bitburner-src/src/Faction/FactionInfo.ts
2021-06-03 08:40:25 -04:00

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import { IMap } from "../types";
/**
* Contains the "information" property for all the Factions, which is just a description of each faction
*/
export class FactionInfo {
/**
* The multiplier to apply to augmentation base purchase price.
*/
augmentationPriceMult: number;
/**
* The multiplier to apply to augmentation reputation base requirement.
*/
augmentationRepRequirementMult: number;
/**
* The names of all other factions considered to be enemies to this faction.
*/
enemies: string[];
/**
* The descriptive text to show on the faction's page.
*/
infoText: string;
/**
* A flag indicating if the faction supports field work to earn reputation.
*/
offerFieldWork: boolean;
/**
* A flag indicating if the faction supports hacking missions to earn reputation.
*/
offerHackingMission: boolean;
/**
* A flag indicating if the faction supports hacking work to earn reputation.
*/
offerHackingWork: boolean;
/**
* A flag indicating if the faction supports security work to earn reputation.
*/
offerSecurityWork: boolean;
constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean,
offerFieldWork: boolean, offerSecurityWork: boolean) {
this.infoText = infoText;
this.enemies = enemies;
this.offerHackingMission = offerHackingMission;
this.offerHackingWork = offerHackingWork;
this.offerFieldWork = offerFieldWork;
this.offerSecurityWork = offerSecurityWork;
// These are always all 1 for now.
this.augmentationPriceMult = 1;
this.augmentationRepRequirementMult = 1;
}
offersWork(): boolean {
return this.offerFieldWork ||
this.offerHackingMission ||
this.offerHackingWork ||
this.offerSecurityWork;
}
}
/**
* A map of all factions and associated info to them.
*/
// tslint:disable-next-line:variable-name
export const FactionInfos: IMap<FactionInfo> = {
// Endgame
Illuminati: new FactionInfo(
"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. " +
"And from this chaos, we are the invisible hand that guides them to order. ",
[],
true,
true,
true,
false),
Daedalus: new FactionInfo(
"Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
[],
true,
true,
true,
false),
"The Covenant": new FactionInfo(
"Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br>" +
"<br>" +
"Only then can you discover immortality.",
[],
true,
true,
true,
false),
// Megacorporations, each forms its own faction
ECorp: new FactionInfo(
"ECorp's mission is simple: to connect the world of today with the technology of tomorrow. With our wide " +
"range of Internet-related software and commercial hardware, ECorp makes the world's information " +
"universally accessible.",
[],
true,
true,
true,
true),
MegaCorp: new FactionInfo(
"MegaCorp does what no other dares to do. We imagine. We create. We invent. We create what others have " +
"never even dreamed of. Our work fills the world's needs for food, water, power, and transporation on an " +
"unprecendented scale, in ways that no other company can.<br>" +
"<br>" +
"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
[],
true,
true,
true,
true),
"Bachman & Associates": new FactionInfo(
"Where Law and Business meet - thats where we are.<br>" +
"<br>" +
"Legal Insight - Business Instinct - Innovative Experience.",
[],
true,
true,
true,
true),
"Blade Industries": new FactionInfo(
"Augmentation is Salvation.",
[],
true,
true,
true,
true),
NWO: new FactionInfo(
"Humans don't truly desire freedom. They want to be observed, understood, and judged. They want to " +
"be given purpose and direction in life. That is why they created God. And that is why they created " +
"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
"structure and meaning.",
[],
true,
true,
true,
true),
"Clarke Incorporated": new FactionInfo(
"The Power of the Genome - Unlocked.",
[],
true,
true,
true,
true),
"OmniTek Incorporated": new FactionInfo(
"Simply put, our mission is to design and build robots that make a difference.",
[],
true,
true,
true,
true),
"Four Sigma": new FactionInfo(
"The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven " +
"by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
[],
true,
true,
true,
true),
"KuaiGong International": new FactionInfo(
"Dream big. Work hard. Make history.",
[],
true,
true,
true,
true),
// Other Corporations
"Fulcrum Secret Technologies": new FactionInfo(
"The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it " +
"would be necessary to create them. And now we can.",
[],
true,
true,
false,
true),
// Hacker groups
BitRunners: new FactionInfo(
"Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's " +
"all transformed into bits, stored in bits, communicated through bits. Its impossible for any person to move, " +
"to live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they " +
"leave behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
"reconstructed. Transformed. Used.<br>" +
"<br>" +
"Those who run the bits, run the world.",
[],
true,
true,
false,
false),
"The Black Hand": new FactionInfo(
"The world, so afraid of strong government, now has no government. Only power - Digital power. Financial " +
"power. Technological power. And those at the top rule with an invisible hand. They built a society where the " +
"rich get richer, and everyone else suffers.<br>" +
"<br>" +
"So much pain. So many lives. Their darkness must end.",
[],
true,
true,
true,
false),
NiteSec: new FactionInfo(
" __..__ <br>" +
" _.nITESECNIt. <br>" +
" .-'NITESECNITESEc. <br>" +
" .' NITESECNITESECn <br>" +
" / NITESECNITESEC; <br>" +
" : :NITESECNITESEC; <br>" +
" ; $ NITESECNITESECN <br>" +
" : _, ,N'ITESECNITESEC <br>" +
" : .+^^`, : `NITESECNIT <br>" +
" ) /), `-,-=,NITESECNI <br>" +
" / ^ ,-;|NITESECN; <br>" +
" / _.' '-';NITESECN <br>" +
" ( , ,-''`^NITE' <br>" +
" )` :`. .' <br>" +
" )-- ; `- / <br>" +
" \' _.-' : <br>" +
" ( _.-' \. \ <br>" +
" \------. \ \ <br>" +
" \. \ \ <br>" +
" \ _.nIt <br>" +
" \ _.nITESECNi <br>" +
" nITESECNIT^' \ <br>" +
" NITE^' ___ \ <br>" +
" / .gP''''Tp. \ <br>" +
" : d' . `b \ <br>" +
" ; d' o `b ; <br>" +
" / d; `b| <br>" +
" /, $; @ `: <br>" +
" /' $$ ; <br>" +
" .' $$b o | <br>" +
" .' d$$$; : <br>" +
" / .d$$$$; , ; <br>" +
" d .dNITESEC $ | <br>" +
" :bp.__.gNITESEC$$ :$ ; <br>" +
" NITESECNITESECNIT $$b : <br>",
[],
true,
true,
false,
false),
// City factions, essentially governments
Aevum: new FactionInfo(
"The Silicon City.",
[
"Chongqing",
"New Tokyo",
"Ishima",
"Volhaven",
],
true,
true,
true,
true),
Chongqing: new FactionInfo(
"Serve the People.",
[
"Sector-12",
"Aevum",
"Volhaven",
],
true,
true,
true,
true),
Ishima: new FactionInfo(
"The East Asian Order of the Future.",
[
"Sector-12",
"Aevum",
"Volhaven",
],
true,
true,
true,
true),
"New Tokyo": new FactionInfo(
"Asia's World City.",
[
"Sector-12",
"Aevum",
"Volhaven",
],
true,
true,
true,
true),
"Sector-12": new FactionInfo(
"The City of the Future.",
[
"Chongqing",
"New Tokyo",
"Ishima",
"Volhaven",
],
true,
true,
true,
true),
Volhaven: new FactionInfo(
"Benefit, Honor, and Glory.",
[
"Chongqing",
"Sector-12",
"New Tokyo",
"Aevum",
"Ishima",
],
true,
true,
true,
true),
// Criminal Organizations/Gangs
"Speakers for the Dead": new FactionInfo(
"It is better to reign in Hell than to serve in Heaven.",
[],
true,
true,
true,
true),
"The Dark Army": new FactionInfo(
"The World doesn't care about right or wrong. It only cares about power.",
[],
true,
true,
true,
false),
"The Syndicate": new FactionInfo(
"Honor holds you back.",
[],
true,
true,
true,
true),
Silhouette: new FactionInfo(
"Corporations have filled the void of power left behind by the collapse of Western government. The issue is " +
"they've become so big that you don't know who they're working for. And if you're employed at one of these " +
"corporations, you don't even know who you're working for.<br>" +
"<br>" +
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.",
[],
true,
true,
true,
false),
Tetrads: new FactionInfo(
"Following the mandate of Heaven and carrying out the way.",
[],
false,
false,
true,
true),
"Slum Snakes": new FactionInfo(
"Slum Snakes rule!",
[],
false,
false,
true,
true),
// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
Netburners: new FactionInfo(
"~~//*>H4CK|\|3T 8URN3R5**>?>\\~~",
[],
true,
true,
false,
false),
"Tian Di Hui": new FactionInfo(
"Obey Heaven and work righteously.",
[],
true,
true,
false,
true),
CyberSec: new FactionInfo(
"The Internet is the first thing that was built that we don't fully understand, the largest " +
"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by it, " +
"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to " +
"protect the world from imminent collapse.",
[],
true,
true,
false,
false),
// Special Factions
Bladeburners: new FactionInfo(
"It's too bad they won't live. But then again, who does?<br><br>Note that for this faction, reputation can " +
"only be gained through Bladeburner actions. Completing Bladeburner contracts/operations will increase your " +
"reputation.",
[],
false,
false,
false,
false),
};