mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-14 11:43:50 +01:00
c90696c967
Add to the contributor's guide various ways to clone and fork the code repository. These methods are: (1) web browser; (2) GitHub Desktop; and (3) command line. Be consistent in how shell commands are presented.
251 lines
9.8 KiB
Markdown
251 lines
9.8 KiB
Markdown
# Contributing to Bitburner
|
|
|
|
## In General
|
|
|
|
The game is made better because the community as a whole speaks up about
|
|
ways to improve the game. Here are some of the ways you can make your voice
|
|
heard:
|
|
|
|
- [Discord](https://discord.gg/XKEGvHqVr3).
|
|
There is a dedicated Discord instance set up for more free-form chats
|
|
between all members of the community. Regular players, heavy scripters,
|
|
Bitburner contributors, and everyone in between can be found on the
|
|
server.
|
|
- [Github Issues](https://github.com/danielyxie/bitburner/issues).
|
|
Although the term "issues" can have a negative connotation, they are a
|
|
means of communicating with the community. A new Issue can be an
|
|
interesting new feature that you feel would improve the game. It could be
|
|
an unexpected behavior within the game. Or because the game is about
|
|
scripting perhaps there is something that is conflicting with the
|
|
browser's JavaScript interaction. So please do not be afraid to open a
|
|
[new Issue](https://github.com/danielyxie/bitburner/issues/new).
|
|
|
|
## Reporting Bugs
|
|
|
|
The recommended method for reporting a bug is by opening a
|
|
[Github Issue](https://github.com/danielyxie/bitburner/issues).
|
|
|
|
Alternatively, you can post a bug by creating a post on the
|
|
[game's subreddit](https://www.reddit.com/r/Bitburner/).
|
|
|
|
Before submitting a bug report, please check to make sure the bug has not
|
|
already been reported as an [Issue](https://github.com/danielyxie/bitburner/issues).
|
|
|
|
#### How to Submit a Good Bug Report
|
|
|
|
- **Use a clear and descriptive title** for the Issue.
|
|
- **State your browser, your browser's version, and your computer's OS.**
|
|
- **Attach your save file**, if you think it would help solve the Issue.
|
|
Zip your save file first, then attach the zipped save file.
|
|
- **Provide instructions on how to reproduce the bug** in as much detail
|
|
as possible. If you cannot reliably reproduce the bug, then just try
|
|
your best to explain what was happening when the bug occurred.
|
|
- **Provide any scripts** that triggered the bug if the Issue is Netscript-related.
|
|
- **Open your browser's Dev Console and report any error-related output**
|
|
that may be printed there. The Dev Console can be opened on most modern
|
|
browsers by pressing F12.
|
|
|
|
## As a Developer
|
|
|
|
Anyone is welcome to contribute to Bitburner code. However, please read
|
|
the [license](https://github.com/danielyxie/bitburner/blob/dev/license.txt)
|
|
and the [readme](https://github.com/danielyxie/bitburner/blob/dev/README.md)
|
|
before doing so.
|
|
|
|
To contribute to Bitburner code, you will need to have
|
|
[NodeJS](https://nodejs.org) installed. When installing NodeJS, a utility
|
|
called `npm` is installed as well.
|
|
|
|
#### What are you Allowed to Contribute?
|
|
|
|
Not all code contributions will be accepted. The safest way to ensure
|
|
that you don't waste time working on something that gets rejected is to
|
|
run your idea(s)/plan(s) past [danielyxie](https://github.com/danielyxie) first.
|
|
You can contact him through:
|
|
|
|
- Github
|
|
- Discord
|
|
- [Reddit](https://www.reddit.com/user/chapt3r/)
|
|
|
|
Otherwise, here are some general guidelines for determining what types of
|
|
changes are okay to contribute:
|
|
|
|
##### Contributions that Will Most Likely Be Accepted
|
|
|
|
- Bug fixes
|
|
- Quality-of-life changes
|
|
- Adding a new, commonly-requested Netscript function
|
|
- Fixing or improving UI elements
|
|
- Adding game settings/options
|
|
- Adding a new Terminal command
|
|
- Code refactors that conform to good/standard practices
|
|
|
|
##### Contributions that will not be Accepted without prior approval
|
|
|
|
- Changes that directly affect the game's balance
|
|
- New gameplay mechanics
|
|
|
|
---
|
|
|
|
## How to setup fork properly
|
|
|
|
Clone and fork the game's repository by using one of these methods: web browser, GitHub
|
|
Desktop, or command line.
|
|
|
|
- Web browser. Log in to your GitHub account, navigate to the
|
|
[game's repository](https://github.com/danielyxie/bitburner), and fork the
|
|
repository. Refer to
|
|
[this page](https://docs.github.com/en/get-started/quickstart/fork-a-repo) for more
|
|
detail.
|
|
- GitHub Desktop. Click on `File`, then click `Clone repository`. Click on the `URL`
|
|
tab and type `danielyxie/bitburner` into the text box for repository URL. Choose
|
|
the path where you want to clone the repository and click the `Clone` button.
|
|
Refer to [this page](https://docs.github.com/en/desktop/contributing-and-collaborating-using-github-desktop/adding-and-cloning-repositories/cloning-and-forking-repositories-from-github-desktop)
|
|
for more detail.
|
|
- Command line.
|
|
|
|
```sh
|
|
# This clones the game's code repository. The output you get might vary.
|
|
$ git clone https://github.com/danielyxie/bitburner.git
|
|
Cloning into 'bitburner'...
|
|
remote: Enumerating objects: 57072, done.
|
|
remote: Counting objects: 100% (404/404), done.
|
|
remote: Compressing objects: 100% (205/205), done.
|
|
remote: Total 57072 (delta 210), reused 375 (delta 199), pack-reused 56668
|
|
Receiving objects: 100% (57072/57072), 339.11 MiB | 5.42 MiB/s, done.
|
|
Resolving deltas: 100% (43708/43708), done.
|
|
Updating files: 100% (2561/2561), done.
|
|
|
|
# Change to the directory that contains your local copy.
|
|
$ cd bitburner
|
|
|
|
# The upstream is the repository that contains the game's source code. The
|
|
# upstream is also the place where proposed changes are merged into the game.
|
|
$ git remote rename origin upstream
|
|
Renaming remote references: 100% (8/8), done.
|
|
|
|
# The origin is your own copy or fork of the game's source code. Assume that
|
|
# your fork will be on GitHub. Change "myname" to your GitHub username. Change
|
|
# "myfork" to the name of your forked repository.
|
|
$ git remote add origin https://github.com/myname/myfork
|
|
|
|
# Now "origin" is your fork and "upstream" is where changes should be merged.
|
|
$ git remote show
|
|
origin
|
|
upstream
|
|
|
|
# You can now download all changes and branches from the upstream repository.
|
|
# The output you get might vary.
|
|
$ git fetch upstream
|
|
|
|
# Make sure you always start from "upstream/dev" to avoid merge conflicts.
|
|
$ git branch
|
|
* dev
|
|
$ git branch -r
|
|
upstream/BN14
|
|
upstream/HEAD -> upstream/dev
|
|
upstream/dev
|
|
upstream/folders
|
|
upstream/master
|
|
```
|
|
|
|
## Development Workflow Best Practices
|
|
|
|
- Work in a new branch forked from the `dev` branch to isolate your new code.
|
|
- Keep code-changes on a branch as small as possible. This makes it easier for code review. Each branch should be its own independent feature.
|
|
- Regularly rebase your branch against `dev` to make sure you have the latest updates pulled.
|
|
- When merging, always merge your branch into `dev`. When releasing a new update, merge `dev` into `master`.
|
|
|
|
## Running locally
|
|
|
|
Install
|
|
|
|
- `npm` (maybe via `nvm`)
|
|
- Github Desktop (Windows only)
|
|
- Visual Studio Code (optional)
|
|
|
|
Inside the root of the repository run:
|
|
|
|
- `npm install` to install all the dependencies; and
|
|
- `npm run start:dev` to launch the game in dev mode.
|
|
|
|
After that you can open any browser and navigate to `localhost:8000` and play the game.
|
|
Saving a file will reload the game automatically.
|
|
|
|
### How to build the electron app
|
|
|
|
Tested on Node v16.13.1 (LTS) on Windows.
|
|
These steps only work in a Bash-like environment, like MinGW for Windows.
|
|
|
|
```sh
|
|
# Install the main game dependencies & build the app in debug mode.
|
|
$ npm install
|
|
$ npm run build:dev
|
|
|
|
# Use electron-packager to build the app to the .build/ folder.
|
|
$ npm run electron
|
|
|
|
# When launching the .exe directly, you'll need the steam_appid.txt file in the root.
|
|
# If not using Windows, change this line accordingly.
|
|
$ cp .build/bitburner-win32-x64/resources/app/steam_appid.txt .build/bitburner-win32-x64/steam_appid.txt
|
|
|
|
# And run the game...
|
|
$ .build/bitburner-win32-x64/bitburner.exe
|
|
```
|
|
|
|
### Submitting a Pull Request
|
|
|
|
When submitting a pull request with your code contributions, please abide by
|
|
the following rules:
|
|
|
|
- Work in a branch forked from `dev` to isolate the new code.
|
|
- Ensure you have the latest from the [game's main
|
|
repository](../../../tree/dev).
|
|
- Rebase your branch if necessary.
|
|
- Run the game locally to test out your changes.
|
|
- When submitting the pull request, make sure that the base fork is
|
|
_danielyxie/bitburner_ and the base is _dev_.
|
|
- If your changes affect the game's UI, attach some screenshots or GIFs showing
|
|
the changes to the UI.
|
|
- If your changes affect Netscript, provide some
|
|
scripts that can be used to test the Netscript changes.
|
|
- Ensure you have run `npm run lint` to make sure your changes conform to the
|
|
rules enforced across the code base. The command will fail if any of the
|
|
linters find a violation.
|
|
- Do not check in any bundled files (`dist\*.bundle.js`) or the `index.html`
|
|
in the root of the repository. These will be updated as part of official
|
|
releases.
|
|
|
|
## As a Documenter
|
|
|
|
To contribute to and view your changes to the BitBurner documentation on [Read The
|
|
Docs](http://bitburner.readthedocs.io/), you will
|
|
need to have Python installed, along with [Sphinx](http://www.sphinx-doc.org).
|
|
|
|
To make change to the [in-game documentation](../markdown/bitburner.md), you will need to modify the [TypeScript definitions](../src/ScriptEditor/NetscriptDefinitions.d.ts), not the Markdown files.
|
|
|
|
We are using [API Extractor](https://api-extractor.com/pages/tsdoc/doc_comment_syntax/) (tsdoc hints) to generate the Markdown doc. Make your changes to the TypeScript definitions and then run `npm run doc`.
|
|
|
|
Before submitting your code for a pull request, please try to follow these
|
|
rules:
|
|
|
|
- Work in a branch forked from `dev` to isolate the new code.
|
|
- Ensure you have the latest from the [game's main
|
|
repository](../../../tree/dev).
|
|
- Rebase your branch if necessary.
|
|
- When submitting the pull request, make sure that the base fork is
|
|
_danielyxie/bitburner_ and the base is _dev_.
|
|
- Do not check in any generated files under `doc\`. The documentation is built
|
|
automatically by ReadTheDocs.
|
|
|
|
## Deploying a new version
|
|
|
|
Update the following
|
|
|
|
- `src/Constants.ts` `Version` and `LatestUpdate`
|
|
- `package.json` `version`
|
|
- `doc/source/conf.py` `version` and `release`
|
|
- `doc/source/changelog.rst`
|
|
- post to Discord
|
|
- post to reddit.com/r/Bitburner
|