mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
8192ab09ef
Since we are only using it to track achievements, we can still launch the game if it fails to initialize, we just have to not run the achievements interval. Adds a dialog that tells the user to fix the issue & restart the game to enable achievements.
134 lines
4.3 KiB
JavaScript
134 lines
4.3 KiB
JavaScript
/* eslint-disable no-process-exit */
|
|
/* eslint-disable @typescript-eslint/no-var-requires */
|
|
const { app, dialog, BrowserWindow } = require("electron");
|
|
const log = require("electron-log");
|
|
const greenworks = require("./greenworks");
|
|
const api = require("./api-server");
|
|
const gameWindow = require("./gameWindow");
|
|
const achievements = require("./achievements");
|
|
const utils = require("./utils");
|
|
|
|
log.catchErrors();
|
|
log.info(`Started app: ${JSON.stringify(process.argv)}`);
|
|
|
|
process.on('uncaughtException', function () {
|
|
// The exception will already have been logged by electron-log
|
|
process.exit(1);
|
|
});
|
|
|
|
// We want to fail gracefully if we cannot connect to Steam
|
|
try {
|
|
if (greenworks.init()) {
|
|
log.info("Steam API has been initialized.");
|
|
} else {
|
|
const error = "Steam API has failed to initialize.";
|
|
log.warn(error);
|
|
global.greenworksError = error;
|
|
}
|
|
} catch (ex) {
|
|
log.warn(ex.message);
|
|
global.greenworksError = ex.message;
|
|
}
|
|
|
|
function setStopProcessHandler(app, window, enabled) {
|
|
const closingWindowHandler = async (e) => {
|
|
// We need to prevent the default closing event to add custom logic
|
|
e.preventDefault();
|
|
|
|
// First we clear the achievement timer
|
|
achievements.disableAchievementsInterval(window);
|
|
|
|
// Shutdown the http server
|
|
api.disable();
|
|
|
|
// Because of a steam limitation, if the player has launched an external browser,
|
|
// steam will keep displaying the game as "Running" in their UI as long as the browser is up.
|
|
// So we'll alert the player to close their browser.
|
|
if (global.app_playerOpenedExternalLink) {
|
|
await dialog.showMessageBox({
|
|
title: 'Bitburner',
|
|
message: 'You may have to close your browser to properly exit the game.',
|
|
detail: 'Steam will keep tracking Bitburner as "Running" if any process started within the game is still running.' +
|
|
' This includes launching an external link, which opens up your browser.',
|
|
type: 'warning', buttons: ['OK']
|
|
});
|
|
}
|
|
// We'll try to execute javascript on the page to see if we're stuck
|
|
let canRunJS = false;
|
|
window.webContents.executeJavaScript('window.stop(); document.close()', true)
|
|
.then(() => canRunJS = true);
|
|
setTimeout(() => {
|
|
// Wait a few milliseconds to prevent a race condition before loading the exit screen
|
|
window.webContents.stop();
|
|
window.loadFile("exit.html")
|
|
}, 20);
|
|
|
|
// Wait 200ms, if the promise has not yet resolved, let's crash the process since we're possibly in a stuck scenario
|
|
setTimeout(() => {
|
|
if (!canRunJS) {
|
|
// We're stuck, let's crash the process
|
|
log.warn('Forcefully crashing the renderer process');
|
|
window.webContents.forcefullyCrashRenderer();
|
|
}
|
|
|
|
log.debug('Destroying the window');
|
|
window.destroy();
|
|
}, 200);
|
|
}
|
|
|
|
const clearWindowHandler = () => {
|
|
window = null;
|
|
};
|
|
|
|
const stopProcessHandler = () => {
|
|
log.info('Quitting the app...');
|
|
app.isQuiting = true;
|
|
app.quit();
|
|
process.exit(0);
|
|
};
|
|
|
|
if (enabled) {
|
|
log.debug('Adding closing handlers');
|
|
window.on("closed", clearWindowHandler);
|
|
window.on("close", closingWindowHandler)
|
|
app.on("window-all-closed", stopProcessHandler);
|
|
} else {
|
|
log.debug('Removing closing handlers');
|
|
window.removeListener("closed", clearWindowHandler);
|
|
window.removeListener("close", closingWindowHandler);
|
|
app.removeListener("window-all-closed", stopProcessHandler);
|
|
}
|
|
}
|
|
|
|
function startWindow(noScript) {
|
|
gameWindow.createWindow(noScript);
|
|
}
|
|
|
|
global.app_handlers = {
|
|
stopProcess: setStopProcessHandler,
|
|
createWindow: startWindow,
|
|
}
|
|
|
|
app.whenReady().then(async () => {
|
|
log.info('Application is ready!');
|
|
|
|
if (process.argv.includes("--export-save")) {
|
|
const window = new BrowserWindow({ show: false });
|
|
await window.loadFile("export.html", false);
|
|
window.show();
|
|
setStopProcessHandler(app, window, true);
|
|
await utils.exportSave(window);
|
|
} else {
|
|
startWindow(process.argv.includes("--no-scripts"));
|
|
}
|
|
|
|
if (global.greenworksError) {
|
|
dialog.showMessageBox({
|
|
title: 'Bitburner',
|
|
message: 'Could not connect to Steam',
|
|
detail: `${global.greenworksError}\n\nYou won't be able to receive achievements until this is resolved and you restart the game.`,
|
|
type: 'warning', buttons: ['OK']
|
|
});
|
|
}
|
|
});
|