bitburner-src/test/jest/Go/NetscriptGo.test.ts
2024-02-26 08:05:10 -05:00

286 lines
12 KiB
TypeScript

import { setPlayer } from "@player";
import { GoOpponent, GoColor, GoPlayType } from "@enums";
import { Go } from "../../../src/Go/Go";
import { boardStateFromSimpleBoard, simpleBoardFromBoard } from "../../../src/Go/boardAnalysis/boardAnalysis";
import {
cheatPlayTwoMoves,
cheatRemoveRouter,
cheatRepairOfflineNode,
getChains,
getControlledEmptyNodes,
getLiberties,
getValidMoves,
handlePassTurn,
invalidMoveResponse,
makePlayerMove,
resetBoardState,
} from "../../../src/Go/effects/netscriptGoImplementation";
import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject";
import "../../../src/Faction/Factions";
import { getNewBoardState } from "../../../src/Go/boardState/boardState";
jest.mock("../../../src/Faction/Factions", () => ({
Factions: {},
}));
setPlayer(new PlayerObject());
describe("Netscript Go API unit tests", () => {
describe("makeMove() tests", () => {
it("should handle invalid moves", async () => {
const board = ["XOO..", ".....", ".....", ".....", "....."];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
const mockLogger = jest.fn();
const result = await makePlayerMove(mockLogger, 0, 0);
expect(result).toEqual(invalidMoveResponse);
expect(mockLogger).toHaveBeenCalledWith("ERROR: Invalid move: That node is already occupied by a piece");
});
it("should update the board with valid player moves", async () => {
const board = ["OXX..", ".....", ".....", ".....", "....."];
const boardState = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
Go.currentGame = boardState;
const mockLogger = jest.fn();
const result = await makePlayerMove(mockLogger, 1, 0);
expect(result.success).toEqual(true);
expect(mockLogger).toHaveBeenCalledWith("Go move played: 1, 0");
expect(boardState.board[1]?.[0]?.color).toEqual(GoColor.black);
expect(boardState.board[0]?.[0]?.color).toEqual(GoColor.empty);
});
});
describe("passTurn() tests", () => {
it("should handle pass attempts", async () => {
Go.currentGame = getNewBoardState(7);
const mockLogger = jest.fn();
const result = await handlePassTurn(mockLogger);
expect(result.success).toEqual(true);
expect(result.type).toEqual(GoPlayType.move);
});
});
describe("getBoardState() tests", () => {
it("should correctly return a string version of the bard state", () => {
const board = ["OXX..", ".....", ".....", ".....", "..###"];
const boardState = boardStateFromSimpleBoard(board);
const result = simpleBoardFromBoard(boardState.board);
expect(result).toEqual(board);
});
});
describe("resetBoardState() tests", () => {
it("should set the player's board to the requested size and opponent", () => {
const board = ["OXX..", ".....", ".....", ".....", "..###"];
Go.currentGame = boardStateFromSimpleBoard(board);
const mockError = jest.fn();
const newBoard = resetBoardState(mockError, GoOpponent.SlumSnakes, 9);
expect(newBoard?.[0].length).toEqual(9);
expect(Go.currentGame.board.length).toEqual(9);
expect(Go.currentGame.ai).toEqual(GoOpponent.SlumSnakes);
});
/* This typechecking is now done prior to calling resetBoardState (it's checked in the ns function via getEnumHelper("GoOpponent".nsGetMember()))
it("should throw an error if an invalid opponent is requested", () => {
const board = ["OXX..", ".....", ".....", ".....", "..###"];
Go.boardState = getBoardFromSimplifiedBoardState(board);
const mockError = jest.fn();
resetBoardState(mockError, "fake opponent", 9);
expect(mockError).toHaveBeenCalledWith(
"Invalid opponent requested (fake opponent), valid options are Netburners, Slum Snakes, The Black Hand, Tetrads, Daedalus, Illuminati",
);
});
*/
it("should throw an error if an invalid size is requested", () => {
const board = ["OXX..", ".....", ".....", ".....", "..###"];
Go.currentGame = boardStateFromSimpleBoard(board);
const mockError = jest.fn();
resetBoardState(mockError, GoOpponent.TheBlackHand, 31337);
expect(mockError).toHaveBeenCalledWith("Invalid subnet size requested (31337, size must be 5, 7, 9, or 13");
});
});
describe("getValidMoves() unit tests", () => {
it("should return all valid and invalid moves on the board", () => {
const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
const result = getValidMoves();
expect(result).toEqual([
[false, false, false, false, false],
[false, false, false, false, false],
[true, false, false, false, false],
[false, false, false, false, false],
[false, true, false, true, false],
]);
});
});
describe("getChains() unit tests", () => {
it("should assign an ID to all contiguous chains on the board", () => {
const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
const result = getChains();
expect(result[4][0]).toEqual(result[3][4]);
expect(result[2][1]).toEqual(result[1][3]);
expect(result[0][0]).toEqual(result[1][0]);
expect(result[0][4]).toEqual(null);
});
});
describe("getLiberties() unit tests", () => {
it("should display the number of connected empty nodes for each chain on the board", () => {
const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
const result = getLiberties();
expect(result).toEqual([
[1, 1, 2, -1, -1],
[1, 4, -1, 4, -1],
[-1, 4, 4, 4, 4],
[3, 3, 3, 3, 3],
[3, -1, 3, -1, 3],
]);
});
});
describe("getControlledEmptyNodes() unit tests", () => {
it("should show the owner of each empty node, if a single player has fully encircled it", () => {
const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
const result = getControlledEmptyNodes();
expect(result).toEqual(["...O#", "..O.O", "?....", ".....", ".X.X."]);
});
});
describe("cheatPlayTwoMoves() tests", () => {
it("should handle invalid moves", async () => {
const board = ["XOO..", ".....", ".....", ".....", "....."];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
const mockLogger = jest.fn();
const result = await cheatPlayTwoMoves(mockLogger, 0, 0, 1, 0, 0, 0);
expect(result).toEqual(invalidMoveResponse);
expect(mockLogger).toHaveBeenCalledWith("The point 0,0 is not empty, so you cannot place a router there.");
});
it("should update the board with both player moves if nodes are unoccupied and cheat is successful", async () => {
const board = ["OXX..", ".....", ".....", ".....", "....O"];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
const mockLogger = jest.fn();
const result = await cheatPlayTwoMoves(mockLogger, 4, 3, 3, 4, 0, 0);
expect(mockLogger).toHaveBeenCalledWith("Cheat successful. Two go moves played: 4,3 and 3,4");
expect(result.success).toEqual(true);
expect(Go.currentGame.board[4]?.[3]?.color).toEqual(GoColor.black);
expect(Go.currentGame.board[3]?.[4]?.color).toEqual(GoColor.black);
expect(Go.currentGame.board[4]?.[4]?.color).toEqual(GoColor.empty);
});
it("should pass player turn to AI if the cheat is unsuccessful but player is not ejected", async () => {
const board = ["OXX..", ".....", ".....", ".....", "....O"];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
const mockLogger = jest.fn();
const result = await cheatPlayTwoMoves(mockLogger, 4, 3, 3, 4, 2, 1);
console.log(result);
expect(mockLogger).toHaveBeenCalledWith("Cheat failed. Your turn has been skipped.");
expect(result.success).toEqual(false);
expect(Go.currentGame.board[4]?.[3]?.color).toEqual(GoColor.empty);
expect(Go.currentGame.board[3]?.[4]?.color).toEqual(GoColor.empty);
expect(Go.currentGame.board[4]?.[4]?.color).toEqual(GoColor.white);
});
it("should reset the board if the cheat is unsuccessful and the player is ejected", async () => {
const board = ["OXX..", ".....", ".....", ".....", "....O"];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
Go.currentGame.cheatCount = 1;
const mockLogger = jest.fn();
const result = await cheatPlayTwoMoves(mockLogger, 4, 3, 3, 4, 1, 0);
console.log(result);
expect(mockLogger).toHaveBeenCalledWith("Cheat failed! You have been ejected from the subnet.");
expect(result.success).toEqual(false);
expect(Go.currentGame.previousBoard).toEqual(null);
});
});
describe("cheatRemoveRouter() tests", () => {
it("should handle invalid moves", async () => {
const board = ["XOO..", ".....", ".....", ".....", "....."];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
const mockLogger = jest.fn();
const result = await cheatRemoveRouter(mockLogger, 1, 0, 0, 0);
expect(result).toEqual(invalidMoveResponse);
expect(mockLogger).toHaveBeenCalledWith(
"The point 1,0 does not have a router on it, so you cannot clear this point with removeRouter().",
);
});
it("should remove the router if the move is valid", async () => {
const board = ["XOO..", ".....", ".....", ".....", "....."];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
const mockLogger = jest.fn();
const result = await cheatRemoveRouter(mockLogger, 0, 0, 0, 0);
expect(result.success).toEqual(true);
expect(mockLogger).toHaveBeenCalledWith("Cheat successful. The point 0,0 was cleared.");
expect(Go.currentGame.board[0][0]?.color).toEqual(GoColor.empty);
});
it("should reset the board if the cheat is unsuccessful and the player is ejected", async () => {
const board = ["OXX..", ".....", ".....", ".....", "....O"];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
Go.currentGame.cheatCount = 1;
const mockLogger = jest.fn();
const result = await cheatRemoveRouter(mockLogger, 0, 0, 1, 0);
console.log(result);
expect(mockLogger).toHaveBeenCalledWith("Cheat failed! You have been ejected from the subnet.");
expect(result.success).toEqual(false);
expect(Go.currentGame.previousBoard).toEqual(null);
});
});
describe("cheatRepairOfflineNode() tests", () => {
it("should handle invalid moves", async () => {
const board = ["XOO..", ".....", ".....", ".....", "....#"];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
const mockLogger = jest.fn();
const result = await cheatRepairOfflineNode(mockLogger, 0, 0);
expect(result).toEqual(invalidMoveResponse);
expect(mockLogger).toHaveBeenCalledWith("The node 0,0 is not offline, so you cannot repair the node.");
});
it("should update the board with the repaired node if the cheat is successful", async () => {
const board = ["OXX..", ".....", ".....", ".....", "....#"];
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
const mockLogger = jest.fn();
const result = await cheatRepairOfflineNode(mockLogger, 4, 4, 0, 0);
expect(mockLogger).toHaveBeenCalledWith("Cheat successful. The point 4,4 was repaired.");
expect(result.success).toEqual(true);
expect(Go.currentGame.board[4]?.[4]?.color).toEqual(GoColor.empty);
});
});
});