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431 lines
12 KiB
TypeScript
431 lines
12 KiB
TypeScript
import { IMap } from "../types";
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/**
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* Contains the "information" property for all the Factions, which is just a description of each faction
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*/
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export class FactionInfo {
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/**
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* The multiplier to apply to augmentation base purchase price.
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*/
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augmentationPriceMult: number;
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/**
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* The multiplier to apply to augmentation reputation base requirement.
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*/
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augmentationRepRequirementMult: number;
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/**
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* The names of all other factions considered to be enemies to this faction.
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*/
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enemies: string[];
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/**
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* The descriptive text to show on the faction's page.
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*/
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infoText: string;
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/**
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* A flag indicating if the faction supports field work to earn reputation.
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*/
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offerFieldWork: boolean;
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/**
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* A flag indicating if the faction supports hacking missions to earn reputation.
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*/
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offerHackingMission: boolean;
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/**
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* A flag indicating if the faction supports hacking work to earn reputation.
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*/
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offerHackingWork: boolean;
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/**
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* A flag indicating if the faction supports security work to earn reputation.
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*/
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offerSecurityWork: boolean;
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constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean,
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offerFieldWork: boolean, offerSecurityWork: boolean) {
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this.infoText = infoText;
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this.enemies = enemies;
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this.offerHackingMission = offerHackingMission;
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this.offerHackingWork = offerHackingWork;
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this.offerFieldWork = offerFieldWork;
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this.offerSecurityWork = offerSecurityWork;
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// These are always all 1 for now.
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this.augmentationPriceMult = 1;
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this.augmentationRepRequirementMult = 1;
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}
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offersWork(): boolean {
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return this.offerFieldWork ||
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this.offerHackingMission ||
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this.offerHackingWork ||
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this.offerSecurityWork;
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}
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}
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/**
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* A map of all factions and associated info to them.
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*/
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// tslint:disable-next-line:variable-name
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export const FactionInfos: IMap<FactionInfo> = {
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// Endgame
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Illuminati: new FactionInfo(
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"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. " +
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"And from this chaos, we are the invisible hand that guides them to order. ",
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[],
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true,
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true,
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true,
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false),
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Daedalus: new FactionInfo(
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"Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
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[],
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true,
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true,
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true,
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false),
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"The Covenant": new FactionInfo(
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"Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
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"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br>" +
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"<br>" +
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"Only then can you discover immortality.",
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[],
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true,
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true,
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true,
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false),
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// Megacorporations, each forms its own faction
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ECorp: new FactionInfo(
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"ECorp's mission is simple: to connect the world of today with the technology of tomorrow. With our wide " +
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"range of Internet-related software and commercial hardware, ECorp makes the world's information " +
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"universally accessible.",
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[],
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true,
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true,
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true,
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true),
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MegaCorp: new FactionInfo(
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"MegaCorp does what no other dares to do. We imagine. We create. We invent. We create what others have " +
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"never even dreamed of. Our work fills the world's needs for food, water, power, and transporation on an " +
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"unprecendented scale, in ways that no other company can.<br>" +
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"<br>" +
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"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
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[],
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true,
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true,
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true,
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true),
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"Bachman & Associates": new FactionInfo(
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"Where Law and Business meet - thats where we are.<br>" +
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"<br>" +
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"Legal Insight - Business Instinct - Innovative Experience.",
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[],
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true,
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true,
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true,
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true),
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"Blade Industries": new FactionInfo(
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"Augmentation is Salvation.",
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[],
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true,
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true,
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true,
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true),
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NWO: new FactionInfo(
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"Humans don't truly desire freedom. They want to be observed, understood, and judged. They want to " +
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"be given purpose and direction in life. That is why they created God. And that is why they created " +
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"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
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"structure and meaning.",
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[],
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true,
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true,
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true,
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true),
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"Clarke Incorporated": new FactionInfo(
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"The Power of the Genome - Unlocked.",
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[],
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true,
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true,
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true,
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true),
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"OmniTek Incorporated": new FactionInfo(
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"Simply put, our mission is to design and build robots that make a difference.",
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[],
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true,
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true,
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true,
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true),
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"Four Sigma": new FactionInfo(
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"The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven " +
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"by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
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[],
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true,
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true,
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true,
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true),
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"KuaiGong International": new FactionInfo(
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"Dream big. Work hard. Make history.",
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[],
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true,
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true,
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true,
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true),
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// Other Corporations
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"Fulcrum Secret Technologies": new FactionInfo(
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"The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it " +
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"would be necessary to create them. And now we can.",
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[],
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true,
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true,
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false,
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true),
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// Hacker groups
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BitRunners: new FactionInfo(
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"Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's " +
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"all transformed into bits, stored in bits, communicated through bits. It’s impossible for any person to move, " +
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"to live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they " +
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"leave behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
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"reconstructed. Transformed. Used.<br>" +
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"<br>" +
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"Those who run the bits, run the world.",
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[],
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true,
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true,
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false,
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false),
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"The Black Hand": new FactionInfo(
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"The world, so afraid of strong government, now has no government. Only power - Digital power. Financial " +
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"power. Technological power. And those at the top rule with an invisible hand. They built a society where the " +
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"rich get richer, and everyone else suffers.<br>" +
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"<br>" +
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"So much pain. So many lives. Their darkness must end.",
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[],
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true,
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true,
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true,
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false),
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NiteSec: new FactionInfo(
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" __..__ <br>" +
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" _.nITESECNIt. <br>" +
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" .-'NITESECNITESEc. <br>" +
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" .' NITESECNITESECn <br>" +
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" / NITESECNITESEC; <br>" +
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" : :NITESECNITESEC; <br>" +
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" ; $ NITESECNITESECN <br>" +
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" : _, ,N'ITESECNITESEC <br>" +
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" : .+^^`, : `NITESECNIT <br>" +
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" ) /), `-,-=,NITESECNI <br>" +
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" / ^ ,-;|NITESECN; <br>" +
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" / _.' '-';NITESECN <br>" +
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" ( , ,-''`^NITE' <br>" +
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" )` :`. .' <br>" +
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" )-- ; `- / <br>" +
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" \' _.-' : <br>" +
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" ( _.-' \. \ <br>" +
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" \------. \ \ <br>" +
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" \. \ \ <br>" +
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" \ _.nIt <br>" +
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" \ _.nITESECNi <br>" +
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" nITESECNIT^' \ <br>" +
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" NITE^' ___ \ <br>" +
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" / .gP''''Tp. \ <br>" +
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" : d' . `b \ <br>" +
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" ; d' o `b ; <br>" +
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" / d; `b| <br>" +
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" /, $; @ `: <br>" +
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" /' $$ ; <br>" +
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" .' $$b o | <br>" +
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" .' d$$$; : <br>" +
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" / .d$$$$; , ; <br>" +
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" d .dNITESEC $ | <br>" +
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" :bp.__.gNITESEC$$ :$ ; <br>" +
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" NITESECNITESECNIT $$b : <br>",
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[],
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true,
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true,
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false,
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false),
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// City factions, essentially governments
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Aevum: new FactionInfo(
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"The Silicon City.",
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[
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"Chongqing",
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"New Tokyo",
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"Ishima",
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"Volhaven",
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],
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true,
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true,
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true,
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true),
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Chongqing: new FactionInfo(
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"Serve the People.",
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[
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"Sector-12",
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"Aevum",
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"Volhaven",
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],
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true,
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true,
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true,
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true),
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Ishima: new FactionInfo(
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"The East Asian Order of the Future.",
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[
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"Sector-12",
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"Aevum",
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"Volhaven",
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],
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true,
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true,
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true,
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true),
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"New Tokyo": new FactionInfo(
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"Asia's World City.",
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[
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"Sector-12",
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"Aevum",
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"Volhaven",
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],
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true,
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true,
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true,
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true),
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"Sector-12": new FactionInfo(
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"The City of the Future.",
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[
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"Chongqing",
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"New Tokyo",
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"Ishima",
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"Volhaven",
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],
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true,
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true,
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true,
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true),
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Volhaven: new FactionInfo(
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"Benefit, Honor, and Glory.",
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[
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"Chongqing",
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"Sector-12",
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"New Tokyo",
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"Aevum",
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"Ishima",
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],
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true,
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true,
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true,
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true),
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// Criminal Organizations/Gangs
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"Speakers for the Dead": new FactionInfo(
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"It is better to reign in Hell than to serve in Heaven.",
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[],
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true,
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true,
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true,
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true),
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"The Dark Army": new FactionInfo(
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"The World doesn't care about right or wrong. It only cares about power.",
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[],
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true,
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true,
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true,
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false),
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"The Syndicate": new FactionInfo(
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"Honor holds you back.",
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[],
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true,
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true,
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true,
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true),
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Silhouette: new FactionInfo(
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"Corporations have filled the void of power left behind by the collapse of Western government. The issue is " +
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"they've become so big that you don't know who they're working for. And if you're employed at one of these " +
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"corporations, you don't even know who you're working for.<br>" +
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"<br>" +
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"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.",
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[],
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true,
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true,
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true,
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false),
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Tetrads: new FactionInfo(
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"Following the mandate of Heaven and carrying out the way.",
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[],
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false,
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false,
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true,
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true),
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"Slum Snakes": new FactionInfo(
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"Slum Snakes rule!",
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[],
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false,
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false,
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true,
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true),
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// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
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Netburners: new FactionInfo(
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"~~//*>H4CK|\|3T 8URN3R5**>?>\\~~",
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[],
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true,
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true,
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false,
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false),
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"Tian Di Hui": new FactionInfo(
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"Obey Heaven and work righteously.",
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[],
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true,
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true,
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false,
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true),
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CyberSec: new FactionInfo(
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"The Internet is the first thing that was built that we don't fully understand, the largest " +
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"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by it, " +
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"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to " +
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"protect the world from imminent collapse.",
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[],
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true,
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true,
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false,
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false),
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// Special Factions
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Bladeburners: new FactionInfo(
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"It's too bad they won't live. But then again, who does?<br><br>Note that for this faction, reputation can " +
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"only be gained through Bladeburner actions. Completing Bladeburner contracts/operations will increase your " +
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"reputation.",
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[],
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false,
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false,
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false,
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false),
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};
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