b275f88053
* Add support for enums at other ns layers * APIWrapper: simplified wrapping algorithm and modified to just use cloneDeep to copy enums instead of recursively wrapping enums as if they were new API layers * Improve APIWrapper typing * Changed some typings at RamCostGenerator to allow for enums at different levels without enums needing a ram cost * Added enums to ns.corporation, removed getter functions that were being used instead. * Add FactionWorkType for player use * Add ClassType and CompanyWorkPos enums * Change netscriptDefinitions to expect members of these new enums where appropriate. |
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.github | ||
assets | ||
dist | ||
doc | ||
electron | ||
lore | ||
markdown | ||
src | ||
test | ||
tools | ||
.browserslistrc | ||
.dockerignore | ||
.editorconfig | ||
.eslintignore | ||
.eslintrc.js | ||
.gitattributes | ||
.gitignore | ||
.nojekyll | ||
.npmrc | ||
.prettierignore | ||
.prettierrc | ||
api-extractor.json | ||
babel.config.js | ||
CODE_OF_CONDUCT.md | ||
cypress.json | ||
favicon.ico | ||
jest.config.js | ||
license.txt | ||
package-lock.json | ||
package.json | ||
README.md | ||
requirements.txt | ||
tsconfig.json | ||
tsdoc-metadata.json | ||
webpack.config.js |
Bitburner
Bitburner is a programming-based incremental game that revolves around hacking and cyberpunk themes. The game can be played at https://danielyxie.github.io/bitburner or installed through Steam.
See the frequently asked questions for more information . To discuss the game or get help, join the official Discord server.
Documentation
The game's official documentation can be found on Read The Docs. Please note that this is still a work-in-progress.
The in-game documentation is generated from the TypeScript definitions.
Anyone is welcome to contribute to the documentation by editing the source files and then making a pull request with your contributions. For further guidance, please refer to the "As A Documenter" section of CONTRIBUTING.
Contribution
There are many ways to contribute to the game. It can be as simple as fixing a typo, correcting a bug, or improving the UI. For guidance on doing so, please refer to the CONTRIBUTING document.
You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. A formal Contributor's License Agreement will be drawn up in the future.
If you would like to make significant contributions to the project as a collaborator, please reach out to @danielyxie to help coordinate the effort.