Changed SF1 to apply a 1/incMult multiplier to hacknet costs to match how NFG, SF12, etc. handle it. Previously was calculated as a %reduction.
Changed wording on SF9 to include a %reduction in hacknet costs.
Buffed SF9 effect to 12% base from 8%, to make up for weaker hacknet cost mults from SF1.
* Options are responsive again (fix from previous changes)
* Better height control on the monaco container using flexbox.
* Added options for tab size, auto-detect indentation per-file, font family, and font ligatures.
Increased BN multipliers for HacknetNodeMoney and WorldDaemonDifficulty to PI (3.14159...). This brings WD required hack to 9424.77796076938 (now the 2nd highest ^-^).
Bn9 now starts with the same node bn9.3 rewards (the idea here is it helps showcase the BNs new feature and just speeds up a lot of what made it so slow early on)
This option adds additional time to the sleep in hack/grow/weaken before
the command takes effect. The critical difference between this and doing
your own sleep is that it creates a single, uninterruptible sleep: This
opens up multiple new avenues of gameplay for batching.
Note that use of this new feature is theoretically always suboptimal,
since extending the sleep time wastes RAM.
* Added new positive integer ns validation helper
* `run`, `exec`, and `spawn` verify threads as a positive integer.
* `run` terminal command also fails if the provided threadcount is not a positive integer.
* Removed some references to .script files in various documentation, and removed some of the NS1 example blocks
* More blade devmenu functions
* Custom money field, set money to 0 option
* Options for removing blade/gang/corp
* Better dev menu responsiveness (dev menu rerenders after adding or removing blade/gang/corp)
* Some general code style changes