mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 13:43:49 +01:00
8553bcb8fc
* Use Compression Streams API instead of jszip or other libraries. * Remove usage of base64 in the new binary format. * Do not convert binary data to string and back. The type of save data is SaveData, it's either string (old base64 format) or Uint8Array (new binary format). * Proper support for interacting with electron-related code. Electron-related code assumes that save data is in the base64 format. * Proper support for other tools (DevMenu, pretty-save.js). Full support for DevMenu will be added in a follow-up PR. Check the comments in src\DevMenu\ui\SaveFileDev.tsx for details.
63 lines
2.0 KiB
JavaScript
63 lines
2.0 KiB
JavaScript
/* eslint-disable @typescript-eslint/no-var-requires */
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const fs = require("fs").promises;
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const path = require("path");
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const { isBinaryFormat } = require("../electron/saveDataBinaryFormat");
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async function getSave(file) {
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const data = await fs.readFile(file);
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let jsonSaveString;
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if (isBinaryFormat(data)) {
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const decompressedReadableStream = new Blob([data]).stream().pipeThrough(new DecompressionStream("gzip"));
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jsonSaveString = await new Response(decompressedReadableStream).text();
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} else {
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jsonSaveString = decodeURIComponent(escape(atob(data)));
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}
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const save = JSON.parse(jsonSaveString);
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const saveData = save.data;
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let gameSave = {
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PlayerSave: JSON.parse(saveData.PlayerSave),
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CompaniesSave: JSON.parse(saveData.CompaniesSave),
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FactionsSave: JSON.parse(saveData.FactionsSave),
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AliasesSave: JSON.parse(saveData.AliasesSave),
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GlobalAliasesSave: JSON.parse(saveData.GlobalAliasesSave),
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StockMarketSave: JSON.parse(saveData.StockMarketSave),
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SettingsSave: JSON.parse(saveData.SettingsSave),
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VersionSave: JSON.parse(saveData.VersionSave),
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LastExportBonus: JSON.parse(saveData.LastExportBonus),
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StaneksGiftSave: JSON.parse(saveData.StaneksGiftSave),
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SaveTimestamp: new Date(parseInt(saveData.SaveTimestamp ?? "0", 10)).toLocaleString(),
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};
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const serverStrings = JSON.parse(saveData.AllServersSave);
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const servers = {};
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for (const [key, value] of Object.entries(serverStrings)) {
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servers[key] = value.data;
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}
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gameSave.AllServersSave = servers;
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if (saveData.AllGangsSave) {
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gameSave.AllGangsSave = JSON.parse(saveData.AllGangsSave);
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}
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return gameSave;
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}
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async function main(input, output) {
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const result = await getSave(input);
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await fs.writeFile(output, JSON.stringify(result, null, 2));
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return result;
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}
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const input = path.resolve(process.argv[2]);
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const output = path.resolve(process.argv[3]);
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console.log(`Input: ${input}`);
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console.log(`Output: ${output}`);
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main(input, output).then(() => {
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console.log("Done!");
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});
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