Commit Graph

37 Commits

Author SHA1 Message Date
Snarling
7d37736058 unified errors 2022-09-27 15:35:39 -04:00
Snarling
572c68738f Unify error handling 2022-09-27 15:34:47 -04:00
Snarling
5798c4c7d3 Unify error handling 2022-09-27 15:32:09 -04:00
Olivier Gagnon
2fc17423ff Improve the robustness of the tutorial. 2022-09-27 13:35:51 -04:00
Olivier Gagnon
0e569344e7 rm console log 2022-08-23 11:28:40 -04:00
Snarling
32afaae3e2 Improve atExit error message 2022-08-16 20:37:50 -04:00
Snarling
0c358c588e ns.atExit errors more readable, allows ns functions 2022-08-16 20:16:57 -04:00
Snarling
09322bd54a lint 2022-08-07 21:56:48 -04:00
Snarling
1af97ec5aa fix running/worker script comparison 2022-08-07 11:40:42 -04:00
Olivier Gagnon
49f6fda1e4 remove last colon any for now 2022-07-20 01:48:54 -04:00
Olivier Gagnon
4bee746576 rm any 2022-07-15 01:51:30 -04:00
Heikki Aitakangas
a578763b89 Use a dedicated ScriptDeath type to signal script termination instead of WorkerScript
Problem with throwing WorkerScript is that the termination signal object can pass
through user code, which permits user to modify that object and all parts of the
game state accessible through it.
2022-04-02 23:28:21 +03:00
Heikki Aitakangas
59da79a427 Refactor netscriptDelay and script kill interaction
Store the Promise reject function instead of resolve in WorkerScript, since
it's only used when killing a script that's blocked in delay. And when killing
a script, reject the delay Promise with the WorkerScript as cause.
2022-01-09 02:36:54 +02:00
Olivier Gagnon
5470f9fdc1 wd diff increase 2021-12-03 16:21:35 -05:00
Olivier Gagnon
ef781a0627 plenty of bf 2021-11-15 23:49:33 -05:00
Olivier Gagnon
c34d53bc14 Added recent scripts subpage of active scripts 2021-10-23 16:04:00 -04:00
Olivier Gagnon
dce11f525a fix a few bug 2021-10-22 15:21:10 -04:00
Olivier Gagnon
3fddb3c9f2 added atExit 2021-10-14 20:13:26 -04:00
Olivier Gagnon
8f13363466 prettier 2021-10-11 16:38:50 -04:00
Olivier Gagnon
f9afff57b2 fix ram miscalc 2021-10-09 15:07:42 -04:00
Olivier Gagnon
bbf3a1d19a fix server ram recalc 2021-10-08 23:45:54 -04:00
Olivier Gagnon
7d0536a4d2 finish convert to hostname 2021-10-07 17:55:49 -04:00
Olivier Gagnon
a7dfb1a537 more convertion from ip to hostname 2021-10-07 16:56:01 -04:00
Olivier Gagnon
be29481689 unexport AllServers 2021-10-07 16:04:04 -04:00
Olivier Gagnon
06f716c0fa moved a bunch of files 2021-09-25 14:42:57 -04:00
Olivier Gagnon
dc2bf871cf all typescript 2021-09-24 21:49:49 -04:00
Olivier Gagnon
61e3959a25 Improve event emitter 2021-09-18 15:44:39 -04:00
Olivier Gagnon
2a13db39c7 fix sleeve memory bug 2021-09-08 23:47:34 -04:00
Olivier Gagnon
a18bdd6afc prettify, sorry for the big ass commit 2021-09-04 19:09:30 -04:00
Olivier Gagnon
d745150c45 all the lints 2021-05-01 03:17:31 -04:00
Olivier Gagnon
3fad505096 run auto fix lint 2021-04-29 23:52:56 -04:00
danielyxie
042f926700 Minor bugfixes with killing Netscript scripts, and cleaned up text 2019-07-15 21:40:43 -07:00
danielyxie
3a374de210 killWorkerScript() now takes an optional argument for whether to rerenderUI. This is used to batch UI updates on killall() 2019-06-24 22:48:54 -07:00
danielyxie
4cc6437408 Updated WorkerScript-related code for the workerScripts array->map change 2019-06-24 22:48:54 -07:00
danielyxie
3b7f9c9fb0 Fixed issues with Active Scripts UI. Implemented event emitter for Active Scripts UI 2019-05-17 13:41:16 -07:00
danielyxie
c1ec3c5eba Finished refactoring Active Scripts UI into React/TypeScript. Currently untested 2019-05-16 23:44:59 -07:00
danielyxie
42804b0cd3 Refactored 'workerScripts' array and killWorkerScript() fn to be their own modules in TypeScript 2019-05-15 23:05:36 -07:00