bitburner-src/markdown/bitburner.md
Caldwell 47cf5c1610
SETTINGS: add tailRenderInterval (#1107)
currently tails are on a static rerender time of 1000ms
there are ways to force a rerender with ns.moveTail / ns.resizeTail
but i dont know why this shouldnt be a setting set by the player

currently its static set on creation of the tail window but that could be expanded to allow setting it per script
and maybe through a ns function
2024-02-19 11:19:03 -08:00

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bitburner package

Enumerations

Enumeration Description
CityName Names of all cities
CompanyName Names of all companies
CrimeType
FactionWorkType
GymType
JobField
JobName
LocationName Names of all locations
OrderType
PositionType
ToastVariant
UniversityClassType

Interfaces

Interface Description
ActiveFragment
AugmentPair Return value of getSleevePurchasableAugs
AutocompleteData Used for autocompletion
BackdoorRequirement Player must have installed a backdoor on this server.
BasicHGWOptions Options to affect the behavior of hack, grow, and weaken.
BitNodeMultipliers All multipliers affecting the difficulty of the current challenge.
BitNodeRequirement Player must be located in this BitNode.
Bladeburner Bladeburner API
BladeburnerCurAction Bladeburner current action.
BladeburnerRankRequirement Player must have at least this rank in the Bladeburner Division.
CityRequirement Player must be located in this city.
CodingContract Coding Contract API
CompanyPositionInfo Company position requirements and salary.
CompanyReputationRequirement Player must have at least this much reputation with this company.
CompanyWorkTask Company Work
CorpConstants Corporation related constants
CorpIndustryData Data for an individual industry
CorpMaterialConstantData Corporation material information
Corporation Corporation API
CorporationInfo General info about a corporation
CorpProductData Product rating information
CreateProgramWorkTask Create Program
CrimeStats Data representing the internal values of a crime.
CrimeTask Crime
Division Corporation division
EmployedByRequirement Player must be working for this company.
EquipmentStats Object representing data representing a gang member equipment.
EveryRequirement All sub-conditions must be satisfied.
Export Export order for a material
FactionWorkTask Faction Work
FileRequirement Player must have a specific Literature or Message file on their home computer.
Formulas Formulas API
Fragment
GameInfo Game Information
Gang Gang API
GangFormulas Gang formulas
GangGenInfo Gang general info.
GangMemberAscension
GangMemberInfo
GangOtherInfo
GangOtherInfoObject
GangTaskStats Object representing data representing a gang member task.
GangTerritory
Go IPvGO api
Grafting Grafting API
GraftingTask Faction Work
HackingFormulas Hacking formulas
HackingMultipliers Hack related multipliers.
Hacknet Hacknet API
HacknetCoresRequirement Player's Hacknet devices must have at least this many total cores.
HacknetLevelsRequirement Player's Hacknet devices must have at least this many total levels.
HacknetMultipliers Hacknet related multipliers.
HacknetNodeConstants Hacknet node related constants
HacknetNodesFormulas Hacknet Node formulas
HacknetRAMRequirement Player's Hacknet devices must have at least this much total RAM.
HacknetServerConstants Hacknet server related constants
HacknetServersFormulas Hacknet Server formulas
HP
ILocation
IndustryData Corporation industry information
Infiltration Infiltration API.
InfiltrationLocation
InfiltrationReward
InvestmentOffer Corporation investment offer
IStyleSettings Interface Styles
JobTitleRequirement Player must have this job title at some company.
KarmaRequiremennt Player must have less than this much karma.
LocationRequirement Player must be at this location within a city.
Material Material in a warehouse
MoneyRequirement Player must have at least this much money.
MoneySource
MoneySources
Multipliers
NetscriptPort Object representing a port. A port is a serialized queue.
NodeStats Object representing all the values related to a hacknet node.
NotRequirement The sub-condition must not be satisfied.
NS Collection of all functions passed to scripts
NumAugmentationsRequirement Player must have at least this many augmentations installed (if positive). Player must have no augmentations installed (if zero).
NumInfiltrationsRequirement Player must have completed this many infiltrations.
Office Office for a division in a city.
OfficeAPI Corporation Office API
PeopleKilledRequirement Player must have killed at least this many people.
Person
Player
ProcessInfo A single process on a server.
Product Product in a warehouse
ReactElement A stand-in for the real React.ReactElement. Use React.createElement to make these. See creating an element without jsx from the official React documentation.
RecentScript
ReputationFormulas Reputation formulas
ResetInfo Various info about resets
RunningScript
RunOptions
Server A server. Not all servers have all of these properties - optional properties are missing on certain servers.
Singularity Singularity API
SkillRequirement Player must have each listed skill at least this level.
Skills
SkillsFormulas Skills formulas
Sleeve Sleeve API
SleevePerson
SomeRequirement At least one sub-condition must be satisfied.
SourceFileLvl
SourceFileRequirement Player must have this Source File.
SpawnOptions
Stanek Stanek's Gift API.
StockMarketConstants Constants used for the stockmarket game mechanic.
StockOrder

Return value of getOrders

Keys are stock symbols, properties are arrays of StockOrderObject

StockOrderObject Value in map of StockOrder
StudyTask Study
TailProperties
TIX Stock market API
UserInterface User Interface API.
UserInterfaceTheme Interface Theme
Warehouse Warehouse for a division in a city
WarehouseAPI Corporation Warehouse API
WorkFormulas Work formulas
WorkStats

Type Aliases

Type Alias Description
CodingContractData Coding contract data will differ depending on coding contract.
CorpEmployeePosition
CorpIndustryName
CorpMaterialName
CorpResearchName
CorpSmartSupplyOption
CorpStateName
CorpUnlockName
CorpUpgradeName
FilenameOrPID
GoOpponent
NSEnums
PlayerRequirement Structured interface to requirements for joining a faction or company. For fields with numerical value > 0, the player must have at least this value. For fields with numerical value <= 0, the player must have at most this value. For "not", the sub-condition must be failed instead of passed. For "someCondition", at least one sub-condition must be passed.
ReactNode

A stand-in for the real React.ReactNode. A ReactElement is rendered dynamically with React. number and string are displayed directly. boolean, null, and undefined are ignored and not rendered. An array of ReactNodes will display all members of that array sequentially.

Use React.createElement to make the ReactElement type, see creating an element without jsx from the official React documentation.

ScriptArg
SleeveBladeburnerTask
SleeveClassTask
SleeveCompanyTask
SleeveCrimeTask
SleeveFactionTask
SleeveInfiltrateTask
SleeveRecoveryTask
SleeveSupportTask
SleeveSynchroTask
SleeveTask Object representing a sleeve current task.
Task Task