Commit Graph

668 Commits

Author SHA1 Message Date
Tom Prince
32eb6324fd
MISC: Simplify graftingIntBonus calculation. (#1445)
The weight of the intelligence bonus is a multiplier to the percentage increase. So, rather than calculate it with a weight of 3 and then divide by 3, we can just calculate it with a weight of 1.
2024-06-28 19:52:36 -07:00
Snarling
b597746343
TRAVEL: Unify implementation for Player and Sleeves (and some followup for #1365) (#1439) 2024-06-26 20:46:50 -04:00
catloversg
c0036b03d4
SINGULARITY: Allow being hospitalized while being busy (#1426) 2024-06-24 20:36:03 -07:00
catloversg
7a39a93fa9
MISC: Remove mention of re-sleeving (#1399) 2024-06-15 16:36:32 -07:00
catloversg
a354867fc4
MISC: Refactor code of traveling and going to location (#1365) 2024-06-08 13:52:10 -07:00
catloversg
d9efea0fe6
SLEEVES: Clarify augmentation condition (#1369) 2024-06-07 13:24:19 -07:00
Kelenius
653d531d0a
Remove sleeve message when quitting job from a script (#1357) 2024-06-05 18:25:54 -04:00
Caldwell
cb92643c7e
IMPROVEMENT: partial migration @mui/styles to tss-react (#1338) 2024-06-03 12:27:13 -04:00
catloversg
f439352438
BUGFIX: Fix wrong HP after calling applyEntropy (#1313) 2024-05-28 12:15:12 -07:00
Yichi Zhang
e674a177d6
BUGFIX: Check that the augmentation is available before installing it on a sleeve. (#1320) 2024-05-27 15:34:19 -07:00
gmcew
7f8757b536
SLEEVE: Add funds check for sleeve travel (#1298)
This makes it consistent with player behaviour. This also makes the function description more truthful in that it is now possible to return false.
2024-05-23 01:46:55 -07:00
catloversg
7bb36ec111
MISC: Refactor InvitationModal and AlertManager (#1287) 2024-05-22 21:43:31 -04:00
catloversg
175af0bd28
BUGFIX: Improve implementation of getRandomInt (#1282) 2024-05-18 15:12:06 -07:00
TheAimMan
8deb907b89
BUGFIX: Correct BN10 Sleeve starting Shock (#1285) 2024-05-17 13:31:40 -07:00
catloversg
eba86e4bf0
BUGFIX: Fix #997 (#1226) 2024-04-23 20:05:24 -04:00
Caldwell
a3f9a5c21e
update and fix (#1225)
Co-authored-by: Caldwell <15591472+Caldwell-74@users.noreply.github.com>
2024-04-23 20:00:28 -04:00
Snarling
6669c4da6a
BLADEBURNER: Typesafety / refactoring (#1154) 2024-03-28 21:52:37 -04:00
Caldwell
803afc5244
SLEEVES: add nextCompletion to SleeveInfiltrationWork (#1177)
* add nextCompletion to InfilWork

and make nextCompletion in BladeburnerWork uniform with other promisePairs
2024-03-20 23:11:12 -07:00
Caldwell
3d6692b292
MISC: clamping numbers (#1104) 2024-02-27 09:47:00 -05:00
Snarling
373ced2efe
GO: Various changes before 2.6.0 (#1120) 2024-02-26 08:05:10 -05:00
Caldwell
8c2a23f2ba
MISC: change all nextUpdates to use one Promise (#1069) 2024-02-10 06:27:47 -05:00
Caldwell
4d551915b3
MISC: move server constants into their own constant (#1075) 2024-02-10 04:13:42 -05:00
Caldwell
2ac0470cea
adding int stat to sleeve overview and more stats overview (#1030) 2024-01-14 16:34:48 -05:00
Rinne
eba840dcd3
API: Updating typing for ns.singularity.getCurrentWork() (#989) 2023-12-27 06:06:45 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game (#934) 2023-12-26 11:45:27 -05:00
Jesse Clark
28ef5df880
COMPANY: Much better job location interface (#927) 2023-12-18 07:23:47 -05:00
Jesse Clark
473217ef31
API: Programming-friendly interface to getFactionInviteRequirements (#953) 2023-12-16 04:27:22 -05:00
TheAimMan
5482848eeb
SLEEVE: Add task counter to Crimes and BladeBurner (#930) 2023-12-07 21:24:50 -05:00
TheAimMan
375cf453b3
BUGFIX: Properly apply entropy to hacknet multiplers (#969) 2023-12-07 17:57:54 -05:00
Sphyxis
79b0f83b5f
DEVMENU: Easier to add/remove sleeves (#908) 2023-12-04 14:36:00 -05:00
Jesse Clark
7fc46649f9
FACTIONS: fix unstable display order (#920) 2023-12-03 04:06:30 -05:00
Jesse Clark
34cc0441c2
Remove cooldown from "Sell corporation and start over" (#919) 2023-12-03 04:03:30 -05:00
Snarling
aaf80a9a33
SLEEVE: Add a nextCompletion promise to SleeveBladeburnerWork (#916) 2023-11-05 20:09:34 -05:00
Sphyxis
2df04bc567
SLEEVES: Set to Idle in UI (#903) 2023-11-03 21:01:53 -04:00
omuretsu
e56e3dddf1 Fix stuff I broke in #910 2023-11-02 18:57:22 -04:00
Snarling
2997384403
FACTIONS: Followup changes for Rumors PR (#910) 2023-11-02 11:02:12 -04:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements (#888) 2023-11-02 10:20:24 -04:00
TheAimMan
2a149df13e
BUGFIX: Contracts now fail if there are 0 of them remaining (#889) 2023-10-30 03:11:51 -04:00
TheAimMan
848fc9905a
BUGFIX: SleeveCrimeWork.ts works through all cyclesWorked if its greater than cyclesNeeded (#881) 2023-10-23 05:31:11 -04:00
alutman
36a8b35cfb
Prevent faction invitations appearing after prestige (#872) 2023-10-23 04:55:08 -04:00
Snarling
38f693e2c1
ENUMS: Followup for #859 (#868) 2023-10-17 07:19:32 -04:00
missymae#2783
673efb427f
UI: Fix some DevMenu react errors, add number of exploits to savegame comparison (#825) 2023-10-02 23:28:16 -04:00
Yichi Zhang
3f0c10adf4
STANEK: Re-apply stanek boosts when applying entropy (#816) 2023-10-02 20:11:22 -04:00
Jesse Clark
3ae3f947ac
CORPORATION: Rework share price calculation + UI improvements (#782) 2023-09-20 00:36:48 -04:00
Zelow79
99e5c5e6b0
Added BB Training to sleeve actions (#713) 2023-09-12 05:07:36 -04:00
Michael Ficocelli
62058a7f78
UI: Suppress confusing reputation-earned dialog on augment install (#739) 2023-08-28 15:12:13 -04:00
hydroflame
931d7e588a
Remove more rtd references (#702) 2023-08-06 00:05:03 -04:00
omuretsu
888e5f9c8a Fix bug with sleeve.setToFactionWork
Function was not checking that the player was actually in the faction, which allowed sleeves to work for factions the player was not part of.
2023-07-31 10:36:24 -04:00
omuretsu
fc86895c30 Some quick 2.4.0 fixes
* No longer tells player it is a dev version and shows changelog every load
* Updated snapshot for player save format continuity test (changed due to number of donations changing)
* Fixed some display issues surrounding augmentations page (newlines were not displaying in tooltip, and NFG is sorted at the top again)
2023-07-31 04:26:15 -04:00
omuretsu
05651aa7f5 Fix faction augmentations screen
* Buying an augmentation rerenders the augmentations page (rerender function passed down through props)
* Each unowned purchasable augmentation rerenders periodically to re-check whether it can be bought.
2023-07-11 11:28:23 -04:00