bitburner-src/src/Work/FactionWork.tsx
2022-07-26 15:30:12 -04:00

111 lines
3.5 KiB
TypeScript

import React from "react";
import { Work, WorkType } from "./Work";
import { Reviver, Generic_toJSON, Generic_fromJSON, IReviverValue } from "../utils/JSONReviver";
import { IPlayer } from "../PersonObjects/IPlayer";
import { FactionNames } from "../Faction/data/FactionNames";
import { Factions } from "../Faction/Factions";
import { Faction } from "../Faction/Faction";
import { applyWorkStats, WorkStats } from "./WorkStats";
import { dialogBoxCreate } from "../ui/React/DialogBox";
import { Reputation } from "../ui/React/Reputation";
import {
getFactionFieldWorkRepGain,
getFactionSecurityWorkRepGain,
getHackingWorkRepGain,
} from "../PersonObjects/formulas/reputation";
import { CONSTANTS } from "../Constants";
import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
import { calculateFactionExp } from "./formulas/Faction";
import { FactionWorkType } from "./data/FactionWorkType";
interface FactionWorkParams {
singularity: boolean;
factionWorkType: FactionWorkType;
faction: string;
}
export const isFactionWork = (w: Work | null): w is FactionWork => w !== null && w.type === WorkType.FACTION;
export class FactionWork extends Work {
factionWorkType: FactionWorkType;
factionName: string;
constructor(params?: FactionWorkParams) {
super(WorkType.FACTION, params?.singularity ?? true);
this.factionWorkType = params?.factionWorkType ?? FactionWorkType.HACKING;
this.factionName = params?.faction ?? FactionNames.Sector12;
}
getFaction(): Faction {
const f = Factions[this.factionName];
if (!f) throw new Error(`Faction work started with invalid / unknown faction: '${this.factionName}'`);
return f;
}
getReputationRate(player: IPlayer): number {
const faction = this.getFaction();
const repFormulas = {
[FactionWorkType.HACKING]: getHackingWorkRepGain,
[FactionWorkType.FIELD]: getFactionFieldWorkRepGain,
[FactionWorkType.SECURITY]: getFactionSecurityWorkRepGain,
};
const rep = repFormulas[this.factionWorkType](player, faction);
let focusBonus = 1;
if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager)) {
focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
}
return rep * focusBonus;
}
getExpRates(player: IPlayer): WorkStats {
return calculateFactionExp(player, this.factionWorkType);
}
process(player: IPlayer, cycles: number): boolean {
this.cyclesWorked += cycles;
this.getFaction().playerReputation += this.getReputationRate(player) * cycles;
const rate = this.getExpRates(player);
applyWorkStats(player, rate, cycles, "class");
return false;
}
finish(): void {
if (!this.singularity) {
dialogBoxCreate(
<>
You worked for {this.getFaction().name}.
<br />
They now have a total of <Reputation reputation={this.getFaction().playerReputation} /> reputation.
</>,
);
}
}
APICopy(): Record<string, unknown> {
return {
type: this.type,
cyclesWorked: this.cyclesWorked,
factionWorkType: this.factionWorkType,
factionName: this.factionName,
};
}
/**
* Serialize the current object to a JSON save state.
*/
toJSON(): IReviverValue {
return Generic_toJSON("FactionWork", this);
}
/**
* Initiatizes a FactionWork object from a JSON save state.
*/
static fromJSON(value: IReviverValue): FactionWork {
return Generic_fromJSON(FactionWork, value.data);
}
}
Reviver.constructors.FactionWork = FactionWork;