Commit Graph

33 Commits

Author SHA1 Message Date
Tom Prince
b277975656
EDITOR: Provide type definitions for React and ReactDOM in in-game editor. ()
* Fix the type declaration of `!!raw-loader!` modules.

Instead of declaring them to export an object with a single key
`default` which is a string, the modules have a default export, which
is a string.

Note, that this doesn't actually change the generated code, just the
types that typescript sees. The code worked before because the only
thing done to the values was to coerce the values to a string, which
turned into a no-op.

* Switch from using `raw-loader` to using a source asset module.

`raw-loader` was deprecated in webpack v5.
2024-07-07 00:08:33 -07:00
catloversg
8553bcb8fc
MISC: Support compression of save data ()
* Use Compression Streams API instead of jszip or other libraries.
* Remove usage of base64 in the new binary format.
* Do not convert binary data to string and back. The type of save data is SaveData, it's either string (old base64 format) or Uint8Array (new binary format).
* Proper support for interacting with electron-related code. Electron-related code assumes that save data is in the base64 format.
* Proper support for other tools (DevMenu, pretty-save.js). Full support for DevMenu will be added in a follow-up PR. Check the comments in src\DevMenu\ui\SaveFileDev.tsx for details.
2024-03-27 21:08:09 -07:00
Warrobot10
79cfbb5f2e
Fix a doc typo () 2023-10-07 18:44:28 -04:00
Snarling
83b7c380ff
DOCUMENTATION: Better npm run doc, plus minor folder reorganization () 2023-08-01 00:59:33 -04:00
hydroflame
1a8b9a96ec
Documentation added ingame () 2023-07-12 17:10:52 -04:00
omuretsu
f3c32d70f2 Fix order of operations for electron build script 2023-05-24 12:10:29 -04:00
Snarling
ae2b8cf87e Fix build test passing on failed builds 2023-04-25 09:12:17 -04:00
omuretsu
f2e1a67ec1 Changelog update and steam dev updater v2
Attempting to build using ubuntu 20.04 to possibly fix Linux issue.
2023-03-11 17:07:08 -05:00
Snarling
89baa19bbf
Update package-electron.sh 2023-03-01 00:50:53 -05:00
omuretsu
07397874c0 Revert "CODEBASE: Steam development branch updating action ()"
This reverts commit 56ce1df0c8033bacbac2c2802dc3e001811a7e50.
2023-02-16 15:35:31 -05:00
Snarling
56ce1df0c8
CODEBASE: Steam development branch updating action () 2023-02-15 17:10:45 -05:00
omuretsu
e8e107254d Update build commands
build:dev now works
2023-01-30 19:45:24 -05:00
omuretsu
41451280ab Update build process
`npm run build` now generates a .app folder with the minimal run files
`npm run electron` now uses the .app contents as a base
deploy-dev.yml should upload just the .app folder after building (not tested yet)
2023-01-10 20:51:14 -05:00
David Walker
0c2d402f0b
INFRA: Update everything except React () 2023-01-08 02:36:55 -05:00
David Walker
c42fde9379
INFRA: Update Webpack to @latest, along with other dev packages () 2023-01-05 20:29:02 -05:00
Snarling
5ff2cd5357
VERSION: Update game version to 2.2 ()
Includes some bug fixes:
* Fix sleeve shock internal/display discrepancy (0-100 vs 0-100)
* Special error message if ns function called without a this
* Change whitespace to pre-wrap for dialog box.
* Fix bug where idle sleeves do not consume cycles but still recover shock from those cycles. Now they do not recover during idle.
* attempted to tag commit as v2.2.0
2022-12-01 16:07:46 -05:00
Olivier Gagnon
a3c92dd04d Wrap up v2.1.0 2022-09-23 15:00:20 -04:00
Olivier Gagnon
76ccb0ba36 lint 2022-05-25 11:43:43 -04:00
hydroflame
ac53dbf168
Merge pull request from MartinFournier/feat/npm-version
Add `npm version` support to build releases
2022-04-13 01:24:59 -04:00
Martin Fournier
078a62cb0d Add npm version support to build releases
Replaces the `npm run allbuild` script with the `npm version` command.
It creates a new commit with a standardized message & includes the built
app.

Usage: `npm version [patch | minor | version | 10.0.0 | etc]`

Will update the package.json & perform a bunch of steps in a row:

- Runs `npm install` in:
  - The root directory
  - The ./electron/ directory
  - The ./tools/bump-version/ directory
- Runs `npm run test`
- Update the version string in:
  - ./electron/package.json (version)
  - ./src/Constants.ts (VersionString)
  - ./doc/source/conf.py (version & release)
- Runs `npm run doc` (build the markdown documentation)
- Runs `npm run build` (production build)
- Runs `npm run electron` (electron build)
- Runs `git add --all`
- Runs `git push -u origin dev && git push --tags`
2022-04-07 07:50:47 -04:00
Martin Fournier
cec5f1ce29 Move electron build script to /tools/
Also enables bash strict mode flags for the build script
2022-04-07 07:48:44 -04:00
Olivier Gagnon
48f80f25d6 fmt and lint 2022-04-06 19:30:08 -04:00
BB
4eb59ac70c Turned on no-useless-concat lint and fixed it in code 2022-03-16 20:44:52 +01:00
Martin Fournier
f0a2043dc2 Fix null ref when receiving invalid author 2022-03-07 17:28:11 -05:00
Martin Fournier
1e55715c6b Add sleeps to github api to prevent rate limiting 2022-03-07 17:27:29 -05:00
Martin Fournier
f943e55e86 Move engines-check to ./tools subfolder 2022-01-26 05:35:21 -05:00
Martin Fournier
c4ddb5ef64 Add tool to bump version & create PR
This includes a tool to update the various files in the repo that need
to change when a version increments.

It also includes a workflow to trigger the action manually, passing it a
version & a changelog url. It'll update the values, build the app, build
the doc, make a commit in a branch, and create a pull request to merge
this stuff back into dev.
2022-01-25 10:20:36 -05:00
Martin Fournier
c367de24a8 Add tool & workflow to fetch changelog
Rewrote the changelog script to use primarily merged pull requests
between "commit A" and "commit B".
It uses the GitHub rest api. The resulting data is pushed to a draft gist.

Manual usage is in the README.

Also adds a GitHub workflow action to run the tool on demand, through
the GitHub action's interface.
2022-01-25 10:20:36 -05:00
Martin Fournier
e5d951ed05 Add script to generate a markdown changelog 2022-01-18 15:47:19 -05:00
hydroflame
b8eb07dda5
Merge branch 'dev' into feature/achievements 2022-01-08 14:51:36 -05:00
Martin Fournier
844d518684 Add achievements to base game
- Add a script to generate achievement data from Steamworks API
- Add achievements page with a link in sidebar
- Calculate achievements (1/min) with an engine counter
- Store achievements with a timestamp on unlocked in the PlayerObject
- Add a script to generate monochrome icons from Steam icons
- Add toast when unlocking an achievement
2022-01-08 05:45:32 -05:00
Martin Fournier
3562671772 Add SaveTimestamp to saveString, used in import 2022-01-07 09:02:35 -05:00
Martin Fournier
f645169752 Add dev script to prettify save games
Useful to analyze & debug a player's save game for anomalies.
2022-01-05 10:32:28 -05:00