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4.3 KiB
4.3 KiB
bitburner package
Interfaces
Type Aliases
Type Alias | Description |
---|---|
AugmentName | |
BladeburnerActTypes | |
BladeburnerBlackOps | |
BladeburnerContracts | |
BladeburnerGenActions | |
BladeburnerOperations | |
BladeburnerSkills | |
City | |
CodingContractTypes | |
CompanyField | |
CompanyName | |
CreatableProgram | |
Crime | |
FactionName | |
FactionWork | |
GangAugmentations | |
GangEquipment | |
GangEquipmentType | |
GangName | |
GangOtherInfo | |
GangTasks | |
Gym | |
GymStat | |
Handle | |
HashUpgrades | |
Host | |
OrderPos | |
OrderType | |
Port | A port is implemented as a sort of serialized queue, where you can only write and read one element at a time from the port. When you read data from a port, the element that is read is removed from the port.IMPORTANT: The data inside ports are not saved! This means if you close and re-open the game, or reload the page then you will lose all of the data in the ports! |
PurchaseableProgram | |
Script | |
StockOrder | |
StockSymbol | |
University | |
UniversityCourse |