bitburner-src/src/PersonObjects
Snarling 5ff2cd5357
VERSION: Update game version to 2.2 (#240)
Includes some bug fixes:
* Fix sleeve shock internal/display discrepancy (0-100 vs 0-100)
* Special error message if ns function called without a this
* Change whitespace to pre-wrap for dialog box.
* Fix bug where idle sleeves do not consume cycles but still recover shock from those cycles. Now they do not recover during idle.
* attempted to tag commit as v2.2.0
2022-12-01 16:07:46 -05:00
..
formulas NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200) 2022-11-09 07:26:26 -05:00
Grafting DOC: Add ns documentation for possible sleeve tasks (#217) 2022-11-20 12:07:22 -05:00
Player VERSION: Update game version to 2.2 (#240) 2022-12-01 16:07:46 -05:00
Sleeve VERSION: Update game version to 2.2 (#240) 2022-12-01 16:07:46 -05:00
HP.ts Move player skills and exp to their struct 2022-07-26 23:54:17 -04:00
Multipliers.ts Remove unused augmentationStats interface 2022-09-27 16:20:26 -04:00
Person.ts NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200) 2022-11-09 07:26:26 -05:00
PersonMethods.ts Fix HP gaining logic from defense skill levels (#205) 2022-11-09 22:06:27 -05:00
README.md Convert Locations and Faction implementations to TypeScript. Also restructed directory. Implemented Sleeve, but untested 2018-12-07 02:54:26 -08:00
Skills.ts Move player skills and exp to their struct 2022-07-26 23:54:17 -04:00

Implementation of all Person-type objects, including but not limited to the "PlayerObject" and Sleeves.