Commit Graph

215 Commits

Author SHA1 Message Date
catloversg
783120c886
FEATURE: BitNode options (#1411) 2024-07-14 14:30:30 -07:00
catloversg
2b6ec5cd33
BLADEBURNER: Fix wrong behavior of ns.bladeburner.getSkillUpgradeCost (#1471) 2024-07-07 14:49:23 -07:00
catloversg
960fe5aa8b
BUGFIX: Wrong success chance in ns.bladeburner.getActionEstimatedSuccessChance (#1450) 2024-07-02 15:07:56 -07:00
catloversg
b1c1fc24a9
GRAFTING: Add new api for checking ongoing grafting (#1435) 2024-06-28 19:59:18 -07:00
Sphyxis
61ec7dde80
API: Get Sleeve Success at BB tasks through existing commands (#1428) 2024-06-28 19:49:52 -07:00
David Walker
9c9a69f2e2
NETSCRIPT: Add ramOverride() function (#1346)
This adds a way to dynamically change the static RAM limit of a script,
which is also its current RAM usage. This makes it possible for scripts
to dynamically change their memory footprint, opening up new strategies
beyond current ram-dodging.

Calling functions still permanently increases the *dynamic* memory
limit; RAM-dodging is still the optimal strategy for avoiding RAM costs,
in that sense.

This also adds dynamicRamUsage to the info returned by
`getRunningScript`, to allow introspection on the currently needed ram.
2024-06-28 18:42:20 -07:00
David Walker
1c20a24079
MISC: Make spawn able to have 0 delay (#1333)
This eliminates a hole where spawn was unrelaible, because other scripts
could jump in and steal the RAM. It's not an API break, because 0 used
to be an invalid value.
2024-06-28 18:41:41 -07:00
David Walker
06d742a7f3
BUGFIX: Fix rounding issues due to ramOverride edge cases (#1339)
*All* RAM calculations must take place in units of hundredths-of-a-GB in
order for there not to be issues.

Also adds slightly more verbose logging when the dynamic RAM check
fails.
2024-06-28 17:58:17 -07:00
catloversg
21e984bda6
DOCUMENTATION: Clarify logging API (#1444) 2024-06-28 02:37:04 -07:00
catloversg
5a8f0e99af
SINGULARITY: Add ns.singularity.getFactionWorkTypes (#1425) 2024-06-24 20:43:36 -07:00
catloversg
a780880531
MISC: Add ns.enums to AutocompleteData (#1389) 2024-06-13 23:56:27 -07:00
catloversg
344054f10d
DOCUMENTATION: Clarify maximum number of ports (#1388) 2024-06-12 19:07:05 -07:00
Albert Llop
ba7d45362f
bladeburner.getTeamSize: fix signature and documentation (#1383) 2024-06-09 16:39:01 -07:00
Albert Llop
995294a770
BUGFIX: bladeburner.getActionRepGain: mark level param as optional in signature (#1375) 2024-06-09 16:34:53 -07:00
catloversg
e64247571d
IPVGO: Add missing space characters in API documentation (#1373) 2024-06-07 13:15:46 -07:00
Michael Ficocelli
a28bb4bd99
IPVGO: Support playing manually as white against your scripts using the No AI type board (#1296) 2024-06-02 17:41:31 -07:00
catloversg
b8d3109158
MISC: Change type of location parameter/property (#1316) 2024-05-28 11:49:48 -07:00
catloversg
53f187fb89
MISC: Fix wrong text in Tutorial and NetscriptDefinitions.d.ts (#1319) 2024-05-27 15:30:32 -07:00
catloversg
48a7eb364f
DOCUMENTATION: Fix wrong examples in NetscriptDefinitions.d.ts (#1309) 2024-05-27 14:42:31 -07:00
Michael Ficocelli
efd4152eed
IPVGO: Fix outdated docs (#1306) 2024-05-23 20:07:45 -04:00
catloversg
30c04f8152
DOCUMENTATION: Fix wrong examples in NetscriptDefinitions.d.ts (#1295) 2024-05-23 01:42:47 -07:00
catloversg
585e089976
DOCUMENTATION: Clarify 2 forms of flag in ns.flags (#1283) 2024-05-17 04:57:10 -07:00
Vilsol
7a4a973c06
DOC: remove redundant @remarks for sqlinject() function (#1281) 2024-05-17 04:55:50 -07:00
Snarling
574c284321
API: Add API break utilities, and add an API break for bladeburner.getCurrentAction (#1248) 2024-05-14 19:24:03 -04:00
catloversg
1288d1c289
API: Update getInfiltration API (#1235) 2024-05-11 20:13:59 -04:00
Michael Ficocelli
b53c35126e
IPVGO: Provide API for getting game stats per opponent (#1255)
Give users access to wins, losses, stat bonuses, and favor gained
2024-05-10 01:57:03 -07:00
catloversg
35c32e2871
BUGFIX: Fix unresolved promise in ns.prompt API (#1257) 2024-05-10 01:55:50 -07:00
David Walker
384d1c1a2b
NETSCRIPT: A minorly breaking change around script launch, and refactoring. (#1213) 2024-04-23 20:21:05 -04:00
Caldwell
a3f9a5c21e
update and fix (#1225)
Co-authored-by: Caldwell <15591472+Caldwell-74@users.noreply.github.com>
2024-04-23 20:00:28 -04:00
Michael Ficocelli
dd3975ab1d
IPVGO: Fix formatting to avoid breaking external editors (#1215) 2024-04-11 14:28:06 -07:00
p0n24
7ab4ad8174
fix documentation typo (#1203) 2024-03-31 13:53:51 -07:00
Paco Delozanne
ae1ca8f9a6
NETSCRIPT: Add Singularity.getFactionEnemies() (#1192) 2024-03-29 01:16:54 -04:00
Michael Ficocelli
fe87f1f628
IPVGO: Bugfixes (#1193)
* IPVGO: Explicitly link the generated API documentation in the algorithm design doc
* IPVGO: Fix missing factions in netscript docs
* IPVGO: Linting
* IPVGO: Ensure resetBoardState() logs that a new game has started
2024-03-27 22:02:53 -07:00
David Walker
75dabd10be
NETSCRIPT: add formulas.hacking.growAmount() (#1090)
Also, improve docs.
2024-03-26 03:26:50 -07:00
catloversg
99f7a4cc7b
IPvGO: Fix API documentation (#1171)
Proper fix for table pre layout
2024-03-21 14:39:37 -07:00
catloversg
c637d0e4e4
SINGULARITY: Fix API documentation (#1181) 2024-03-21 14:27:13 -07:00
Caldwell
803afc5244
SLEEVES: add nextCompletion to SleeveInfiltrationWork (#1177)
* add nextCompletion to InfilWork

and make nextCompletion in BladeburnerWork uniform with other promisePairs
2024-03-20 23:11:12 -07:00
Michael Ficocelli
d81358c80f
IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn (#1142) 2024-03-19 14:07:15 -04:00
Snarling
0457081908 Changelog + generate docs 2024-03-11 13:14:33 -04:00
Shy
4aaf845fca
API: make ns.atExit add the callback to an array instead of setting it (#1059) 2024-03-05 19:22:45 -05:00
Snarling
d801743842 Generate missing docs 2024-03-04 09:51:34 -05:00
Bart Kuijper
6a3d22d7bd
CONTRACTS: createDummyContract returns filename (#1129) 2024-03-01 23:12:04 -05:00
Snarling
153dbfff12 Changelog + doc update 2024-02-26 09:51:48 -05:00
Caldwell
47cf5c1610
SETTINGS: add tailRenderInterval (#1107)
currently tails are on a static rerender time of 1000ms
there are ways to force a rerender with ns.moveTail / ns.resizeTail
but i dont know why this shouldnt be a setting set by the player

currently its static set on creation of the tail window but that could be expanded to allow setting it per script
and maybe through a ns function
2024-02-19 11:19:03 -08:00
adeilt
22aec2a8b9
DOC: Fix outdated example for ns.spawn() (#1101) 2024-02-15 23:44:25 -05:00
Caldwell
fccc27fe58
MISC: HGWOptions accepts non integer (#1035) 2024-02-10 07:24:11 -05:00
Rinne
5277db2c65
API: Changing return value of ns.bladeburner.getSkillUpgradeCost to return Infinity when the skill's level overshoot the maximum level (#1060) 2024-01-31 19:40:27 -05:00
Snarling
497618dc2f Generate missing docs 2024-01-31 19:37:08 -05:00
Snarling
f0f335e09a changelog update, regenerate docs 2024-01-07 08:37:38 -05:00
Rinne
eba840dcd3
API: Updating typing for ns.singularity.getCurrentWork() (#989) 2023-12-27 06:06:45 -05:00