|
||||
/**
|
||||
* Get bonus time.
|
||||
*
|
||||
|
||||
/** Get bonus time.
|
||||
* “Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.
|
||||
*
|
||||
* “Bonus time” makes the game progress faster.
|
||||
*
|
||||
* @returns Bonus time for the Corporation mechanic in milliseconds.
|
||||
*/
|
||||
* @returns Bonus time for the Corporation mechanic in milliseconds. */
|
||||
getBonusTime(): number;
|
||||
}
|
||||
|
||||
@ -7491,9 +7537,9 @@ export interface Office {
|
||||
/** Average morale of the employees */
|
||||
avgMor: number;
|
||||
/** Production of the employees */
|
||||
employeeProd: Record<EmployeePosName, number>;
|
||||
employeeProd: Record<`${EmployeePositions}`, number>;
|
||||
/** Positions of the employees */
|
||||
employeeJobs: Record<EmployeePosName, number>;
|
||||
employeeJobs: Record<`${EmployeePositions}`, number>;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -12,3 +12,44 @@ export enum CrimeType {
|
||||
ASSASSINATION = "ASSASSINATION", //"assassinate a high-profile target",
|
||||
HEIST = "HEIST", //"pull off the ultimate heist",
|
||||
}
|
||||
|
||||
export enum CompanyPosNames {
|
||||
sw0 = "Software Engineering Intern",
|
||||
sw1 = "Junior Software Engineer",
|
||||
sw2 = "Senior Software Engineer",
|
||||
sw3 = "Lead Software Developer",
|
||||
sw4 = "Head of Software",
|
||||
sw5 = "Head of Engineering",
|
||||
sw6 = "Vice President of Technology",
|
||||
sw7 = "Chief Technology Officer",
|
||||
IT0 = "IT Intern",
|
||||
IT1 = "IT Analyst",
|
||||
IT2 = "IT Manager",
|
||||
IT3 = "Systems Administrator",
|
||||
secEng = "Security Engineer",
|
||||
netEng0 = "Network Engineer",
|
||||
netEng1 = "Network Administrator",
|
||||
bus0 = "Business Intern",
|
||||
bus1 = "Business Analyst",
|
||||
bus2 = "Business Manager",
|
||||
bus3 = "Operations Manager",
|
||||
bus4 = "Chief Financial Officer",
|
||||
bus5 = "Chief Executive Officer",
|
||||
sec0 = "Police Officer",
|
||||
sec1 = "Police Chief",
|
||||
sec2 = "Security Guard",
|
||||
sec3 = "Security Officer",
|
||||
sec4 = "Security Supervisor",
|
||||
sec5 = "Head of Security",
|
||||
agent0 = "Field Agent",
|
||||
agent1 = "Secret Agent",
|
||||
agent2 = "Special Operative",
|
||||
waiter = "Waiter",
|
||||
employee = "Employee",
|
||||
softCons0 = "Software Consultant",
|
||||
softCons1 = "Senior Software Consultant",
|
||||
busCons0 = "Business Consultant",
|
||||
busCons1 = "Senior Business Consultant",
|
||||
waiterPT = "Part-time Waiter",
|
||||
employeePT = "Part-time Employee",
|
||||
}
|
||||
|
@ -120,6 +120,8 @@ describe("Netscript RAM Calculation/Generation Tests", function () {
|
||||
const expectedRam = grabCost(ramLayer, newPath);
|
||||
it(`${fnName}()`, () => combinedRamCheck(val, newPath, expectedRam, extraLayerCost));
|
||||
}
|
||||
//Skip enums layers
|
||||
else if (key === "enums") return;
|
||||
//A layer should be the only other option.
|
||||
else testLayer(val, ramLayer[key] as RamLayer, newPath, 0);
|
||||
});
|
||||
@ -141,7 +143,12 @@ describe("Netscript RAM Calculation/Generation Tests", function () {
|
||||
it(`SF4.${lvl} check for x${lvlToMult[lvl]} costs`, () => {
|
||||
sf4.lvl = lvl;
|
||||
singObjects.forEach((obj) =>
|
||||
combinedRamCheck(obj.fn, ["singularity", obj.name], obj.baseRam * lvlToMult[lvl], 0),
|
||||
combinedRamCheck(
|
||||
obj.fn as PotentiallyAsyncFunction,
|
||||
["singularity", obj.name],
|
||||
obj.baseRam * lvlToMult[lvl],
|
||||
0,
|
||||
),
|
||||
);
|
||||
});
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user