mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-11 02:03:58 +01:00
388 lines
13 KiB
TypeScript
388 lines
13 KiB
TypeScript
/**
|
|
* Generic Game Constants
|
|
*
|
|
* Constants for specific mechanics or features will NOT be here.
|
|
*/
|
|
export const CONSTANTS: {
|
|
Version: string;
|
|
_idleSpeed: number;
|
|
MaxSkillLevel: number;
|
|
MilliPerCycle: number;
|
|
CorpFactionRepRequirement: number;
|
|
BaseFocusBonus: number;
|
|
BaseCostFor1GBOfRamHome: number;
|
|
BaseCostFor1GBOfRamServer: number;
|
|
TravelCost: number;
|
|
BaseFavorToDonate: number;
|
|
DonateMoneyToRepDivisor: number;
|
|
FactionReputationToFavorBase: number;
|
|
FactionReputationToFavorMult: number;
|
|
CompanyReputationToFavorBase: number;
|
|
CompanyReputationToFavorMult: number;
|
|
NeuroFluxGovernorLevelMult: number;
|
|
NumNetscriptPorts: number;
|
|
HomeComputerMaxRam: number;
|
|
ServerBaseGrowthRate: number;
|
|
ServerMaxGrowthRate: number;
|
|
ServerFortifyAmount: number;
|
|
ServerWeakenAmount: number;
|
|
PurchasedServerLimit: number;
|
|
PurchasedServerMaxRam: number;
|
|
MultipleAugMultiplier: number;
|
|
TorRouterCost: number;
|
|
InfiltrationBribeBaseAmount: number;
|
|
InfiltrationMoneyValue: number;
|
|
InfiltrationRepValue: number;
|
|
InfiltrationExpPow: number;
|
|
WSEAccountCost: number;
|
|
TIXAPICost: number;
|
|
MarketData4SCost: number;
|
|
MarketDataTixApi4SCost: number;
|
|
StockMarketCommission: number;
|
|
HospitalCostPerHp: number;
|
|
IntelligenceCrimeWeight: number;
|
|
IntelligenceInfiltrationWeight: number;
|
|
IntelligenceCrimeBaseExpGain: number;
|
|
IntelligenceProgramBaseExpGain: number;
|
|
IntelligenceTerminalHackBaseExpGain: number;
|
|
IntelligenceSingFnBaseExpGain: number;
|
|
IntelligenceClassBaseExpGain: number;
|
|
MillisecondsPer20Hours: number;
|
|
GameCyclesPer20Hours: number;
|
|
MillisecondsPer10Hours: number;
|
|
GameCyclesPer10Hours: number;
|
|
MillisecondsPer8Hours: number;
|
|
GameCyclesPer8Hours: number;
|
|
MillisecondsPer4Hours: number;
|
|
GameCyclesPer4Hours: number;
|
|
MillisecondsPer2Hours: number;
|
|
GameCyclesPer2Hours: number;
|
|
MillisecondsPerHour: number;
|
|
GameCyclesPerHour: number;
|
|
MillisecondsPerHalfHour: number;
|
|
GameCyclesPerHalfHour: number;
|
|
MillisecondsPerQuarterHour: number;
|
|
GameCyclesPerQuarterHour: number;
|
|
MillisecondsPerFiveMinutes: number;
|
|
GameCyclesPerFiveMinutes: number;
|
|
FactionWorkHacking: string;
|
|
FactionWorkField: string;
|
|
FactionWorkSecurity: string;
|
|
WorkTypeCompany: string;
|
|
WorkTypeCompanyPartTime: string;
|
|
WorkTypeFaction: string;
|
|
WorkTypeCreateProgram: string;
|
|
WorkTypeStudyClass: string;
|
|
WorkTypeCrime: string;
|
|
ClassStudyComputerScience: string;
|
|
ClassDataStructures: string;
|
|
ClassNetworks: string;
|
|
ClassAlgorithms: string;
|
|
ClassManagement: string;
|
|
ClassLeadership: string;
|
|
ClassGymStrength: string;
|
|
ClassGymDefense: string;
|
|
ClassGymDexterity: string;
|
|
ClassGymAgility: string;
|
|
ClassDataStructuresBaseCost: number;
|
|
ClassNetworksBaseCost: number;
|
|
ClassAlgorithmsBaseCost: number;
|
|
ClassManagementBaseCost: number;
|
|
ClassLeadershipBaseCost: number;
|
|
ClassGymBaseCost: number;
|
|
ClassStudyComputerScienceBaseExp: number;
|
|
ClassDataStructuresBaseExp: number;
|
|
ClassNetworksBaseExp: number;
|
|
ClassAlgorithmsBaseExp: number;
|
|
ClassManagementBaseExp: number;
|
|
ClassLeadershipBaseExp: number;
|
|
CrimeShoplift: string;
|
|
CrimeRobStore: string;
|
|
CrimeMug: string;
|
|
CrimeLarceny: string;
|
|
CrimeDrugs: string;
|
|
CrimeBondForgery: string;
|
|
CrimeTraffickArms: string;
|
|
CrimeHomicide: string;
|
|
CrimeGrandTheftAuto: string;
|
|
CrimeKidnap: string;
|
|
CrimeAssassination: string;
|
|
CrimeHeist: string;
|
|
CodingContractBaseFactionRepGain: number;
|
|
CodingContractBaseCompanyRepGain: number;
|
|
CodingContractBaseMoneyGain: number;
|
|
TotalNumBitNodes: number;
|
|
LatestUpdate: string;
|
|
} = {
|
|
Version: "0.56.0",
|
|
|
|
// Speed (in ms) at which the main loop is updated
|
|
_idleSpeed: 200,
|
|
|
|
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
|
* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
|
* the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
|
|
*/
|
|
MaxSkillLevel: 975,
|
|
|
|
// Milliseconds per game cycle
|
|
MilliPerCycle: 200,
|
|
|
|
// How much reputation is needed to join a megacorporation's faction
|
|
CorpFactionRepRequirement: 200e3,
|
|
|
|
// Base RAM costs
|
|
BaseCostFor1GBOfRamHome: 32000,
|
|
BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
|
|
|
|
// Cost to travel to another city
|
|
TravelCost: 200e3,
|
|
|
|
// Faction and Company favor-related things
|
|
BaseFavorToDonate: 150,
|
|
DonateMoneyToRepDivisor: 1e6,
|
|
FactionReputationToFavorBase: 500,
|
|
FactionReputationToFavorMult: 1.02,
|
|
CompanyReputationToFavorBase: 500,
|
|
CompanyReputationToFavorMult: 1.02,
|
|
|
|
// NeuroFlux Governor Augmentation cost multiplier
|
|
NeuroFluxGovernorLevelMult: 1.14,
|
|
|
|
NumNetscriptPorts: 20,
|
|
|
|
// Server-related constants
|
|
HomeComputerMaxRam: 1073741824, // 2 ^ 30
|
|
ServerBaseGrowthRate: 1.03, // Unadjusted Growth rate
|
|
ServerMaxGrowthRate: 1.0035, // Maximum possible growth rate (max rate accounting for server security)
|
|
ServerFortifyAmount: 0.002, // Amount by which server's security increases when its hacked/grown
|
|
ServerWeakenAmount: 0.05, // Amount by which server's security decreases when weakened
|
|
|
|
PurchasedServerLimit: 25,
|
|
PurchasedServerMaxRam: 1048576, // 2^20
|
|
|
|
// Augmentation Constants
|
|
MultipleAugMultiplier: 1.9,
|
|
|
|
// TOR Router
|
|
TorRouterCost: 200e3,
|
|
|
|
// Infiltration
|
|
InfiltrationBribeBaseAmount: 100e3, //Amount per clearance level
|
|
InfiltrationMoneyValue: 5e3, //Convert "secret" value to money
|
|
InfiltrationRepValue: 1.4, //Convert "secret" value to faction reputation
|
|
InfiltrationExpPow: 0.8,
|
|
|
|
// Stock market
|
|
WSEAccountCost: 200e6,
|
|
TIXAPICost: 5e9,
|
|
MarketData4SCost: 1e9,
|
|
MarketDataTixApi4SCost: 25e9,
|
|
StockMarketCommission: 100e3,
|
|
|
|
// Hospital/Health
|
|
HospitalCostPerHp: 100e3,
|
|
|
|
// Intelligence-related constants
|
|
IntelligenceCrimeWeight: 0.025, // Weight for how much int affects crime success rates
|
|
IntelligenceInfiltrationWeight: 0.1, // Weight for how much int affects infiltration success rates
|
|
IntelligenceCrimeBaseExpGain: 0.05,
|
|
IntelligenceProgramBaseExpGain: 2.5, // Program required hack level divided by this to determine int exp gain
|
|
IntelligenceTerminalHackBaseExpGain: 200, // Hacking exp divided by this to determine int exp gain
|
|
IntelligenceSingFnBaseExpGain: 1.5,
|
|
IntelligenceClassBaseExpGain: 0.01,
|
|
|
|
// Time-related constants
|
|
MillisecondsPer20Hours: 72000000,
|
|
GameCyclesPer20Hours: 72000000 / 200,
|
|
|
|
MillisecondsPer10Hours: 36000000,
|
|
GameCyclesPer10Hours: 36000000 / 200,
|
|
|
|
MillisecondsPer8Hours: 28800000,
|
|
GameCyclesPer8Hours: 28800000 / 200,
|
|
|
|
MillisecondsPer4Hours: 14400000,
|
|
GameCyclesPer4Hours: 14400000 / 200,
|
|
|
|
MillisecondsPer2Hours: 7200000,
|
|
GameCyclesPer2Hours: 7200000 / 200,
|
|
|
|
MillisecondsPerHour: 3600000,
|
|
GameCyclesPerHour: 3600000 / 200,
|
|
|
|
MillisecondsPerHalfHour: 1800000,
|
|
GameCyclesPerHalfHour: 1800000 / 200,
|
|
|
|
MillisecondsPerQuarterHour: 900000,
|
|
GameCyclesPerQuarterHour: 900000 / 200,
|
|
|
|
MillisecondsPerFiveMinutes: 300000,
|
|
GameCyclesPerFiveMinutes: 300000 / 200,
|
|
|
|
// Player Work & Action
|
|
BaseFocusBonus: 0.8,
|
|
FactionWorkHacking: "Faction Hacking Work",
|
|
FactionWorkField: "Faction Field Work",
|
|
FactionWorkSecurity: "Faction Security Work",
|
|
|
|
WorkTypeCompany: "Working for Company",
|
|
WorkTypeCompanyPartTime: "Working for Company part-time",
|
|
WorkTypeFaction: "Working for Faction",
|
|
WorkTypeCreateProgram: "Working on Create a Program",
|
|
WorkTypeStudyClass: "Studying or Taking a class at university",
|
|
WorkTypeCrime: "Committing a crime",
|
|
|
|
ClassStudyComputerScience: "studying Computer Science",
|
|
ClassDataStructures: "taking a Data Structures course",
|
|
ClassNetworks: "taking a Networks course",
|
|
ClassAlgorithms: "taking an Algorithms course",
|
|
ClassManagement: "taking a Management course",
|
|
ClassLeadership: "taking a Leadership course",
|
|
ClassGymStrength: "training your strength at a gym",
|
|
ClassGymDefense: "training your defense at a gym",
|
|
ClassGymDexterity: "training your dexterity at a gym",
|
|
ClassGymAgility: "training your agility at a gym",
|
|
|
|
ClassDataStructuresBaseCost: 40,
|
|
ClassNetworksBaseCost: 80,
|
|
ClassAlgorithmsBaseCost: 320,
|
|
ClassManagementBaseCost: 160,
|
|
ClassLeadershipBaseCost: 320,
|
|
ClassGymBaseCost: 120,
|
|
|
|
ClassStudyComputerScienceBaseExp: 0.5,
|
|
ClassDataStructuresBaseExp: 1,
|
|
ClassNetworksBaseExp: 2,
|
|
ClassAlgorithmsBaseExp: 4,
|
|
ClassManagementBaseExp: 2,
|
|
ClassLeadershipBaseExp: 4,
|
|
|
|
CrimeShoplift: "shoplift",
|
|
CrimeRobStore: "rob a store",
|
|
CrimeMug: "mug someone",
|
|
CrimeLarceny: "commit larceny",
|
|
CrimeDrugs: "deal drugs",
|
|
CrimeBondForgery: "forge corporate bonds",
|
|
CrimeTraffickArms: "traffick illegal arms",
|
|
CrimeHomicide: "commit homicide",
|
|
CrimeGrandTheftAuto: "commit grand theft auto",
|
|
CrimeKidnap: "kidnap someone for ransom",
|
|
CrimeAssassination: "assassinate a high-profile target",
|
|
CrimeHeist: "pull off the ultimate heist",
|
|
|
|
// Coding Contract
|
|
// TODO: Move this into Coding contract implementation?
|
|
CodingContractBaseFactionRepGain: 2500,
|
|
CodingContractBaseCompanyRepGain: 4000,
|
|
CodingContractBaseMoneyGain: 75e6,
|
|
|
|
// BitNode/Source-File related stuff
|
|
TotalNumBitNodes: 24,
|
|
|
|
LatestUpdate: `
|
|
v0.56.0 - 2021-10-11 Trimming the backlog (hydroflame & community)
|
|
-------------------------------------------
|
|
|
|
** BREAKING **
|
|
|
|
* The 'write' function is now async. This helps when making scripts that write scripts.
|
|
|
|
** Terminal **
|
|
|
|
* 'grow' and 'weaken' have been added as terminal command. This should help player transition
|
|
from commands to scripts. The tutorial also talks about it.
|
|
* 'cp' command added
|
|
* Improved performance by rate limiting refresh.
|
|
|
|
** IP vs Hostname **
|
|
|
|
* The game now uses hostname as primary key for it's servers (yeah believe it or not IPs were
|
|
used until then). This has caused some issues with purchased servers (they couldn't be sold).
|
|
You might need to soft reset for the game to fully convert itself.
|
|
|
|
** Sleeve **
|
|
|
|
* Fixed bug where they couldn't train at Volhaven.
|
|
* No longer consume all bonus time at once, making it look buggy.
|
|
|
|
** SF9 **
|
|
|
|
* Now boosts hacknet production by 8/12/14%
|
|
|
|
** Hacknet Servers **
|
|
|
|
* production nerfed by 10%
|
|
* Max money increase gets weaker above 10t max money
|
|
|
|
** Corporation **
|
|
|
|
* Warehouse tooltip now also displays the amount of space taken by products.
|
|
* Changed research box completely to avoid dependency on Treant (Treant is a pita)
|
|
* All textbox should accept MAX/MP case insensitive.
|
|
* Fixed export popup not refreshing dropdowns correctly.
|
|
* Fixed product mku becoming zero
|
|
* Increased scaling of Wilson to avoid feedback loop.
|
|
* Can no longer get in debt by buying real estate
|
|
* Bonus time is consumed faster.
|
|
|
|
** Netscript **
|
|
|
|
* isBusy takes bitverse and infiltration into account
|
|
* hospitalize can't be called when in infiltration.
|
|
* setToCommitCrime now accepts crime rough name instead of perfect name.
|
|
* disableLog All now works for bladeburner functions.
|
|
* Fixed netscript port for ns1.
|
|
|
|
** Augmentation **
|
|
|
|
* Added augmentation to Ti Di Hui that removes penalty for being unfocused.
|
|
* Neuroflux no longer appears in special factions.
|
|
|
|
** Script Editor **
|
|
|
|
* Ram check is debounced instead of refreshed every second.
|
|
* Added the vscode extension documentation to the game (it doesn't work well, thought)
|
|
* Fixed issue where autocomplete list would grow forever
|
|
* Added semi-monokai as theme.
|
|
* Fixed issue where modifying filename would mess it up.
|
|
* Font size can be changed now.
|
|
|
|
** Infiltration **
|
|
|
|
* Fixed issue where game controls would become unfocused.
|
|
|
|
** Misc. **
|
|
|
|
* Fixed loader incorrectly assuming some null values are incorrect.
|
|
* installBackdoor trigger Bitverse sequence
|
|
* Some improvements to the theme editor
|
|
* Improved documentation about where to learn javascript.
|
|
* Added some instructions for contributors.
|
|
* Fixed typo in corporation sell shares modal (@Saynt_Garmo)
|
|
* Fixed pagination being black on black in Active Scripts
|
|
* Create Script tab renamed to Script Editor
|
|
* Fixed an issue where corp some textbox wouldn't update when changing city.
|
|
* Fixed an issue where hacknet online time was always 0.
|
|
* Netscript function prompt fixed.
|
|
* Fixed miscalculation in growth.
|
|
* Script with syntax errors will try to be a tad more helpful.
|
|
* Corporations can no longer bribe bladeburners.
|
|
* Augmentation Graphene Branchiblade renamed to Brachi, like the rest of them.
|
|
* All ram is displayed in GB/TB/PB now.
|
|
* Game now saves when saving a file, this can be turned off.
|
|
* Several improvement to log window.
|
|
* Bladeburner current action returns General type instead of the name of the action.
|
|
* Bladeburner travel and Sleeve travel respect disable ASCII.
|
|
* Tutorial fits on small screens.
|
|
* Import is much slower but more consistent now.
|
|
* Fix intelligence not updating properly.
|
|
* Added SF -1: Time Compression
|
|
* ReadTheDoc theme now matches the game.
|
|
* Logbox should wrap text better
|
|
* Logbox behavior should feel better.
|
|
* Fix font for AutoLink.exe
|
|
* nerf noodle bar
|
|
`,
|
|
};
|