Updates:
– Character Overview box (top right corner) – redesigned and added colours to the attributes.
– Added prompt colour in the terminal.
– Minor copy fixes (grammar and typos).
– Code formatting cleanup.
– Character > Stats – Fixed spacing issue when Intelligence is not yet available
– Main Menu – Adjusted the spacing and changed the border to outline to improve the readability.
– Tooltip boxes (Firefox only) – fixed the issue when tooltips were generating additional spacing around the <br> tags.
– Multiple general updates to UI to improve accessibility and readability. Aimed to improve the user experience when playing the game on a smaller screen resolutions.
– Accordion/Dropdown buttons – improved the readability of the plus/minus icons.
– Added .editorconfig with the most basic settings.
This may seem unnecessary (and odd to import CSS files into JS...), but
this sets up the project for being able to keep the distributed
(release) resources all together, as well as setting the stage for
introducing something like SCSS.
Included 'vendor.bundle.js' as it is referenced. So this will give a
baseline to compare against future builds. But ideally this will only
change when updating dependency versions.
The key file was favicon.ico, but other browsers can support other
formats. And those browsers/devices that allow for "pinning" the site
require some additional files as well.
The UI of a single Hacknet Node now only takes up ~50% of the screen.
This allows two nodes to be displayed per "row" when the screen is wide
enough.
Also repositioned the buttons for the nodes so they are inline with the
information each updates. This visual correlation lets us reduce the
text that needs to be in each button.
Also reduced the amount of DOM that needs to be continuously garbage
collected by updating specific text rather than throwing out entire HTML
elements.