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The weight of the intelligence bonus is a multiplier to the percentage increase. So, rather than calculate it with a weight of 3 and then divide by 3, we can just calculate it with a weight of 1. |
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.. | ||
formulas | ||
Grafting | ||
Player | ||
Sleeve | ||
HP.ts | ||
Multipliers.ts | ||
Person.ts | ||
PersonMethods.ts | ||
README.md | ||
Skills.ts |
Implementation of all Person-type objects, including but not limited to the "PlayerObject" and Sleeves.