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<div class="section" id="netscript-singularity-functions">
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<h1>Netscript Singularity Functions<a class="headerlink" href="#netscript-singularity-functions" title="Permalink to this headline">¶</a></h1>
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<p>The Singularity Functions are a special set of Netscript functions. These functions allow you to control
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many additional aspects of the game through scripts, such as working for factions/companies, purchasing/installing Augmentations,
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and creating programs.</p>
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<p>The Singularity Functions are <strong>not</strong> immediately available to the player and must be unlocked later in the game.</p>
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<p><strong>WARNING: This page contains spoilers for the game</strong>.</p>
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<p>The Singularity Functions are unlocked in BitNode-4. If you are in BitNode-4, then you will automatically have access to all of these functions.
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You can use the Singularity Functions in other BitNodes if and only if you have the Source-File for BitNode-4 (aka Source-File 4). Each level of
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Source-File 4 will open up additional Singularity Functions that you can use in other BitNodes. If your Source-File 4 is upgraded all the way to
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level 3, then you will be able to access all of the Singularity Functions.</p>
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<p>Note that Singularity Functions require a lot of RAM outside of BitNode-4 (their RAM costs are multiplied by 10 if you are not in BitNode-4)</p>
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<div class="section" id="universitycourse">
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<h2>universityCourse<a class="headerlink" href="#universitycourse" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="universityCourse">
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<code class="descname">universityCourse</code><span class="sig-paren">(</span><em>universityName</em>, <em>courseName</em><span class="sig-paren">)</span><a class="headerlink" href="#universityCourse" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>universityName</strong> (<em>string</em>) -- <p>Name of university. Not case-sensitive. You must be in the correct city for whatever university you specify.</p>
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<ul>
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<li>Summit University</li>
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<li>Rothman University</li>
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<li>ZB Institute Of Technology</li>
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</ul>
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</li>
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<li><strong>courseName</strong> (<em>string</em>) -- <p>Name of course. Not case-sensitive.</p>
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<ul>
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<li>Study Computer Science</li>
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<li>Data Strucures</li>
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<li>Networks</li>
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<li>Algorithms</li>
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<li>Management</li>
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<li>Leadership</li>
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</ul>
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<p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.</p>
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<p>This function will automatically set you to start taking a course at a university. If you are already in the middle of some
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"working" action (such as working at a company, for a faction, or on a program), then running this function will automatically
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cancel that action and give you your earnings.</p>
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<p>The cost and experience gains for all of these universities and classes are the same as if you were to manually visit and take these classes.</p>
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<p>This function will return true if you successfully start taking the course, and false otherwise.</p>
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</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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</dd></dl>
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</div>
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<div class="section" id="gymworkout">
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<h2>gymWorkout<a class="headerlink" href="#gymworkout" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="gymWorkout">
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<code class="descname">gymWorkout</code><span class="sig-paren">(</span><em>gymName</em>, <em>stat</em><span class="sig-paren">)</span><a class="headerlink" href="#gymWorkout" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>gymName</strong> (<em>string</em>) -- <p>Name of gym. Not case-sensitive. You must be in the correct city for whatever gym you specify.</p>
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<ul>
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<li>Crush Fitness Gym</li>
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<li>Snap Fitness Gym</li>
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<li>Iron Gym</li>
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<li>Powerhouse Gym</li>
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<li>Millenium Fitness Gym</li>
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</ul>
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</li>
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<li><strong>stat</strong> (<em>string</em>) -- <p>The stat you want to train. Not case-sensitive.</p>
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<ul>
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<li>strength OR str</li>
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<li>defense OR def</li>
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<li>dexterity OR dex</li>
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<li>agility OR agi</li>
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</ul>
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<p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.</p>
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<p>This function will automatically set you to start working out at a gym to train a particular stat. If you are
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already in the middle of some "working" action (such as working at a company, for a faction, or on a program),
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then running this function will automatically cancel that action and give you your earnings.</p>
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<p>The cost and experience gains for all of these gyms are the same as if you were to manually visit these gyms and train</p>
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<p>This function will return true if you successfully start working out at the gym, and false otherwise.</p>
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</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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</dd></dl>
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</div>
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<div class="section" id="traveltocity">
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<h2>travelToCity<a class="headerlink" href="#traveltocity" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="travelToCity">
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<code class="descname">travelToCity</code><span class="sig-paren">(</span><em>cityName</em><span class="sig-paren">)</span><a class="headerlink" href="#travelToCity" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>cityName</strong> (<em>string</em>) -- <p>City to travel to. CASE-SENSITIVE.</p>
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<ul>
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<li>Aevum</li>
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<li>Chongqing</li>
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<li>Sector-12</li>
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<li>New Tokyo</li>
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<li>Ishima</li>
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<li>Volhaven</li>
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</ul>
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<p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.</p>
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<p>This function allows the player to travel to any city. The cost for using this function is the same as the cost for traveling through the Travel Agency.</p>
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<p>This function will return true if you successfully travel to the specified city and false otherwise.</p>
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</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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</dd></dl>
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</div>
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<div class="section" id="purchasetor">
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<h2>purchaseTor<a class="headerlink" href="#purchasetor" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="purchaseTor">
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<code class="descname">purchaseTor</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#purchaseTor" title="Permalink to this definition">¶</a></dt>
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<dd><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.</p>
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<p>This function allows you to automatically purchase a TOR router. The cost for purchasing a TOR router using this
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function is the same as if you were to manually purchase one.</p>
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<p>This function will return true if it successfully purchase a TOR router and false otherwise.</p>
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</dd></dl>
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</div>
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<div class="section" id="purchaseprogram">
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<h2>purchaseProgram<a class="headerlink" href="#purchaseprogram" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="purchaseProgram">
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<code class="descname">purchaseProgram</code><span class="sig-paren">(</span><em>programName</em><span class="sig-paren">)</span><a class="headerlink" href="#purchaseProgram" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>programName</strong> (<em>string</em>) -- Name of program to purchase. Must include '.exe' extension. Not case-sensitive.</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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<p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.</p>
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<p>This function allows you to automatically purchase programs. You MUST have a TOR router in order to use this function.
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The cost of purchasing programs using this function is the same as if you were purchasing them through the Dark Web using the
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Terminal <em>buy</em> command.</p>
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<p>Example:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">purchaseProgram</span><span class="p">(</span><span class="s2">"brutessh.exe"</span><span class="p">);</span>
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</pre></div>
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</div>
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<p>This function will return true if the specified program is purchased, and false otherwise.</p>
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</dd></dl>
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</div>
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<div class="section" id="getstats">
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<h2>getStats<a class="headerlink" href="#getstats" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="getStats">
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<code class="descname">getStats</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getStats" title="Permalink to this definition">¶</a></dt>
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<dd><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.</p>
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<p>Returns an object with the Player's stats. The object has the following properties:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
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<span class="n">hacking</span>
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<span class="n">strength</span>
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<span class="n">defense</span>
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<span class="n">dexterity</span>
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<span class="n">agility</span>
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<span class="n">charisma</span>
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<span class="n">intelligence</span>
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<span class="p">}</span>
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</pre></div>
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</div>
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<p>Example:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">res</span> <span class="o">=</span> <span class="n">getStats</span><span class="p">();</span>
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<span class="nb">print</span><span class="p">(</span><span class="s1">'My charisma level is: '</span> <span class="o">+</span> <span class="n">res</span><span class="o">.</span><span class="n">charisma</span><span class="p">);</span>
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</pre></div>
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</div>
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</dd></dl>
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</div>
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<div class="section" id="getcharacterinformation">
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<h2>getCharacterInformation<a class="headerlink" href="#getcharacterinformation" title="Permalink to this headline">¶</a></h2>
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<blockquote>
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<div><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.</p>
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<p>Returns an object with various information about your character. The object has the following properties:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
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<span class="n">bitnode</span><span class="p">:</span> <span class="n">Current</span> <span class="n">BitNode</span> <span class="n">number</span>
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<span class="n">company</span><span class="p">:</span> <span class="n">Name</span> <span class="n">of</span> <span class="n">company</span>
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<span class="n">jobTitle</span><span class="p">:</span> <span class="n">Name</span> <span class="n">of</span> <span class="n">job</span>
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<span class="n">city</span><span class="p">:</span> <span class="n">Name</span> <span class="n">of</span> <span class="n">city</span> <span class="n">you</span> <span class="n">are</span> <span class="n">currently</span> <span class="ow">in</span>
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<span class="n">factions</span><span class="p">:</span> <span class="n">Array</span> <span class="n">of</span> <span class="n">factions</span> <span class="n">you</span> <span class="n">are</span> <span class="n">currently</span> <span class="n">a</span> <span class="n">member</span> <span class="n">of</span>
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<span class="n">tor</span><span class="p">:</span> <span class="n">Boolean</span> <span class="n">indicating</span> <span class="n">whether</span> <span class="ow">or</span> <span class="ow">not</span> <span class="n">you</span> <span class="n">have</span> <span class="n">a</span> <span class="n">tor</span> <span class="n">router</span>
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<span class="o">//</span><span class="n">The</span> <span class="n">following</span> <span class="n">apply</span> <span class="n">to</span> <span class="n">when</span> <span class="n">the</span> <span class="n">character</span> <span class="ow">is</span> <span class="n">performing</span>
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<span class="o">//</span><span class="n">some</span> <span class="nb">type</span> <span class="n">of</span> <span class="n">working</span> <span class="n">action</span><span class="p">,</span> <span class="n">such</span> <span class="k">as</span> <span class="n">working</span> <span class="k">for</span> <span class="n">a</span> <span class="n">company</span><span class="o">/</span><span class="n">faction</span>
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<span class="n">timeWorked</span><span class="p">:</span> <span class="n">Timed</span> <span class="n">worked</span> <span class="ow">in</span> <span class="n">ms</span>
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<span class="n">workHackExpGain</span><span class="p">:</span> <span class="n">Hacking</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
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<span class="n">workStrExpGain</span><span class="p">:</span> <span class="n">Str</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
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<span class="n">workDefExpGain</span><span class="p">:</span> <span class="n">Def</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
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<span class="n">workDexExpGain</span><span class="p">:</span> <span class="n">Dex</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
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<span class="n">workAgiExpGain</span><span class="p">:</span> <span class="n">Agi</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
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<span class="n">workChaExpGain</span><span class="p">:</span> <span class="n">Cha</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
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<span class="n">workRepGain</span><span class="p">:</span> <span class="n">Reputation</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span><span class="p">,</span> <span class="k">if</span> <span class="n">applicable</span>
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<span class="n">workMoneyGain</span><span class="p">:</span> <span class="n">Money</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span><span class="p">,</span> <span class="k">if</span> <span class="n">applicable</span>
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<span class="p">}</span>
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</pre></div>
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</div>
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</div></blockquote>
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</div>
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<div class="section" id="isbusy">
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<h2>isBusy<a class="headerlink" href="#isbusy" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="isBusy">
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<code class="descname">isBusy</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#isBusy" title="Permalink to this definition">¶</a></dt>
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<dd><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.</p>
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<p>Returns a boolean indicating whether or not the player is currently performing an 'action'. These actions include
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working for a company/faction, studying at a univeristy, working out at a gym, creating a program, or committing a crime.</p>
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</dd></dl>
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</div>
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<div class="section" id="stopaction">
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<h2>stopAction<a class="headerlink" href="#stopaction" title="Permalink to this headline">¶</a></h2>
|
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<dl class="function">
|
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<dt id="stopAction">
|
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<code class="descname">stopAction</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#stopAction" title="Permalink to this definition">¶</a></dt>
|
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<dd><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
|
|
This function is used to end whatever 'action' the player is currently performing. The player
|
|
will receive whatever money/experience/etc. he has earned from that action.</p>
|
|
<p>The actions that can be stopped with this function are:</p>
|
|
<ul class="simple">
|
|
<li>Studying at a university</li>
|
|
<li>Working for a company/faction</li>
|
|
<li>Creating a program</li>
|
|
<li>Committing a Crime</li>
|
|
</ul>
|
|
<p>This function will return true if the player's action was ended. It will return false if the player was not
|
|
performing an action when this function was called.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="upgradehomeram">
|
|
<h2>upgradeHomeRam<a class="headerlink" href="#upgradehomeram" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="upgradeHomeRam">
|
|
<code class="descname">upgradeHomeRam</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#upgradeHomeRam" title="Permalink to this definition">¶</a></dt>
|
|
<dd><p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
|
<p>This function will upgrade amount of RAM on the player's home computer. The cost is the same as if you were to do it manually.</p>
|
|
<p>This function will return true if the player's home computer RAM is successfully upgraded, and false otherwise.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="getupgradehomeramcost">
|
|
<h2>getUpgradeHomeRamCost<a class="headerlink" href="#getupgradehomeramcost" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="getUpgradeHomeRamCost">
|
|
<code class="descname">getUpgradeHomeRamCost</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getUpgradeHomeRamCost" title="Permalink to this definition">¶</a></dt>
|
|
<dd><p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
|
<p>Returns the cost of upgrading the player's home computer RAM.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="workforcompany">
|
|
<h2>workForCompany<a class="headerlink" href="#workforcompany" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="workForCompany">
|
|
<code class="descname">workForCompany</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#workForCompany" title="Permalink to this definition">¶</a></dt>
|
|
<dd><p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
|
<p>This function will automatically set you to start working at the company at which you are employed.
|
|
If you are already in the middle of some "working" action (such as working for a faction, training at
|
|
a gym, or creating a program), then running this function will automatically cancel that action and give you your earnings.</p>
|
|
<p>This function will return true if the player starts working, and false otherwise.</p>
|
|
<p>Note that when you are working for a company, you will not actually receive your earnings
|
|
(reputation, money, experience) until you FINISH the action. This can be an issue if, for example,
|
|
you only want to work until you get 100,000 company reputation. One small hack to get around this is to
|
|
continuously restart the action to receive your earnings:</p>
|
|
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="k">while</span> <span class="p">(</span><span class="n">getCompanyRep</span><span class="p">(</span><span class="n">COMPANY</span> <span class="n">HERE</span><span class="p">)</span> <span class="o"><</span> <span class="n">VALUE</span><span class="p">)</span> <span class="p">{</span>
|
|
<span class="n">workForCompany</span><span class="p">();</span>
|
|
<span class="n">sleep</span><span class="p">(</span><span class="mi">60000</span><span class="p">);</span>
|
|
<span class="p">}</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>This way, your company reputation will be updated every minute.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="applytocompany">
|
|
<h2>applyToCompany<a class="headerlink" href="#applytocompany" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="applyToCompany">
|
|
<code class="descname">applyToCompany</code><span class="sig-paren">(</span><em>companyName</em>, <em>field</em><span class="sig-paren">)</span><a class="headerlink" href="#applyToCompany" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>companyName</strong> (<em>string</em>) -- Name of company to apply to. CASE-SENSITIVE.</li>
|
|
<li><strong>field</strong> (<em>string</em>) -- <p>Field to which you want to apply. Not case-sensitive</p>
|
|
<ul>
|
|
<li>software</li>
|
|
<li>software consultant</li>
|
|
<li>it</li>
|
|
<li>security engineer</li>
|
|
<li>network engineer</li>
|
|
<li>business</li>
|
|
<li>business consultant</li>
|
|
<li>security</li>
|
|
<li>agent</li>
|
|
<li>employee</li>
|
|
<li>part-time employee</li>
|
|
<li>waiter</li>
|
|
<li>part-time waiter</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
|
<p>This function will automatically try to apply to the specified company for a position in the specified
|
|
field. This function can also be used to apply for promotions by specifying the company and field you
|
|
are already employed at.</p>
|
|
<p>This function will return true if you successfully get a job/promotion, and false otherwise. Note that
|
|
if you are trying to use this function to apply for a promotion and you don't get one, it will return false.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="getcompanyrep">
|
|
<h2>getCompanyRep<a class="headerlink" href="#getcompanyrep" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="getCompanyRep">
|
|
<code class="descname">getCompanyRep</code><span class="sig-paren">(</span><em>companyName</em><span class="sig-paren">)</span><a class="headerlink" href="#getCompanyRep" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>companyName</strong> (<em>string</em>) -- Name of the company. CASE-SENSITIVE</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
|
<p>This function will return the amount of reputation you have at the specified company.
|
|
If the company passed in as an argument is invalid, -1 will be returned.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="getcompanyfavor">
|
|
<h2>getCompanyFavor<a class="headerlink" href="#getcompanyfavor" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="getCompanyFavor">
|
|
<code class="descname">getCompanyFavor</code><span class="sig-paren">(</span><em>companyName</em><span class="sig-paren">)</span><a class="headerlink" href="#getCompanyFavor" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>companyName</strong> (<em>string</em>) -- Name of the company. CASE-SENSITIVE</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
|
<p>This function will return the amount of favor you have at the specified company.
|
|
If the company passed in as an argument is invalid, -1 will be returned.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="checkfactioninvitations">
|
|
<h2>checkFactionInvitations<a class="headerlink" href="#checkfactioninvitations" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="checkFactionInvitations">
|
|
<code class="descname">checkFactionInvitations</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#checkFactionInvitations" title="Permalink to this definition">¶</a></dt>
|
|
<dd><p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
|
<p>Returns an array with the name of all Factions you currently have oustanding invitations from.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="joinfaction">
|
|
<h2>joinFaction<a class="headerlink" href="#joinfaction" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="joinFaction">
|
|
<code class="descname">joinFaction</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="headerlink" href="#joinFaction" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>name</strong> (<em>string</em>) -- Name of faction to join. CASE-SENSITIVE</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
|
<p>This function will automatically accept an invitation from a faction and join it.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="workforfaction">
|
|
<h2>workForFaction<a class="headerlink" href="#workforfaction" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="workForFaction">
|
|
<code class="descname">workForFaction</code><span class="sig-paren">(</span><em>factionName</em>, <em>workType</em><span class="sig-paren">)</span><a class="headerlink" href="#workForFaction" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>factionName</strong> (<em>string</em>) -- Name of faction to work for. CASE-SENSITIVE</li>
|
|
<li><strong>workType</strong> (<em>string</em>) -- <p>Type of work to perform for the faction</p>
|
|
<ul>
|
|
<li>hacking/hacking contracts/hackingcontracts</li>
|
|
<li>field/fieldwork/field work</li>
|
|
<li>security/securitywork/security work</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
|
<p>This function will automatically set you to start working for the specified faction.
|
|
Obviously, you must be a member of the faction or else this function will fail. If you are already in
|
|
the middle of some "working" action (such as working for a company, training at a gym, or creating a program),
|
|
then running this function will automatically cancel that action and give you your earnings.</p>
|
|
<p>This function will return true if you successfully start working for the specified faction, and false otherwise.</p>
|
|
<p>Note that when you are working for a faction, you will not actually receive your earnings (reputation, experience)
|
|
until you FINISH the action. This can be an issue if, for example, you only want to work until you get 100,000 faction
|
|
reputation. One small hack to get around this is to continuously restart the action to receive your earnings:</p>
|
|
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="k">while</span> <span class="p">(</span><span class="n">getFactionRep</span><span class="p">(</span><span class="n">FACTION</span> <span class="n">NAME</span><span class="p">)</span> <span class="o"><</span> <span class="n">VALUE</span><span class="p">)</span> <span class="p">{</span>
|
|
<span class="n">workForFaction</span><span class="p">(</span><span class="n">FACNAME</span><span class="p">,</span> <span class="n">WORKTYPE</span><span class="p">);</span>
|
|
<span class="n">sleep</span><span class="p">(</span><span class="mi">60000</span><span class="p">);</span>
|
|
<span class="p">}</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>This way, your faction reputation will be updated every minute.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="getfactionrep">
|
|
<h2>getFactionRep<a class="headerlink" href="#getfactionrep" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="getFactionRep">
|
|
<code class="descname">getFactionRep</code><span class="sig-paren">(</span><em>factionName</em><span class="sig-paren">)</span><a class="headerlink" href="#getFactionRep" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>factionName</strong> (<em>string</em>) -- Name of faction. CASE-SENSITIVE</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
|
<p>This function returns the amount of reputation you have for the specified faction.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="getfactionfavor">
|
|
<h2>getFactionFavor<a class="headerlink" href="#getfactionfavor" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="getFactionFavor">
|
|
<code class="descname">getFactionFavor</code><span class="sig-paren">(</span><em>factionName</em><span class="sig-paren">)</span><a class="headerlink" href="#getFactionFavor" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>factionName</strong> (<em>string</em>) -- Name of faction. CASE-SENSITIVE</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
|
<p>This function returns the amount of favor you have for the specified faction.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="createprogram">
|
|
<h2>createProgram<a class="headerlink" href="#createprogram" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="createProgram">
|
|
<code class="descname">createProgram</code><span class="sig-paren">(</span><em>programName</em><span class="sig-paren">)</span><a class="headerlink" href="#createProgram" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>programName</strong> (<em>string</em>) -- Name of program to create. Not case-sensitive</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
|
<p>This function will automatically set you to start working on creating the specified program. If you are
|
|
already in the middle of some "working" action (such as working for a company, training at a gym, or taking a course),
|
|
then running this function will automatically cancel that action and give you your earnings.</p>
|
|
<p>Example:</p>
|
|
<blockquote>
|
|
<div><p>createProgram("relaysmtp.exe");</p>
|
|
<p>Note that creating a program using this function has the same hacking level requirements as it normally would. These level requirements are:</p>
|
|
<ul class="simple">
|
|
<li>BruteSSH.exe: 50</li>
|
|
<li>FTPCrack.exe: 100</li>
|
|
<li>relaySMTP.exe: 250</li>
|
|
<li>HTTPWorm.exe: 500</li>
|
|
<li>SQLInject.exe: 750</li>
|
|
<li>DeepscanV1.exe: 75</li>
|
|
<li>DeepscanV2.exe: 400</li>
|
|
<li>ServerProfiler.exe: 75</li>
|
|
<li>AutoLink.exe: 25</li>
|
|
</ul>
|
|
<p>This function returns true if you successfully start working on the specified program, and false otherwise.</p>
|
|
</div></blockquote>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="commitcrime">
|
|
<h2>commitCrime<a class="headerlink" href="#commitcrime" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="commitCrime">
|
|
<code class="descname">commitCrime</code><span class="sig-paren">(</span><em>crime</em><span class="sig-paren">)</span><a class="headerlink" href="#commitCrime" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>crime</strong> (<em>string</em>) -- <p>Name of crime to attempt. Not case-sensitive. This argument is fairly lenient in terms of what inputs it accepts.
|
|
Here is a list of valid inputs for all of the crimes:</p>
|
|
<ul>
|
|
<li>shoplift</li>
|
|
<li>rob store</li>
|
|
<li>mug</li>
|
|
<li>larceny</li>
|
|
<li>deal drugs</li>
|
|
<li>bond forgery</li>
|
|
<li>traffick arms</li>
|
|
<li>homicide</li>
|
|
<li>grand theft auto</li>
|
|
<li>kidnap</li>
|
|
<li>assassinate</li>
|
|
<li>heist</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
|
<p>This function is used to automatically attempt to commit crimes. If you are already in the middle of some 'working' action
|
|
(such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.</p>
|
|
<p>Note that crimes committed using this function will have all of their earnings halved (this applied for both money and experience!)</p>
|
|
<p>This function returns the number of seconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the 'Rob Store' crime,
|
|
so running <em>commitCrime('rob store')</em> will return 60).</p>
|
|
<p>Warning: I do not recommend using the time returned from this function to try and schedule your crime attempts.
|
|
Instead, I would use the isBusy() Singularity function to check whether you have finished attempting a crime.
|
|
This is because although the game sets a certain crime to be X amount of seconds, there is no guarantee that your
|
|
browser will follow that time limit.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="getcrimechance">
|
|
<h2>getCrimeChance<a class="headerlink" href="#getcrimechance" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="getCrimeChance">
|
|
<code class="descname">getCrimeChance</code><span class="sig-paren">(</span><em>crime</em><span class="sig-paren">)</span><a class="headerlink" href="#getCrimeChance" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>crime</strong> (<em>string</em>) -- Name of crime. Not case-sensitive. This argument is fairlyn lenient in terms of what inputs it accepts.
|
|
Check the documentation for the <em>commitCrime()</em> function for a list of example inputs.</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
|
<p>This function returns your chance of success at commiting the specified crime. The chance is returned as a decimal (i.e. 60% would be returned as 0.6).</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="getownedaugmentations">
|
|
<h2>getOwnedAugmentations<a class="headerlink" href="#getownedaugmentations" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="getOwnedAugmentations">
|
|
<code class="descname">getOwnedAugmentations</code><span class="sig-paren">(</span><em>purchased=false</em><span class="sig-paren">)</span><a class="headerlink" href="#getOwnedAugmentations" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>purchase</strong> (<em>boolean</em>) -- Specifies whether the returned array should include Augmentations you have purchased but not yet installed.
|
|
By default, this argument is false which means that the return value will NOT have the purchased Augmentations.</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
|
<p>This function returns an array containing the names (as strings) of all Augmentations you have.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="getaugmentationsfromfaction">
|
|
<h2>getAugmentationsFromFaction<a class="headerlink" href="#getaugmentationsfromfaction" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="getAugmentationsFromFaction">
|
|
<code class="descname">getAugmentationsFromFaction</code><span class="sig-paren">(</span><em>facName</em><span class="sig-paren">)</span><a class="headerlink" href="#getAugmentationsFromFaction" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>facName</strong> (<em>string</em>) -- Name of faction. CASE-SENSITIVE</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
|
<p>Returns an array containing the names (as strings) of all Augmentations that are available from the specified faction.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="getaugmentationcost">
|
|
<h2>getAugmentationCost<a class="headerlink" href="#getaugmentationcost" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="getAugmentationCost">
|
|
<code class="descname">getAugmentationCost</code><span class="sig-paren">(</span><em>augName</em><span class="sig-paren">)</span><a class="headerlink" href="#getAugmentationCost" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>augName</strong> (<em>string</em>) -- Name of Augmentation. CASE-SENSITIVE</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
|
<p>This function returns an array with two elements that gives the cost for the specified Augmentation.
|
|
The first element in the returned array is the reputation requirement of the Augmentation, and the second element is the money cost.</p>
|
|
<p>If an invalid Augmentation name is passed in for the <em>augName</em> argument, this function will return the array [-1, -1].</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="purchaseaugmentation">
|
|
<h2>purchaseAugmentation<a class="headerlink" href="#purchaseaugmentation" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="purchaseAugmentation">
|
|
<code class="descname">purchaseAugmentation</code><span class="sig-paren">(</span><em>factionName</em>, <em>augName</em><span class="sig-paren">)</span><a class="headerlink" href="#purchaseAugmentation" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>factionName</strong> (<em>string</em>) -- Name of faction to purchase Augmentation from. CASE-SENSITIVE</li>
|
|
<li><strong>augName</strong> (<em>string</em>) -- Name of Augmentation to purchase. CASE-SENSITIVE</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
|
<p>This function will try to purchase the specified Augmentation through the given Faction.</p>
|
|
<p>This function will return true if the Augmentation is successfully purchased, and false otherwise.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="installaugmentations">
|
|
<h2>installAugmentations<a class="headerlink" href="#installaugmentations" title="Permalink to this headline">¶</a></h2>
|
|
<dl class="function">
|
|
<dt id="installAugmentations">
|
|
<code class="descname">installAugmentations</code><span class="sig-paren">(</span><em>cbScript</em><span class="sig-paren">)</span><a class="headerlink" href="#installAugmentations" title="Permalink to this definition">¶</a></dt>
|
|
<dd><table class="docutils field-list" frame="void" rules="none">
|
|
<col class="field-name" />
|
|
<col class="field-body" />
|
|
<tbody valign="top">
|
|
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
|
<li><strong>cbScript</strong> (<em>string</em>) -- Optional callback script. This is a script that will automatically be run after Augmentations are installed (after the reset).
|
|
This script will be run with no arguments and 1 thread. It must be located on your home computer.</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
|
<p>This function will automatically install your Augmentations, resetting the game as usual.</p>
|
|
<p>It will return true if successful, and false otherwise.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
</div>
|
|
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sidebar">
|
|
<h3>Table Of Contents</h3>
|
|
<p class="caption"><span class="caption-text">Contents:</span></p>
|
|
<ul class="current">
|
|
<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
|
|
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a></li>
|
|
<li class="toctree-l2 current"><a class="current reference internal" href="#"> Singularity Functions</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="#universitycourse">universityCourse</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#gymworkout">gymWorkout</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#traveltocity">travelToCity</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#purchasetor">purchaseTor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#purchaseprogram">purchaseProgram</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#getstats">getStats</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#getcharacterinformation">getCharacterInformation</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#isbusy">isBusy</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#stopaction">stopAction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#upgradehomeram">upgradeHomeRam</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#getupgradehomeramcost">getUpgradeHomeRamCost</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#workforcompany">workForCompany</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#applytocompany">applyToCompany</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#getcompanyrep">getCompanyRep</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#getcompanyfavor">getCompanyFavor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#checkfactioninvitations">checkFactionInvitations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#joinfaction">joinFaction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#workforfaction">workForFaction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#getfactionrep">getFactionRep</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#getfactionfavor">getFactionFavor</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#createprogram">createProgram</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#commitcrime">commitCrime</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#getcrimechance">getCrimeChance</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#getownedaugmentations">getOwnedAugmentations</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#getaugmentationsfromfaction">getAugmentationsFromFaction</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#getaugmentationcost">getAugmentationCost</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#purchaseaugmentation">purchaseAugmentation</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="#installaugmentations">installAugmentations</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="netscriptmisc.html"> Miscellaneous</a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
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<h3 style="margin-top: 1.5em;">Search</h3>
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