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50 lines
1.7 KiB
Markdown
50 lines
1.7 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [Singularity](./bitburner.singularity.md) > [workForFaction](./bitburner.singularity.workforfaction.md)
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## Singularity.workForFaction() method
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SF4.2 - Work for a faction.
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<b>Signature:</b>
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```typescript
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workForFaction(faction: string, workType: string): boolean;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| faction | string | Name of faction to work for. |
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| workType | string | Type of work to perform for the faction. |
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<b>Returns:</b>
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boolean
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True if the player starts working, and false otherwise.
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## Remarks
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RAM cost: 3 GB
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This function will automatically set you to start working for the specified faction. Obviously, you must be a member of the faction or else this function will fail. If you are already in the middle of some “working” action (such as working for a company, training at a gym, or creating a program), then running this function will automatically cancel that action and give you your earnings.
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This function will return true if you successfully start working for the specified faction, and false otherwise.
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Note that when you are working for a faction, you will not actually receive your earnings (reputation, experience) until you FINISH the action.
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## Example
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```ts
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//If you only want to work until you get 100,000 faction reputation. One small hack to get around this is to continuously restart the action to receive your earnings:
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while (getFactionRep(FACTION NAME) < VALUE) {
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workForFaction(FACNAME, WORKTYPE);
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sleep(60000);
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}
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//This way, your faction reputation will be updated every minute.
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```
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