mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-23 22:52:29 +01:00
ea03889082
Prevents the renderer process staying up when the user scripts are waiting for an unresolved promise.
246 lines
7.3 KiB
JavaScript
246 lines
7.3 KiB
JavaScript
/* eslint-disable no-process-exit */
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/* eslint-disable @typescript-eslint/no-var-requires */
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const { app, BrowserWindow, Menu, shell, dialog } = require("electron");
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const log = require('electron-log');
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const greenworks = require("./greenworks");
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log.catchErrors();
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log.info(`Started app: ${JSON.stringify(process.argv)}`);
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process.on('uncaughtException', function () {
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// The exception will already have been logged by electron-log
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process.exit(1);
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});
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if (greenworks.init()) {
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log.info("Steam API has been initialized.");
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} else {
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log.warn("Steam API has failed to initialize.");
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}
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const debug = false;
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let win = null;
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require("http")
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.createServer(async function (req, res) {
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let body = "";
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req.on("data", (chunk) => {
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body += chunk.toString(); // convert Buffer to string
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});
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req.on("end", () => {
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const data = JSON.parse(body);
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win.webContents.executeJavaScript(`document.saveFile("${data.filename}", "${data.code}")`).then((result) => {
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res.write(result);
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res.end();
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});
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});
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})
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.listen(9990, "127.0.0.1");
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function createWindow(killall) {
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win = new BrowserWindow({
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show: false,
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backgroundThrottling: false,
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backgroundColor: "#000000",
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});
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win.removeMenu();
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win.maximize();
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noScripts = killall ? { query: { noScripts: killall } } : {};
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win.loadFile("index.html", noScripts);
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win.show();
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if (debug) win.webContents.openDevTools();
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win.webContents.on("new-window", function (e, url) {
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// make sure local urls stay in electron perimeter
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if (url.substr(0, "file://".length) === "file://") {
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return;
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}
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// and open every other protocols on the browser
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e.preventDefault();
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shell.openExternal(url);
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});
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win.webContents.backgroundThrottling = false;
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// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
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// here. Hey if it works it works.
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const achievements = greenworks.getAchievementNames();
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const intervalID = setInterval(async () => {
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try {
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const achs = await win.webContents.executeJavaScript("document.achievements");
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for (const ach of achs) {
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if (!achievements.includes(ach)) continue;
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greenworks.activateAchievement(ach, () => undefined);
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}
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} catch (error) {
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// The interval properly did not properly get cleared after a window kill
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log.warn('Clearing achievements timer');
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clearInterval(intervalID);
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return;
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}
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}, 1000);
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win.achievementsIntervalID = intervalID;
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const reloadAndKill = (killScripts = true) => {
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log.info('Reloading & Killing all scripts...');
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setStopProcessHandler(app, win, false);
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if (intervalID) clearInterval(intervalID);
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win.webContents.forcefullyCrashRenderer();
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win.on('closed', () => {
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// Wait for window to be closed before opening the new one to prevent race conditions
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log.debug('Opening new window');
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const newWindow = createWindow(killScripts);
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setStopProcessHandler(app, newWindow, true);
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})
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win.close();
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};
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const promptForReload = () => {
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win.off('unresponsive', promptForReload);
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dialog.showMessageBox({
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type: 'error',
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title: 'Bitburner > Application Unresponsive',
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message: 'The application is unresponsive, possibly due to an infinite loop in your scripts.',
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detail:' Did you forget a ns.sleep(x)?\n\n' +
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'The application will be restarted for you, do you want to kill all running scripts?',
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buttons: ['Restart', 'Cancel'],
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defaultId: 0,
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checkboxLabel: 'Kill all running scripts',
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checkboxChecked: true,
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noLink: true,
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}).then(({response, checkboxChecked}) => {
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if (response === 0) {
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reloadAndKill(checkboxChecked);
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} else {
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win.on('unresponsive', promptForReload)
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}
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});
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}
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win.on('unresponsive', promptForReload);
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// Create the Application's main menu
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Menu.setApplicationMenu(
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Menu.buildFromTemplate([
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{
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label: "Edit",
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submenu: [
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{ label: "Undo", accelerator: "CmdOrCtrl+Z", selector: "undo:" },
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{ label: "Redo", accelerator: "Shift+CmdOrCtrl+Z", selector: "redo:" },
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{ type: "separator" },
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{ label: "Cut", accelerator: "CmdOrCtrl+X", selector: "cut:" },
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{ label: "Copy", accelerator: "CmdOrCtrl+C", selector: "copy:" },
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{ label: "Paste", accelerator: "CmdOrCtrl+V", selector: "paste:" },
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{ label: "Select All", accelerator: "CmdOrCtrl+A", selector: "selectAll:" },
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],
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},
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{
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label: "reloads",
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submenu: [
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{
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label: "reload",
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accelerator: "f5",
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click: () => {
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win.loadFile("index.html");
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},
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},
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{
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label: "reload & kill all scripts",
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click: reloadAndKill
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},
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],
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},
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{
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label: "fullscreen",
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submenu: [
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{
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label: "toggle",
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accelerator: "f9",
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click: (() => {
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let full = false;
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return () => {
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full = !full;
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win.setFullScreen(full);
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};
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})(),
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},
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],
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},
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{
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label: "debug",
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submenu: [
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{
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label: "activate",
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click: () => win.webContents.openDevTools(),
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},
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],
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},
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]),
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);
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return win;
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}
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function setStopProcessHandler(app, window, enabled) {
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const closingWindowHandler = async (e) => {
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// We need to prevent the default closing event to add custom logic
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e.preventDefault();
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// First we clear the achievement timer
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if (window.achievementsIntervalID) {
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clearInterval(window.achievementsIntervalID);
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}
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// We'll try to execute javascript on the page to see if we're stuck
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let canRunJS = false;
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win.webContents.executeJavaScript('window.stop(); document.close()', true)
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.then(() => canRunJS = true);
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setTimeout(() => {
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// Wait a few milliseconds to prevent a race condition before loading the exit screen
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win.webContents.stop();
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win.loadFile("exit.html")
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}, 20);
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// Wait 200ms, if the promise has not yet resolved, let's crash the process since we're possibly in a stuck scenario
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setTimeout(() => {
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if (!canRunJS) {
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// We're stuck, let's crash the process
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log.warn('Forcefully crashing the renderer process');
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win.webContents.forcefullyCrashRenderer();
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}
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log.debug('Destroying the window');
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win.destroy();
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}, 200);
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}
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const clearWindowHandler = () => {
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window = null;
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};
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const stopProcessHandler = () => {
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log.info('Quitting the app...');
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app.isQuiting = true;
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app.quit();
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process.exit(0);
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};
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if (enabled) {
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log.debug('Adding closing handlers');
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window.on("closed", clearWindowHandler);
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window.on("close", closingWindowHandler)
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app.on("window-all-closed", stopProcessHandler);
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} else {
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log.debug('Removing closing handlers');
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window.removeListener("closed", clearWindowHandler);
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window.removeListener("close", closingWindowHandler);
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app.removeListener("window-all-closed", stopProcessHandler);
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}
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}
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app.whenReady().then(() => {
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log.info('Application is ready!');
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const win = createWindow(process.argv.includes("--no-scripts"));
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setStopProcessHandler(app, win, true);
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});
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