bitburner-src/markdown/bitburner.bitnodemultipliers.md
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BitNodeMultipliers interface

Signature:

interface BitNodeMultipliers 

Properties

Property Type Description
AgilityLevelMultiplier number Influences how quickly the player's agility level (not exp) scales
AugmentationMoneyCost number Influences the base cost to purchase an augmentation.
AugmentationRepCost number Influences the base rep the player must have with a faction to purchase an augmentation.
BladeburnerRank number Influences how quickly the player can gain rank within Bladeburner.
BladeburnerSkillCost number Influences the cost of skill levels from Bladeburner.
CharismaLevelMultiplier number Influences how quickly the player's charisma level (not exp) scales
ClassGymExpGain number Influences the experience gained for each ability when a player completes a class.
CodingContractMoney number Influences the amount of money gained from completing Coding Contracts
CompanyWorkExpGain number Influences the experience gained for each ability when the player completes working their job.
CompanyWorkMoney number Influences how much money the player earns when completing working their job.
CorporationValuation number Influences the valuation of corporations created by the player.
CrimeExpGain number Influences the base experience gained for each ability when the player commits a crime.
CrimeMoney number Influences the base money gained when the player commits a crime.
DaedalusAugsRequirement number Influences how many Augmentations you need in order to get invited to the Daedalus faction
DefenseLevelMultiplier number Influences how quickly the player's defense level (not exp) scales
DexterityLevelMultiplier number Influences how quickly the player's dexterity level (not exp) scales
FactionPassiveRepGain number Influences how much rep the player gains in each faction simply by being a member.
FactionWorkExpGain number Influences the experience gained for each ability when the player completes work for a Faction.
FactionWorkRepGain number Influences how much rep the player gains when performing work for a faction.
FourSigmaMarketDataApiCost number Influences how much it costs to unlock the stock market's 4S Market Data API
FourSigmaMarketDataCost number Influences how much it costs to unlock the stock market's 4S Market Data (NOT API)
HackExpGain number Influences the experienced gained when hacking a server.
HackingLevelMultiplier number Influences how quickly the player's hacking level (not experience) scales
HacknetNodeMoney number Influences how much money is produced by Hacknet Nodes and the hash rate of Hacknet Servers (unlocked in BitNode-9)
HomeComputerRamCost number Influences how much money it costs to upgrade your home computer's RAM
InfiltrationMoney number Influences how much money is gained when the player infiltrates a company.
InfiltrationRep number Influences how much rep the player can gain from factions when selling stolen documents and secrets
ManualHackMoney number Influences how much money can be stolen from a server when the player performs a hack against it through the Terminal.
PurchasedServerCost number Influence how much it costs to purchase a server
PurchasedServerLimit number Influences the maximum number of purchased servers you can have
PurchasedServerMaxRam number Influences the maximum allowed RAM for a purchased server
RepToDonateToFaction number Influences the minimum favor the player must have with a faction before they can donate to gain rep.
ScriptHackMoney number Influences how much money can be stolen from a server when a script performs a hack against it.
ServerGrowthRate number Influences the growth percentage per cycle against a server.
ServerMaxMoney number Influences the maxmimum money that a server can grow to.
ServerStartingMoney number Influences the initial money that a server starts with.
ServerStartingSecurity number Influences the initial security level (hackDifficulty) of a server.
ServerWeakenRate number Influences the weaken amount per invocation against a server.
StrengthLevelMultiplier number Influences how quickly the player's strength level (not exp) scales