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* DOCUMENTATION: Clarify getOwnedSourceFiles when player overrides active levels of SFs * Return Player.activeSourceFiles instead of Player.sourceFiles * Get rid of zeroes in the map
30 lines
946 B
Markdown
30 lines
946 B
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [Singularity](./bitburner.singularity.md) > [getOwnedSourceFiles](./bitburner.singularity.getownedsourcefiles.md)
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## Singularity.getOwnedSourceFiles() method
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Get a list of acquired Source-Files.
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**Signature:**
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```typescript
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getOwnedSourceFiles(): SourceFileLvl[];
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```
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**Returns:**
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[SourceFileLvl](./bitburner.sourcefilelvl.md)<!-- -->\[\]
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Array containing an object with number and level of the source file.
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## Remarks
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RAM cost: 5 GB
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Returns an array of source files. This function takes BitNode options into account.
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For example, let's say you have SF 1.3, but you overrode the active level of SF1 and set it to level 1. In this case, this function returns {<!-- -->"n":1,"lvl":1<!-- -->}<!-- -->.
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If the active level of a source file is 0, that source file won't be included in the result.
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