bitburner-src/markdown/bitburner.corpconstants.md
Mughur 1f98eecb57
CORP: rework (#428)
* corp overhaul: Corp production quality now depends on materials

* corp overhaul: Product price can be set separately for each city

* corp overhaul: export uses relatives

* corp overhaul: ignore energy in quality

* corp overhaul: getProduct() is city dependant

* corp overhaul: bulkbuy available from start

* corp overhaul: add multibuy for leveled upgrads

* corp overhaul: changes to UI

* corp overhaul: base quality 1, reqmat changes

* corp overhaul: puchased material quality is 1

* corp overhaul: get rid of the text box from ta2

* corp overhaul: sold shares limitations

* corp overhaul: coffee -> tea, training -> intern

* corp overhaul: smartsupply has multiple options

* corp overhaul: restart, literature, investore, ui

* corp overhaul: nerf advertising

* corp overhaul: bunch of stuff
2023-03-18 03:12:43 +02:00

4.2 KiB

Home > bitburner > CorpConstants

CorpConstants interface

Corporation related constants

Signature:

interface CorpConstants 

Properties

Property Modifiers Type Description
baseProductProfitMult number
bribeAmountPerReputation number
bribeThreshold number
dividendMaxRate number
employeeRaiseAmount number
employeeSalaryMultiplier number Conversion factor for employee stats to initial salary
gameCyclesPerCorpStateCycle number
gameCyclesPerMarketCycle number
industryNames CorpIndustryName[] Names of all industries
initialShares number
issueNewSharesCooldown number Cooldown for issue new shares cooldown in game cycles (1 game cycle = 200ms)
marketCyclesPerEmployeeRaise number
materialNames CorpMaterialName[] Names of all materials
maxProductsBase number Max products for a division without upgrades
minEmployeeDecay number The minimum decay value for morale/energy
officeInitialCost number
officeInitialSize number
officeSizeUpgradeCostBase number
researchNames CorpResearchName[] Names of all researches
researchNamesBase CorpResearchName[] Names of all researches common to all industries
researchNamesProductOnly CorpResearchName[] Names of all researches only available to product industries
secondsPerMarketCycle number
sellSharesCooldown number Cooldown for selling shares in game cycles (1 game cycle = 200ms)
sharesPerPriceUpdate number When selling large number of shares, price is dynamically updated for every batch of this amount
stateNames CorpStateName[] Names of all corporation game states
teaCostPerEmployee number
unlockNames CorpUnlockName[] Names of all one-time corporation-wide unlocks
upgradeNames CorpUpgradeName[] Names of all corporation-wide upgrades
warehouseInitialCost number
warehouseInitialSize number
warehouseSizeUpgradeCostBase number