Bitburner source code.
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2016-12-13 17:52:32 -06:00
css Changed the main menu links so that they're highlighted when active 2016-12-01 16:59:51 -06:00
src updated README with TODOS. FIxed kill command and sleep() command in script 2016-12-13 17:52:32 -06:00
utils Implemented Hack and sleep in script. IMplemented functionality that allows scripts to stop (rejecting the Promises). Scripts will now automatically stop if they are not infinite. THIS IS UNTESTED TEST THIS WHEN I CAN. Still need to implement kill command 2016-12-05 16:31:46 -06:00
index.html Changed the main menu links so that they're highlighted when active 2016-12-01 16:59:51 -06:00
README.md updated README with TODOS. FIxed kill command and sleep() command in script 2016-12-13 17:52:32 -06:00

netburner

Netburner Idle Game

TESTING TODO: hack() and sleep() in a script Hack() not finished, need a safeguard to allow script to only hack servers that the player has admin access to Sleep() seems to be working Creating the foreign server network doesn't seem to be working

Tasks TODO: If a server has no more money available it cannot be hacked anymore Script RAM Usage and corresponding terminal commands Script offline progress When the game is loaded re-load all of the scripts in runningScripts If a script has bad syntax...it fucks everything up when you try to run it so fix that Scroll all the way down when something is post()ed Scripts tab that shows script stats Script logging functionality? Logs to internal "log file" (property of script itself) Update skill level on cycle Parse script firs tot see if there are any syntax errors, and tell user if there are (when user calls "run")