lucebac
1ec5ab9898
reduce level of jumper3 to 325 ( #291 )
2023-01-03 18:39:41 -05:00
omuretsu
bb566dc57c
hotfix
...
* Fix ramcost for corporation.bonusTime (must be 0 because other getBonusTime functions exist).
* Fix ui hook names for overview.
2023-01-03 12:23:38 -05:00
omuretsu
1670be1573
Changelog updates for latest hotfix
2023-01-03 12:04:47 -05:00
omuretsu
4ab29e9c60
Fix minimum corp employee stat
...
* minEmployeeDecay is now part of CorpConstants and has a value of 10. This replaces Office.minEne/minMor/minHap
* Also removed some unnecessary files in dist/ext for MathJax
* Rebuilt documentation to remove minHap/minMor/minEne from getOffice, and add minEmployeeDecay to corporation.getConstants
2023-01-03 11:55:50 -05:00
omuretsu
b2ecd82acc
Update changelog
2023-01-03 10:25:05 -05:00
Snarling
dc0de2498b
Fix mathjax error ( #287 )
...
* Updated mathjax and better-react-mathjax
* Removed MathJaxWrapper. Per better-react-mathjax documentation, we were incorrectly including a new context for every equation using this wrapper.
* Wrapped entire game in a MathJaxContext at GameRoot.
2023-01-03 07:38:14 -05:00
omuretsu
77894cd9e5
Update changelog for hotfixes
2023-01-03 02:50:08 -05:00
omuretsu
c9920f35ac
Fix crazy faction XP rates
2023-01-03 02:40:06 -05:00
omuretsu
f8af04e5b3
Fix broken HP
2023-01-03 02:16:48 -05:00
omuretsu
855cedfa7f
Merge branch 'dev' of https://github.com/bitburner-official/bitburner-src into dev
2023-01-03 02:14:44 -05:00
omuretsu
7c6d7206dd
Fix broken HP
2023-01-03 02:14:00 -05:00
omuretsu
4b41e15ca3
Fix broken HP
2023-01-03 02:13:01 -05:00
David Walker
7021b905b7
Remove some old references to BigD. ( #284 )
2023-01-02 18:48:50 -05:00
omuretsu
e891b06260
Safe load sleeve class work
2023-01-02 18:18:59 -05:00
omuretsu
70b8be9988
Fix args for ns1
2023-01-02 17:56:11 -05:00
Snarling
9820f9e24a
changelog formatting fix pt2
2023-01-02 17:20:49 -05:00
Snarling
7a69639e8e
fix changelog formatting
2023-01-02 17:14:41 -05:00
omuretsu
6d72861304
Fix graceful load for type changes
v2.2.0hotfix1
2023-01-02 15:25:43 -05:00
omuretsu
3f850d71ba
fix graceful material load?
2023-01-02 15:06:44 -05:00
omuretsu
2cb989243f
Format fix...
v2.2.0
2023-01-02 13:59:31 -05:00
Mughur
1baa615def
MISC: small fixes ( #270 )
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* infiltration gain bug fix
* fix corp division description
* avoid some issues with Infinity at super high NFG levels
Co-authored-by: Daniel Perez Alvarez <danielpza@protonmail.com>
2023-01-02 13:51:59 -05:00
omuretsu
dfa691784c
Fix test for removedFunction in singularity
2023-01-02 13:47:04 -05:00
omuretsu
80d751e32b
fix getActionRepGain
2023-01-02 13:28:31 -05:00
omuretsu
0ec4ef31ab
2.2
2023-01-02 13:20:25 -05:00
omuretsu
93aab87a16
Fix inaccurate HP on SF prestige
2023-01-02 10:35:52 -05:00
David Walker
fe5344f232
UI: Make tooltips for CoffeeParty better reflect reality ( #269 )
2023-01-02 09:49:36 -05:00
zerbosh
aa50378e18
CORPORATION: Give Full Api Access on BN3 ( #276 )
2023-01-02 09:48:02 -05:00
Mughur
e90224c63d
CORP: Industry descriptions shows what each division uses and makes ( #272 )
2023-01-02 09:46:53 -05:00
zerbosh
7d98c680e5
SLEEVE: added storedCycles to getSleeve() ( #279 )
2023-01-02 09:45:51 -05:00
omuretsu
d00ed1f4ee
sync overview updates
...
Using EventEmitter. Also get rid of ShownContext as it is no longer needed with this event based rerender.
2023-01-02 08:54:18 -05:00
omuretsu
90fc82b86f
Fix bad memoization in blade overview
2023-01-02 08:00:45 -05:00
David Walker
71bae01fd4
BUG: Fix console error about bad ref use. ( #278 )
2023-01-01 04:10:06 -05:00
omuretsu
313f6ada94
Fix more overview issues
...
Previous changes had overview become empty when collapsing it, which broke the collapse animation. It also would have broken use of the player-visible hooks, because those would have been removed from the document on collapse.
Now a context is used to store whether the overview is being shown or not, and components that update themselves will only do so when they are being shown.
2022-12-30 15:42:58 -05:00
Snarling
62a2532d05
UI: Fix broken overview ( #273 )
...
Fixes the broken overview where improper hook use was causing React errors for certain prop changes.
Overview no longer rerenders itself on a timer. Instead individual items that need to check for state updates do so themselves on a timer.
2022-12-30 14:28:49 -05:00
Snarling
fb1f95c26e
VARIOUS: Various changes prior to release 2.2 ( #271 )
...
See PR #271 description
2022-12-29 20:28:53 -05:00
zerbosh
24ad342203
getCorporation() returns division names ( #266 )
2022-12-29 04:30:16 -05:00
Mughur
5c80655d62
NETSCRIPT: Added ns.corporation.issueNewShares function ( #261 )
2022-12-25 03:35:18 -05:00
Mughur
556fe8dd33
NETSCRIPT: Added ns.corporation.getConstants, replacing many other corporation getter functions ( #260 )
2022-12-25 03:33:13 -05:00
David Walker
018053d79e
NETSCRIPT: Reduce cost of two multipliers functions ( #254 )
2022-12-21 18:30:27 -05:00
David Walker
149d687fd6
UI: Memoize character overview ( #247 )
2022-12-21 18:27:51 -05:00
Mughur
addcee73fc
Tutorial: Remove NS1 tutorial, change getting started guide to .js ( #258 )
2022-12-21 17:49:12 -05:00
Mughur
b004b7203d
GENERAL: Reorganizing and grouping node multipliers ( #259 )
2022-12-21 17:39:12 -05:00
lucebac
5a86be8714
Update doc for ns.scp ( #262 )
2022-12-21 14:56:08 -05:00
David Walker
303c54c85c
NETSCRIPT: Fix a typo in scp ( #256 )
2022-12-19 14:39:03 -05:00
omuretsu
5a66045e1d
format fix
2022-12-13 09:13:15 -05:00
omuretsu
1dec0d00bd
Add documentation for ns.pid
2022-12-13 09:09:12 -05:00
omuretsu
75d2d8b7e8
Add documentation for ns.pid
2022-12-13 09:08:23 -05:00
T.J. Eckman
52034ccedc
NETSCRIPT: Add ns.pid variable for accessing the current script's PID ( #255 )
2022-12-13 09:07:15 -05:00
David Walker
f943e5d603
INFILTRATION: Change "slash" to "attack", less potential confusion ( #251 )
2022-12-13 08:28:56 -05:00
hydroflame
45221ead06
MISC: Remove google analytics ( #253 )
2022-12-13 08:28:08 -05:00