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37 lines
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37 lines
5.0 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [Gang](./bitburner.gang.md)
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## Gang interface
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<b>Signature:</b>
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```typescript
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interface Gang
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```
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## Methods
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| Method | Description |
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| --- | --- |
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| [ascendMember(memberName)](./bitburner.gang.ascendmember.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Ascend the specified Gang Member. |
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| [canRecruitMember()](./bitburner.gang.canrecruitmember.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Returns boolean indicating whether a member can currently be recruited |
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| [getBonusTime()](./bitburner.gang.getbonustime.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Returns the amount of accumulated “bonus time” (seconds) for the Gang mechanic.<!-- -->“Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.<!-- -->“Bonus time” makes the game progress faster, up to 10x the normal speed. |
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| [getChanceToWinClash(gangName)](./bitburner.gang.getchancetowinclash.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Returns the chance you have to win a clash with the specified gang. The chance is returned in decimal form, not percentage |
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| [getEquipmentCost(equipName)](./bitburner.gang.getequipmentcost.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the amount of money it takes to purchase a piece of Equipment or an Augmentation. If an invalid Equipment/Augmentation is specified, this function will return Infinity. |
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| [getEquipmentNames()](./bitburner.gang.getequipmentnames.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the name of all possible equipment/upgrades you can purchase for your Gang Members. This includes Augmentations. |
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| [getEquipmentStats(equipName)](./bitburner.gang.getequipmentstats.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the specified equipment stats. |
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| [getEquipmentType(equipName)](./bitburner.gang.getequipmenttype.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the specified equipment type. |
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| [getGangInformation()](./bitburner.gang.getganginformation.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get general information about the gang. |
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| [getMemberInformation(name)](./bitburner.gang.getmemberinformation.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get stat and equipment-related information about a Gang Member |
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| [getMemberNames()](./bitburner.gang.getmembernames.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the names of all Gang members |
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| [getOtherGangInformation()](./bitburner.gang.getotherganginformation.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get territory and power information about all gangs. |
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| [getTaskNames()](./bitburner.gang.gettasknames.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the name of all valid tasks that Gang members can be assigned to. |
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| [getTaskStats(name)](./bitburner.gang.gettaskstats.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the stats of a gang task stats. This is typically used to evaluate which action should be executed next. |
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| [purchaseEquipment(memberName, equipName)](./bitburner.gang.purchaseequipment.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Attempt to purchase the specified Equipment/Augmentation for the specified Gang member. |
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| [recruitMember(name)](./bitburner.gang.recruitmember.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Attempt to recruit a new gang member.<!-- -->Possible reasons for failure: \* Cannot currently recruit a new member \* There already exists a member with the specified name |
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| [setMemberTask(memberName, taskName)](./bitburner.gang.setmembertask.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Attempts to assign the specified Gang Member to the specified task. If an invalid task is specified, the Gang member will be set to idle (“Unassigned”). |
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| [setTerritoryWarfare(engage)](./bitburner.gang.setterritorywarfare.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Set whether or not the gang should engage in territory warfare |
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