currently tails are on a static rerender time of 1000ms
there are ways to force a rerender with ns.moveTail / ns.resizeTail
but i dont know why this shouldnt be a setting set by the player
currently its static set on creation of the tail window but that could be expanded to allow setting it per script
and maybe through a ns function
* Options are responsive again (fix from previous changes)
* Better height control on the monaco container using flexbox.
* Added options for tab size, auto-detect indentation per-file, font family, and font ligatures.
Reverted ToastVariant back to an enum internally. Still exposed to player as just possible strings.
Changed all 1-line documentation comments to actually be 1-line. Moved some because they were not providing documentation for the thing they were trying to.
The check auto-save engine loop will show a warning toast if the auto-saves are disabled (at 0s) and not suppressed. This warning includes a button to re-enable them.
Adds a user setting to suppress those warnings.
Adds information to save button tooltip.
Removed the themes buttons that were in the ThemeEditorModal and only
left a "Revert to Default" button along with a link to the ThemeBrowser
page.
Split off the buttons into reusable components since they are now used
in two pages.
Display the themes in big cards with a zoomable screenshot. Applying the
theme now shows a toast with an option to undo the action.
The snackbar now allows ReactNode instead of only strings.
- Add link with details on how to create a new theme in the game.
- Add link to the theme-sharing discord channel.
- Add icons to the theme & style buttons in GameOptions
- Add "Theme Editor" button to ThemeBrowser
- Add "Style Editor" button to ThemeBrowser
- Move Styles related files into Themes folder
- Includes a modal that shows a bigger version of the screenshot.
- Change Snackbar to allow for ReactNode as the message
Previously, going to a full-width page and heading back to the terminal would default the sidebar to its opened state regardless of what it was before.
Now it stores it in the GameRoot's state and also in the Settings so
that it persists over reloads.
Makes the character overview (and tutorial) draggable, persisting the
{x, y, opened} in the user's settings.
- Remove margin & padding from html, body and ensure main content is
full height
- Add setting to disable progress bars
- Refactor options to use new OptionSwitch
- Add exclusions to prettierignore
- Specify line ending in prettier & gitattributes
numeral.js has a formatter for both kilobyte and kibibyte, so why use a custom formatter that only goes up to exabyte?
Also added a setting to allow people who really want to see GiB to enable that, even if it doesn't make sense.