mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
30 lines
1.1 KiB
Markdown
30 lines
1.1 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
|
|
[Home](./index.md) > [bitburner](./bitburner.md) > [Go](./bitburner.go.md) > [passTurn](./bitburner.go.passturn.md)
|
|
|
|
## Go.passTurn() method
|
|
|
|
Pass the player's turn rather than making a move, and await the opponent's response. This ends the game if the opponent passed on the previous turn, or if the opponent passes on their following turn.
|
|
|
|
This can also be used if you pick up the game in a state where the opponent needs to play next. For example: if BitBurner was closed while waiting for the opponent to make a move, you may need to call passTurn() to get them to play their move on game start.
|
|
|
|
**Signature:**
|
|
|
|
```typescript
|
|
passTurn(): Promise<{
|
|
type: "move" | "pass" | "gameOver";
|
|
x: number | null;
|
|
y: number | null;
|
|
}>;
|
|
```
|
|
**Returns:**
|
|
|
|
Promise<{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }>
|
|
|
|
a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
|
|
|
|
## Remarks
|
|
|
|
RAM cost: 0 GB
|
|
|