catloversg
ee4471e22c
INFILTRATION: Change description of slash game ( #1317 )
2024-05-27 15:29:10 -07:00
catloversg
7ee7a79763
INFILTRATION: Fix a crash when rendering InfiltrationRoot with an invalid location ( #1266 )
2024-05-11 17:04:02 -07:00
catloversg
52111f6e07
INFILTRATION: Format damage in Intro UI ( #1264 )
2024-05-10 18:56:24 -07:00
catloversg
e55387df4d
INFILTRATION: Rename variables in slash game ( #1253 )
...
This PR renames variables in the slash game to match the new description/wording in #1243 .
2024-05-10 01:39:20 -07:00
catloversg
6f009679ad
INFILTRATION: Add HP and damage to Intro UI ( #1242 )
2024-05-08 17:10:20 -07:00
catloversg
bc71b8e18f
INFILTRATION: Update slash game wording / balance ( #1243 )
2024-05-06 14:07:27 -04:00
catloversg
4d3dbf169d
INFILTRATION: Increase timePreparing in SlashGame if players have WKSharmonizer ( #1232 )
2024-04-27 02:13:16 -07:00
LJ
4c7f192645
UI: Infiltration rewards default to the faction you're currently working for ( #1114 )
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* Better infiltration victory faction default
* Better condition for "none" default
* Fix default faction type.
2024-02-28 16:37:27 -08:00
Snarling
a42b72d31a
INFILTRATION: Different visual rework for CheatCodeGame ( #994 )
2023-12-27 00:45:40 -05:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements ( #888 )
2023-11-02 10:20:24 -04:00
omuretsu
e5b1fd6b58
Fix wiregame, update changlog
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WireGame had been reworked to refer to wires using their index, not the wire number, but the aug highlight display was still referring to the wire number, leading to an off-by-one.
2023-08-01 02:42:43 -04:00
Snarling
48e7bd6471
CODEBASE: Follow-up for lint rules PR + address some eslint disables ( #651 )
2023-06-29 13:22:10 -04:00
Aleksei Bezrodnov
1d5a735941
MISC: enforce eslint react checks ( #640 )
2023-06-26 22:29:44 -04:00
Snarling
9a0a843ffc
TYPESAFETY: FactionName ( #644 )
2023-06-25 22:53:35 -04:00
Snarling
a4b826683e
TYPESAFETY: Strict internal typing for AugmentationName ( #608 )
2023-06-16 17:52:42 -04:00
Snarling
6732549196
ENUMS: Initial Enum Helper rework + Reorganization ( #596 )
2023-06-12 00:34:20 -04:00
Snarling
ebae35b1fb
CODEBASE: Expand lint rules, and Aliases are stored as maps ( #501 )
2023-05-05 03:55:59 -04:00
Snarling
b4074328ec
UI: Added new locale-aware and configurable number formatting ( #354 )
2023-02-11 13:18:50 -05:00
David Walker
0c2d402f0b
INFRA: Update everything except React ( #312 )
2023-01-08 02:36:55 -05:00
Mughur
1baa615def
MISC: small fixes ( #270 )
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* infiltration gain bug fix
* fix corp division description
* avoid some issues with Infinity at super high NFG levels
Co-authored-by: Daniel Perez Alvarez <danielpza@protonmail.com>
2023-01-02 13:51:59 -05:00
David Walker
f943e5d603
INFILTRATION: Change "slash" to "attack", less potential confusion ( #251 )
2022-12-13 08:28:56 -05:00
David Walker
8d793ea271
Internal refactoring of Router ( #241 )
2022-12-04 03:14:06 -05:00
Burhanuddin Mustafa Lakdawala
f70a25d755
Fix spacing on 'Trade for reputation` button ( #222 )
2022-11-25 08:00:26 -05:00
Snarling
b6efe46d4c
slashGame fix ( #132 )
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* difficulty scales correct phase
* player loses game immediately after guard attacks
2022-10-19 15:24:29 -04:00
Olivier Gagnon
cbb7f58231
Make the main player object an alias, makes it easier to import
2022-10-09 18:42:14 -04:00
Olivier Gagnon
f6f023eeb4
Fix tons of typos
2022-10-09 01:25:31 -04:00
Conner Tennery
40e8e82b6d
Merge branch 'dev' into 4125
2022-10-04 09:39:12 -07:00
Conner Tennery
0d6b6b404d
fix "Slash when his guard is down!" actually means "Slash when he's attacking!" Also the Might of Ares timer is wrong. #4125
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- Added ignoreAugment_WKSharmonizer to GameTimer to allow for strict, unmodified timers
- Changed SlashGame failure check
- Changed `timeUntilAttacking` value so the progress bar in SlashGame is accurate
2022-10-03 01:42:17 -07:00
Snarling
21a2d49de7
Finish removing player passing
2022-09-27 15:35:41 -04:00
Snarling
91a69d7d8f
format & lint
2022-09-27 15:35:40 -04:00
Snarling
a21b1029d7
No more player/router context
2022-09-27 15:35:40 -04:00
Snarling
ea7c2c4981
fixing other commits after rebase
2022-08-09 18:25:02 -04:00
faangbait
2b9d62d8ce
Remove "based" from positive adjectives in infil
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Slang term that's had three opposite meanings in my lifetime alone.
2022-07-31 15:17:06 -05:00
Olivier Gagnon
326d9fd7ef
Move player skills and exp to their struct
2022-07-26 23:54:17 -04:00
Olivier Gagnon
4bee746576
rm any
2022-07-15 01:51:30 -04:00
Olivier Gagnon
5629c16def
extract multipliers in its own type
2022-07-14 18:43:33 -04:00
borisflagell
ec0350984c
INFILTRATION: FIX#3720
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On Infiltration's reward screen, when trading for rep :
SoA reward are not longer given out when select "none" in the faction's dropdownmenu.
2022-05-23 17:31:28 +02:00
hydroflame
4024f6e10f
Merge pull request #3634 from Dane-Horn/2741-shift-in-typing-infiltration
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UI: FIX #2741 Allow using modifier keys inside the typing infiltration
2022-05-13 11:04:11 -04:00
Dane Horn
a778015a21
formatting
2022-05-09 09:56:44 +02:00
Dane Horn
1675a2811c
ignore ctrl and alt keypresses
2022-05-09 09:55:41 +02:00
Dane Horn
86b29237eb
add new function to detect key presses that can be ignored
2022-05-08 23:59:00 +02:00
Trambelus
6d63d6f44a
Fix infiltration rep BN mult calculation
2022-05-08 04:23:32 -04:00
nickofolas
bcb6176952
Merge branch 'dev' into improvement/work-in-progress-ui
2022-05-04 12:28:33 -05:00
nickofolas
05078ffb08
Move ProgressBar
component
2022-05-02 15:36:21 -05:00
nickofolas
762acfb7b5
Simplify conditionals
2022-05-02 11:38:20 -05:00
nickofolas
d4f3128829
Adjust infil root height so it isn't scrollable
2022-04-30 15:59:31 -05:00
nickofolas
9ea62981de
Update intro ul
alignment
2022-04-30 15:11:34 -05:00
nickofolas
def89832cb
Fix slash game Aug ending game early
2022-04-30 00:28:00 -05:00
nickofolas
437cd66ffe
Update Minesweeper game UI
2022-04-30 00:27:49 -05:00
nickofolas
1bcb0099f4
Update grid matching game
2022-04-29 17:01:38 -05:00