bitburner-src/src/PersonObjects
Tom Prince 32eb6324fd
MISC: Simplify graftingIntBonus calculation. (#1445)
The weight of the intelligence bonus is a multiplier to the percentage increase. So, rather than calculate it with a weight of 3 and then divide by 3, we can just calculate it with a weight of 1.
2024-06-28 19:52:36 -07:00
..
formulas MISC: clamping numbers (#1104) 2024-02-27 09:47:00 -05:00
Grafting MISC: Simplify graftingIntBonus calculation. (#1445) 2024-06-28 19:52:36 -07:00
Player TRAVEL: Unify implementation for Player and Sleeves (and some followup for #1365) (#1439) 2024-06-26 20:46:50 -04:00
Sleeve TRAVEL: Unify implementation for Player and Sleeves (and some followup for #1365) (#1439) 2024-06-26 20:46:50 -04:00
HP.ts Move player skills and exp to their struct 2022-07-26 23:54:17 -04:00
Multipliers.ts Remove unused augmentationStats interface 2022-09-27 16:20:26 -04:00
Person.ts TRAVEL: Unify implementation for Player and Sleeves (and some followup for #1365) (#1439) 2024-06-26 20:46:50 -04:00
PersonMethods.ts TRAVEL: Unify implementation for Player and Sleeves (and some followup for #1365) (#1439) 2024-06-26 20:46:50 -04:00
README.md Convert Locations and Faction implementations to TypeScript. Also restructed directory. Implemented Sleeve, but untested 2018-12-07 02:54:26 -08:00
Skills.ts Move player skills and exp to their struct 2022-07-26 23:54:17 -04:00

Implementation of all Person-type objects, including but not limited to the "PlayerObject" and Sleeves.