Bitburner source code.
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2016-12-14 15:22:12 -06:00
css Changed the main menu links so that they're highlighted when active 2016-12-01 16:59:51 -06:00
src Upon opening window, all of the running scripts are loaded into WorkerScripts 2016-12-14 15:22:12 -06:00
utils Implemented Hack and sleep in script. IMplemented functionality that allows scripts to stop (rejecting the Promises). Scripts will now automatically stop if they are not infinite. THIS IS UNTESTED TEST THIS WHEN I CAN. Still need to implement kill command 2016-12-05 16:31:46 -06:00
index.html Changed the main menu links so that they're highlighted when active 2016-12-01 16:59:51 -06:00
README.md Upon opening window, all of the running scripts are loaded into WorkerScripts 2016-12-14 15:22:12 -06:00

netburner

Netburner Idle Game

TESTING TODO: hack() and sleep() in a script hack() seems to be working

	Sleep() seems to be working
Creating the foreign server network doesn't seem to be  (Fixed it I think? Confirm later)
Script RAM Usage and corresponding terminal commands
If a server has no more money available it cannot be hacked anymore
	Should work automatically...because your money gained percentage will be multiplied by 0
When the game is loaded re-load all of the scripts in runningScripts

Tasks TODO: Script offline progress If a script has bad syntax...it fucks everything up when you try to run it so fix that Scroll all the way down when something is post()ed Scripts tab that shows script stats Script logging functionality? Logs to internal "log file" (property of script itself) Update skill level on cycle Parse script firs tot see if there are any syntax errors, and tell user if there are (when user calls "run") Tutorial and help Server growth