mirror of
https://github.com/bitburner-official/bitburner-src.git
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203 lines
8.6 KiB
TypeScript
203 lines
8.6 KiB
TypeScript
import { INetscriptHelper } from "./INetscriptHelper";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { calculateServerGrowth } from "../Server/formulas/grow";
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import {
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calculateMoneyGainRate,
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calculateLevelUpgradeCost,
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calculateRamUpgradeCost,
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calculateCoreUpgradeCost,
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calculateNodeCost,
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} from "../Hacknet/formulas/HacknetNodes";
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import {
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calculateHashGainRate as HScalculateHashGainRate,
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calculateLevelUpgradeCost as HScalculateLevelUpgradeCost,
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calculateRamUpgradeCost as HScalculateRamUpgradeCost,
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calculateCoreUpgradeCost as HScalculateCoreUpgradeCost,
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calculateCacheUpgradeCost as HScalculateCacheUpgradeCost,
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calculateServerCost as HScalculateServerCost,
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} from "../Hacknet/formulas/HacknetServers";
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import { HacknetNodeConstants, HacknetServerConstants } from "../Hacknet/data/Constants";
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import { calculateSkill, calculateExp } from "../PersonObjects/formulas/skill";
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import {
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calculateHackingChance,
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calculateHackingExpGain,
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calculatePercentMoneyHacked,
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calculateHackingTime,
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calculateGrowTime,
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calculateWeakenTime,
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} from "../Hacking";
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import { Programs } from "../Programs/Programs";
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import { Formulas as IFormulas } from "../ScriptEditor/NetscriptDefinitions";
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import {
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calculateRespectGain,
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calculateWantedLevelGain,
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calculateMoneyGain,
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calculateWantedPenalty,
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} from "../Gang/formulas/formulas";
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export interface INetscriptFormulas {
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skills: {
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calculateSkill(exp: any, mult?: any): any;
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calculateExp(skill: any, mult?: any): any;
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};
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hacking: {
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hackChance(server: any, player: any): any;
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hackExp(server: any, player: any): any;
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hackPercent(server: any, player: any): any;
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growPercent(server: any, threads: any, player: any, cores?: any): any;
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hackTime(server: any, player: any): any;
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growTime(server: any, player: any): any;
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weakenTime(server: any, player: any): any;
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};
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hacknetNodes: {
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moneyGainRate(level: any, ram: any, cores: any, mult?: any): any;
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levelUpgradeCost(startingLevel: any, extraLevels?: any, costMult?: any): any;
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ramUpgradeCost(startingRam: any, extraLevels?: any, costMult?: any): any;
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coreUpgradeCost(startingCore: any, extraCores?: any, costMult?: any): any;
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hacknetNodeCost(n: any, mult: any): any;
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constants(): any;
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};
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hacknetServers: {
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hashGainRate(level: any, ramUsed: any, maxRam: any, cores: any, mult?: any): any;
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levelUpgradeCost(startingLevel: any, extraLevels?: any, costMult?: any): any;
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ramUpgradeCost(startingRam: any, extraLevels?: any, costMult?: any): any;
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coreUpgradeCost(startingCore: any, extraCores?: any, costMult?: any): any;
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cacheUpgradeCost(startingCache: any, extraCache?: any): any;
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hashUpgradeCost(upgName: any, level: any): any;
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hacknetServerCost(n: any, mult: any): any;
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constants(): any;
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};
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}
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export function NetscriptFormulas(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): IFormulas {
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const checkFormulasAccess = function (func: string): void {
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if (!player.hasProgram(Programs.Formulas.name)) {
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throw helper.makeRuntimeErrorMsg(`formulas.${func}`, `Requires Formulas.exe to run.`);
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}
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};
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return {
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skills: {
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calculateSkill: function (exp: any, mult: any = 1): any {
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checkFormulasAccess("basic.calculateSkill");
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return calculateSkill(exp, mult);
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},
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calculateExp: function (skill: any, mult: any = 1): any {
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checkFormulasAccess("basic.calculateExp");
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return calculateExp(skill, mult);
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},
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},
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hacking: {
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hackChance: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackChance");
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return calculateHackingChance(server, player);
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},
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hackExp: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackExp");
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return calculateHackingExpGain(server, player);
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},
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hackPercent: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackPercent");
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return calculatePercentMoneyHacked(server, player);
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},
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growPercent: function (server: any, threads: any, player: any, cores: any = 1): any {
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checkFormulasAccess("basic.growPercent");
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return calculateServerGrowth(server, threads, player, cores);
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},
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hackTime: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackTime");
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return calculateHackingTime(server, player) * 1000;
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},
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growTime: function (server: any, player: any): any {
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checkFormulasAccess("basic.growTime");
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return calculateGrowTime(server, player) * 1000;
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},
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weakenTime: function (server: any, player: any): any {
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checkFormulasAccess("basic.weakenTime");
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return calculateWeakenTime(server, player) * 1000;
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},
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},
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hacknetNodes: {
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moneyGainRate: function (level: any, ram: any, cores: any, mult: any = 1): any {
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checkFormulasAccess("hacknetNodes.moneyGainRate");
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return calculateMoneyGainRate(level, ram, cores, mult);
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},
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levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetNodes.levelUpgradeCost");
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return calculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
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},
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ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetNodes.ramUpgradeCost");
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return calculateRamUpgradeCost(startingRam, extraLevels, costMult);
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},
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coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetNodes.coreUpgradeCost");
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return calculateCoreUpgradeCost(startingCore, extraCores, costMult);
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},
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hacknetNodeCost: function (n: any, mult: any): any {
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checkFormulasAccess("hacknetNodes.hacknetNodeCost");
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return calculateNodeCost(n, mult);
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},
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constants: function (): any {
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checkFormulasAccess("hacknetNodes.constants");
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return Object.assign({}, HacknetNodeConstants);
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},
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},
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hacknetServers: {
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hashGainRate: function (level: any, ramUsed: any, maxRam: any, cores: any, mult: any = 1): any {
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checkFormulasAccess("hacknetServers.hashGainRate");
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return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult);
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},
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levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetServers.levelUpgradeCost");
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return HScalculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
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},
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ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetServers.ramUpgradeCost");
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return HScalculateRamUpgradeCost(startingRam, extraLevels, costMult);
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},
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coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetServers.coreUpgradeCost");
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return HScalculateCoreUpgradeCost(startingCore, extraCores, costMult);
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},
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cacheUpgradeCost: function (startingCache: any, extraCache: any = 1): any {
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checkFormulasAccess("hacknetServers.cacheUpgradeCost");
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return HScalculateCacheUpgradeCost(startingCache, extraCache);
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},
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hashUpgradeCost: function (upgName: any, level: any): any {
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checkFormulasAccess("hacknetServers.hashUpgradeCost");
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const upg = player.hashManager.getUpgrade(upgName);
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if (!upg) {
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throw helper.makeRuntimeErrorMsg(
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"formulas.hacknetServers.calculateHashUpgradeCost",
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`Invalid Hash Upgrade: ${upgName}`,
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);
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}
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return upg.getCost(level);
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},
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hacknetServerCost: function (n: any, mult: any = 1): any {
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checkFormulasAccess("hacknetServers.hacknetServerCost");
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return HScalculateServerCost(n, mult);
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},
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constants: function (): any {
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checkFormulasAccess("hacknetServers.constants");
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return Object.assign({}, HacknetServerConstants);
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},
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},
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gang: {
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wantedPenalty(gang: any): number {
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return calculateWantedPenalty(gang);
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},
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respectGain: function (gang: any, member: any, task: any): number {
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return calculateRespectGain(gang, member, task);
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},
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wantedLevelGain: function (gang: any, member: any, task: any): number {
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return calculateWantedLevelGain(gang, member, task);
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},
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moneyGain: function (gang: any, member: any, task: any): number {
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return calculateMoneyGain(gang, member, task);
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},
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},
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};
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}
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