Bitburner source code.
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Steven Evans 9c09e44db2 [refactor, chore] Including TSLint; fixing most things.
As it currently stands, bringing in TSLint with *all* rules enabled by
default and override each as we go. This means that as we upgrade and
bring in new rules we might start seeing new rules that the code
violates.

Because all the rules are enabled by default, the choice to explicitly
disable/relax rules can be discussed as part of PRs.

This also brought in strict type checking. This means we shouldn't be
relying on truthy/falsey value coercion. It also means that we will
likely need to create some type definition files or port certain files
over. That...will be a bit tedious, but will make the codebase better as
a whole.
2018-06-14 14:57:44 -04:00
css Added devmode. Enabled using build flag. Added new npm build scripts 2018-06-13 12:38:22 -05:00
dist Added devmode. Enabled using build flag. Added new npm build scripts 2018-06-13 12:38:22 -05:00
doc v0.38.0 Updated changelog in documentation 2018-06-12 23:21:04 -05:00
netscript_tests V0.35.0. Adding netscript_tests in game testbench. 2018-03-03 15:05:33 -06:00
src [refactor, chore] Including TSLint; fixing most things. 2018-06-14 14:57:44 -04:00
tests Removed and ignored test bundle output in git. Implemented by kopelli in PR 283 (avoid merge conflicts) 2018-06-13 09:03:05 -05:00
utils [refactor, chore] Including TSLint; fixing most things. 2018-06-14 14:57:44 -04:00
.gitattributes Adding .gitattributes for consistent line endings 2018-03-20 16:19:26 -04:00
.gitignore Removed and ignored test bundle output in git. Implemented by kopelli in PR 283 (avoid merge conflicts) 2018-06-13 09:03:05 -05:00
index.html Added devmode. Enabled using build flag. Added new npm build scripts 2018-06-13 12:38:22 -05:00
license.txt v0.35.1 2018-03-12 14:39:04 -05:00
netscript.js Removed temp variables from Brace netscript mode definer (netscript.js). Fixed changelog update for v0.37.1 2018-05-22 19:20:41 -05:00
package-lock.json [refactor, chore] Including TSLint; fixing most things. 2018-06-14 14:57:44 -04:00
package.json [refactor, chore] Including TSLint; fixing most things. 2018-06-14 14:57:44 -04:00
README.md v0.35.2 2018-03-26 19:46:21 -05:00
tsconfig.json [refactor, chore] Including TSLint; fixing most things. 2018-06-14 14:57:44 -04:00
tslint.json [refactor, chore] Including TSLint; fixing most things. 2018-06-14 14:57:44 -04:00
webpack.config.js [chore] Introduce TypeScript; Tested out with HelpText. 2018-06-13 23:38:35 -04:00

Bitburner

Bitburner is a cyberpunk hacking-themed incremental game. The game can be played here.

Documentation

The game's official documentation can be found here. Please note that this is still a work-in-progress and is in its early stages.

The documentation is created using Sphinx and is hosted on Read The Docs.

Anyone is welcome to contribute to the documentation by editing the source files in /doc/ and then making a pull request with your changes/contributions.

Wiki

The game's wiki can be found here. Please note that the wiki is in the process of being deprecated. Eventually all of the wiki content will be moved into the Read The Docs documentation.

Contributing

If you would like to make any small change or addition to the game, you may go ahead and do so by submitting a pull request.

You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. A formal Contributor's License Agreement will be drawn up in the future.

If you would like to make significant contributions to the project as a collaborator, please message me privately.