Stuff broke over time, especially with the major changes we made leading
up to 2.3. We should test with older saves if/when we make large changes
in the future.
Fixes#532
Hotfixed usage tips for alias
Hotfixed prestigeHomeComputer to avoid crashing prestige
Added checking at startWorkerScript to try and find instances where script is launched on wrong server
Fixed corp issue with multibuy not providing multibenefits
Just renaming files / functions. Industries are the static categories that divisions can operate within, divisions are the actual branches of the company. A lot of stuff was still written as if Industries are the actual branches of the company, which is even less accurate now that a corporation is allowed to have multiple divisions operating in the same industry.
Also removed the incorrect tooltip description of what tea does (it's now just a flat +2 increase)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
* corp overhaul: Corp production quality now depends on materials
* corp overhaul: Product price can be set separately for each city
* corp overhaul: export uses relatives
* corp overhaul: ignore energy in quality
* corp overhaul: getProduct() is city dependant
* corp overhaul: bulkbuy available from start
* corp overhaul: add multibuy for leveled upgrads
* corp overhaul: changes to UI
* corp overhaul: base quality 1, reqmat changes
* corp overhaul: puchased material quality is 1
* corp overhaul: get rid of the text box from ta2
* corp overhaul: sold shares limitations
* corp overhaul: coffee -> tea, training -> intern
* corp overhaul: smartsupply has multiple options
* corp overhaul: restart, literature, investore, ui
* corp overhaul: nerf advertising
* corp overhaul: bunch of stuff
* minEmployeeDecay is now part of CorpConstants and has a value of 10. This replaces Office.minEne/minMor/minHap
* Also removed some unnecessary files in dist/ext for MathJax
* Rebuilt documentation to remove minHap/minMor/minEne from getOffice, and add minEmployeeDecay to corporation.getConstants
* Updated mathjax and better-react-mathjax
* Removed MathJaxWrapper. Per better-react-mathjax documentation, we were incorrectly including a new context for every equation using this wrapper.
* Wrapped entire game in a MathJaxContext at GameRoot.